Moved AmbulatorySprite around and made it implement the Traverser
interface. Initial version of AStarPathUtil and hooked it in to SceneView.getPath(). Not yet tested. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@255 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,16 +1,19 @@
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//
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// $Id: CharacterSprite.java,v 1.4 2001/08/14 23:35:22 mdb Exp $
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// $Id: CharacterSprite.java,v 1.5 2001/08/15 02:30:27 shaper Exp $
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package com.threerings.media.sprite;
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package com.threerings.miso.scene;
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import com.threerings.media.Log;
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import com.threerings.media.sprite.*;
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import com.threerings.miso.Log;
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import com.threerings.miso.tile.Tile;
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import com.threerings.miso.tile.Traverser;
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/**
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* An <code>AmbulatorySprite</code> is a sprite that can face in one of
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* the various compass directions and that can animate itself walking
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* along some chosen path.
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*/
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public class AmbulatorySprite extends Sprite
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public class AmbulatorySprite extends Sprite implements Traverser
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{
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/**
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* Construct an <code>AmbulatorySprite</code>, with a multi-frame
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@@ -61,6 +64,12 @@ public class AmbulatorySprite extends Sprite
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setAnimationDelay(0);
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}
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public boolean canTraverse (Tile tile)
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{
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// by default, passability is solely the province of the tile
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return tile.passable;
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}
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/** The animation frames for the sprite facing each direction. */
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protected MultiFrameImage[] _anims;
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@@ -1,5 +1,5 @@
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//
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// $Id: Tile.java,v 1.9 2001/08/13 19:54:39 shaper Exp $
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// $Id: Tile.java,v 1.10 2001/08/15 02:30:27 shaper Exp $
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package com.threerings.miso.tile;
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@@ -30,10 +30,10 @@ public class Tile
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/**
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* Construct a new tile with the specified identifiers. Intended
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* only for use by the <code>TileManager</code>. Do not call this
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* only for use by the <code>TileSet</code>. Do not call this
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* method.
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*
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* @see TileManager#getTile
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* @see TileSet#getTile
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*/
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public Tile (int tsid, int tid)
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{
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@@ -1,5 +1,5 @@
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//
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// $Id: IsoSceneView.java,v 1.44 2001/08/15 01:08:49 mdb Exp $
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// $Id: IsoSceneView.java,v 1.45 2001/08/15 02:30:27 shaper Exp $
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package com.threerings.miso.scene;
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@@ -15,6 +15,7 @@ import com.threerings.media.sprite.*;
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import com.threerings.miso.Log;
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import com.threerings.miso.tile.Tile;
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import com.threerings.miso.tile.TileManager;
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import com.threerings.miso.scene.util.AStarPathUtil;
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import com.threerings.miso.scene.util.IsoUtil;
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/**
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@@ -539,7 +540,7 @@ public class IsoSceneView implements EditableSceneView
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_model.precalculate();
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}
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public Path getPath (Sprite sprite, int x, int y)
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public Path getPath (AmbulatorySprite sprite, int x, int y)
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{
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// make sure the destination point is within our bounds
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if (x < 0 || x >= _model.bounds.width ||
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@@ -550,13 +551,43 @@ public class IsoSceneView implements EditableSceneView
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// constrain destination pixels to fine coordinates
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Point fpos = new Point();
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IsoUtil.screenToFull(_model, x, y, fpos);
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Point spos = new Point();
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IsoUtil.fullToScreen(_model, fpos.x, fpos.y, spos);
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// Point spos = new Point();
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// IsoUtil.fullToScreen(_model, fpos.x, fpos.y, spos);
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// create path from current loc to destination
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// calculate tile coordinates for start and end position
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Point stpos = new Point();
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IsoUtil.screenToTile(_model, sprite.x, sprite.y, stpos);
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int tbx = IsoUtil.fullToTile(fpos.x);
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int tby = IsoUtil.fullToTile(fpos.y);
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// get a reasonable path from start to end
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List tilepath =
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AStarPathUtil.getPath(
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_scene.tiles, MisoScene.TILE_WIDTH, MisoScene.TILE_HEIGHT,
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sprite, stpos.x, stpos.y, tbx, tby);
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// construct the path object and starting node
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Path path = new Path(sprite.x, sprite.y);
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int dir = IsoUtil.getDirection(_model, sprite.x, sprite.y, x, y);
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path.addNode(spos.x, spos.y, dir);
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// add all nodes on the calculated path
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Point nspos = new Point();
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int size = tilepath.size();
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Point prev = stpos;
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for (int ii = 0; ii < size; ii++) {
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Point n = (Point)tilepath.get(ii);
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// determine the direction this node lies in from the
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// previous node
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int dir = IsoUtil.getIsoDirection(prev.x, prev.y, n.x, n.y);
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// determine the node's position in screen pixel coordinates
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IsoUtil.tileToScreen(_model, n.x, n.y, nspos);
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// add the node to the path
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path.addNode(nspos.x, nspos.y, dir);
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prev = n;
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}
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return path;
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: SceneView.java,v 1.11 2001/08/15 01:08:49 mdb Exp $
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// $Id: SceneView.java,v 1.12 2001/08/15 02:30:27 shaper Exp $
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package com.threerings.miso.scene;
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@@ -41,5 +41,5 @@ public interface SceneView extends AnimatedView
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*
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* @return the sprite's path or null if no valid path exists.
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*/
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public Path getPath (Sprite sprite, int x, int y);
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public Path getPath (AmbulatorySprite sprite, int x, int y);
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}
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@@ -0,0 +1,23 @@
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//
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// $Id: Traverser.java,v 1.1 2001/08/15 02:30:27 shaper Exp $
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package com.threerings.miso.tile;
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/**
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* The <code>Traverser</code> interface should be implemented by
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* sprites that are going to traverse some path in a scene. This
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* allows path determination to take into account any special
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* abilities the traverser may have that alter the traversability of
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* tiles.
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*/
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public interface Traverser
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{
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/**
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* Return whether the traverser can traverse the specified tile.
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*
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* @param tile the tile to traverse.
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*
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* @return whether the tile is traversable.
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*/
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public boolean canTraverse (Tile tile);
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}
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@@ -0,0 +1,277 @@
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//
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// $Id: AStarPathUtil.java,v 1.1 2001/08/15 02:30:27 shaper Exp $
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package com.threerings.miso.scene.util;
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import java.awt.Point;
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import java.util.*;
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import com.threerings.miso.Log;
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import com.threerings.miso.tile.Tile;
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import com.threerings.miso.tile.Traverser;
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import com.threerings.media.util.MathUtil;
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/**
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* The <code>AStarPathUtil</code> class provides a facility for
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* finding a reasonable path between two points in a scene using the
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* A* search algorithm.
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*
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* <p> See the path-finding article on
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* <a href="http://www.gamasutra.com/features/19990212/sm_01.htm">
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* Gamasutra</a> for more detailed information.
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*/
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public class AStarPathUtil
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{
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/**
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* Return a list of <code>Point</code> objects representing a path
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* from coordinates <code>(ax, by)</code> to
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* <code>(bx, by)</code>, inclusive, determined by performing an
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* A* search in the given array of tiles. Assumes the starting
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* and destination nodes are traversable by the specified
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* traverser.
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*
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* @param tiles the tile array.
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* @param tilewid the tile array width.
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* @param tilehei the tile array height.
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* @param trav the traverser to follow the path.
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* @param ax the starting x-position in tile coordinates.
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* @param ay the starting y-position in tile coordinates.
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* @param bx the ending x-position in tile coordinates.
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* @param by the ending y-position in tile coordinates.
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*
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* @return the list of points in the path.
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*/
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public static List getPath (
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Tile tiles[][][], int tilewid, int tilehei, Traverser trav,
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int ax, int ay, int bx, int by)
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{
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AStarInfo info = new AStarInfo(tiles, tilewid, tilehei, trav, bx, by);
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// set up the starting node
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AStarNode s = getNode(info, ax, ay);
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s.g = 0;
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s.h = getDistanceEstimate(ax, ay, bx, by);
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s.f = s.g + s.h;
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// push starting node on the open list
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info.open.add(s);
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// while there are more nodes on the open list
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while (info.open.size() > 0) {
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// pop the best node so far from open
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AStarNode n = (AStarNode)info.open.first();
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info.open.remove(n);
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// if node is a goal node
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if (n.x == bx && n.y == by) {
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// construct and return the acceptable path
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return getNodePath(n);
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}
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// TODO: don't allow diagonal traversal if horiz and vert
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// are impassable.
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// consider each successor of the node
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considerStep(info, n, n.x - 1, n.y - 1);
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considerStep(info, n, n.x, n.y - 1);
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considerStep(info, n, n.x + 1, n.y - 1);
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considerStep(info, n, n.x - 1, n.y);
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considerStep(info, n, n.x + 1, n.y);
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considerStep(info, n, n.x - 1, n.y + 1);
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considerStep(info, n, n.x, n.y + 1);
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considerStep(info, n, n.x + 1, n.y + 1);
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// push the node on the closed list
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info.closed.add(n);
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}
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// no path found
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return null;
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}
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/**
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* Consider the step <code>(n.x, n.y)</code> to <code>(x, y)</code>
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* for possible inclusion in the path.
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*
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* @param info the info object.
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* @param n the originating node for the step.
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* @param x the x-coordinate for the destination step.
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* @param y the y-coordinate for the destination step.
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*/
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protected static void considerStep (
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AStarInfo info, AStarNode n, int x, int y)
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{
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// skip node if it's outside the map bounds
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if (x < 0 || y < 0 || x >= info.tilewid || y >= info.tilehei) {
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return;
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}
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// skip node if it's impassable
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// TODO: fix hard-coded consideration of only the base layer
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if (!info.trav.canTraverse(info.tiles[x][y][0])) return;
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// calculate the new cost for this node
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int newg = n.g + 1; // getCost() is always 1?
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// retrieve the node corresponding to this location
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AStarNode np = getNode(info, x, y);
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// skip if it's already in the open or closed list or if its
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// actual cost is less than the just-calculated cost
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// TODO: shouldn't <= below be >=?
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if ((info.open.contains(np) || info.closed.contains(np)) &&
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np.g <= newg) {
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return;
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}
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// update the node's information
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np.parent = n;
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np.g = newg;
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np.h = getDistanceEstimate(np.x, np.y, info.destx, info.desty);
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np.f = np.g + np.h;
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// remove it from the closed list if it's present
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info.closed.remove(np);
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// add it to the open list in case it's not already there
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info.open.add(np);
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}
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/**
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* Return a list of <code>Point</code> objects detailing the path
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* from the first node (the given node's ultimate parent) to the
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* ending node (the given node itself.)
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*
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* @param n the ending node in the path.
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*
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* @return the list detailing the path.
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*/
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protected static List getNodePath (AStarNode n)
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{
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AStarNode cur = n;
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ArrayList path = new ArrayList();
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while (cur != null) {
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// add to the head of the list since we're traversing from
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// the end to the beginning
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path.add(0, new Point(cur.x, cur.y));
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// advance to the next node in the path
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cur = cur.parent;
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}
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return path;
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}
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/**
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* Return the <code>AStarNode</code> object corresponding to the
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* specified tile coordinate. Creates the node and saves it in
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* the node array if this is its first reference.
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*/
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protected static AStarNode getNode (AStarInfo info, int x, int y)
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{
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AStarNode n = info.nodes[x][y];
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return (n == null) ? (info.nodes[x][y] = new AStarNode(x, y)) : n;
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}
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/**
|
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* Return a heuristic estimate of the cost to get from
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* <code>(ax, ay)</code> to <code>(bx, by)</code>.
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*/
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protected static int getDistanceEstimate (int ax, int ay, int bx, int by)
|
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{
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return (int)MathUtil.distance(ax, ay, bx, by);
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}
|
||||
}
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/**
|
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* A holding class to contain the wealth of information referenced
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* while performing an A* search for a path through a tile array.
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*/
|
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class AStarInfo
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{
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/** The array of tiles being traversed. */
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public Tile tiles[][][];
|
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/** The tile array dimensions. */
|
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public int tilewid, tilehei;
|
||||
|
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/** The traverser moving along the path. */
|
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public Traverser trav;
|
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|
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/** The array of A*-specific node info to match the tile array. */
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public AStarNode nodes[][];
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|
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/** The set of open nodes being searched. */
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public SortedSet open;
|
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|
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/** The set of closed nodes being searched. */
|
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public ArrayList closed;
|
||||
|
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/** The destination coordinates in the tile array. */
|
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public int destx, desty;
|
||||
|
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public AStarInfo (
|
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Tile tiles[][][], int tilewid, int tilehei, Traverser trav,
|
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int destx, int desty)
|
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{
|
||||
// save off references
|
||||
this.tiles = tiles;
|
||||
this.tilewid = tilewid;
|
||||
this.tilehei = tilehei;
|
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this.trav = trav;
|
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this.destx = destx;
|
||||
this.desty = desty;
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||||
|
||||
// construct the node array
|
||||
nodes = new AStarNode[tilewid][tilehei];
|
||||
|
||||
// construct the open and closed lists
|
||||
open = new TreeSet();
|
||||
closed = new ArrayList();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A class that represents a single traversable node in the tile array
|
||||
* along with its current A*-specific search information.
|
||||
*/
|
||||
class AStarNode implements Comparable
|
||||
{
|
||||
/** The node coordinates. */
|
||||
public int x, y;
|
||||
|
||||
/** The actual cheapest cost of arriving here from the start. */
|
||||
public int g;
|
||||
|
||||
/** The heuristic estimate of the cost to the goal from here. */
|
||||
public int h;
|
||||
|
||||
/** The score assigned to this node. */
|
||||
public int f;
|
||||
|
||||
/** The node from which we reached this node. */
|
||||
public AStarNode parent;
|
||||
|
||||
public AStarNode (int x, int y)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public int compareTo (Object o)
|
||||
{
|
||||
int bf = ((AStarNode)o).f;
|
||||
|
||||
if (f == bf){
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (f < bf) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: IsoUtil.java,v 1.2 2001/08/14 23:35:22 mdb Exp $
|
||||
// $Id: IsoUtil.java,v 1.3 2001/08/15 02:30:27 shaper Exp $
|
||||
|
||||
package com.threerings.miso.scene.util;
|
||||
|
||||
@@ -48,7 +48,7 @@ public class IsoUtil
|
||||
int tby = bfpos.y / FULL_TILE_FACTOR;
|
||||
|
||||
// compare tile coordinates to determine direction
|
||||
int dir = getIsoDirection(model, tax, tay, tbx, tby);
|
||||
int dir = getIsoDirection(tax, tay, tbx, tby);
|
||||
if (dir != Path.DIR_NONE) return dir;
|
||||
|
||||
// destination point is in the same tile as the
|
||||
@@ -62,7 +62,7 @@ public class IsoUtil
|
||||
int fby = bfpos.y - (tby * FULL_TILE_FACTOR);
|
||||
|
||||
// compare fine coordinates to determine direction
|
||||
dir = getIsoDirection(model, fax, fay, fbx, fby);
|
||||
dir = getIsoDirection(fax, fay, fbx, fby);
|
||||
|
||||
// arbitrarily return southwest if fine coords were also equivalent
|
||||
return (dir == -1) ? Path.DIR_SOUTHWEST : dir;
|
||||
@@ -84,8 +84,7 @@ public class IsoUtil
|
||||
* class's direction constants, or <code>Path.DIR_NONE</code>
|
||||
* if point B is equivalent to point A.
|
||||
*/
|
||||
public static int getIsoDirection (
|
||||
IsoSceneModel model, int ax, int ay, int bx, int by)
|
||||
public static int getIsoDirection (int ax, int ay, int bx, int by)
|
||||
{
|
||||
if (bx > ax) {
|
||||
if (by == ay) return Path.DIR_SOUTH;
|
||||
@@ -101,6 +100,16 @@ public class IsoUtil
|
||||
}
|
||||
}
|
||||
|
||||
public static int fullToTile (int val)
|
||||
{
|
||||
return (val / FULL_TILE_FACTOR);
|
||||
}
|
||||
|
||||
public static int fullToFine (int val)
|
||||
{
|
||||
return (val - ((val / FULL_TILE_FACTOR) * FULL_TILE_FACTOR));
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given screen-based pixel coordinates to their
|
||||
* corresponding tile-based coordinates. Converted coordinates
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
//
|
||||
// $Id: PathUtil.java,v 1.1 2001/08/14 21:29:40 shaper Exp $
|
||||
|
||||
package com.threerings.miso.scene.util;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.threerings.miso.Log;
|
||||
import com.threerings.miso.tile.Tile;
|
||||
|
||||
/**
|
||||
* The <code>PathUtil</code> class provides utility routines for
|
||||
* finding a reasonable path between two points in a scene.
|
||||
*/
|
||||
public class PathUtil
|
||||
{
|
||||
/**
|
||||
* Return a list of <code>Point</code> objects representing a path
|
||||
* from coordinates (ax, by) to (bx, by), inclusive, determined by
|
||||
* performing an A* search in the given array of tiles.
|
||||
*
|
||||
* @param tiles the tile array.
|
||||
* @param ax the starting x-position in tile coordinates.
|
||||
* @param ay the starting y-position in tile coordinates.
|
||||
* @param bx the ending x-position in tile coordinates.
|
||||
* @param by the ending y-position in tile coordinates.
|
||||
*
|
||||
* @return the list of points in the path.
|
||||
*/
|
||||
public static ArrayList getAStarPath (
|
||||
Tile tiles[][], int ax, int ay, int bx, int by)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
//
|
||||
// $Id: TileUtil.java,v 1.1 2001/08/14 23:35:22 mdb Exp $
|
||||
// $Id: TileUtil.java,v 1.2 2001/08/15 02:30:27 shaper Exp $
|
||||
|
||||
package com.threerings.miso.tile;
|
||||
|
||||
import java.awt.Image;
|
||||
|
||||
import com.threerings.media.sprite.AmbulatorySprite;
|
||||
import com.threerings.media.sprite.MultiFrameImage;
|
||||
import com.threerings.media.sprite.Path;
|
||||
import com.threerings.miso.scene.AmbulatorySprite;
|
||||
|
||||
/**
|
||||
* Tile-related utility functions.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: ViewerFrame.java,v 1.11 2001/08/15 01:08:49 mdb Exp $
|
||||
// $Id: ViewerFrame.java,v 1.12 2001/08/15 02:30:28 shaper Exp $
|
||||
|
||||
package com.threerings.miso.viewer;
|
||||
|
||||
@@ -13,6 +13,7 @@ import com.samskivert.swing.*;
|
||||
import com.threerings.media.sprite.*;
|
||||
|
||||
import com.threerings.miso.Log;
|
||||
import com.threerings.miso.scene.AmbulatorySprite;
|
||||
import com.threerings.miso.tile.TileManager;
|
||||
import com.threerings.miso.tile.TileUtil;
|
||||
import com.threerings.miso.viewer.util.ViewerContext;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: ViewerSceneViewPanel.java,v 1.9 2001/08/15 00:10:58 mdb Exp $
|
||||
// $Id: ViewerSceneViewPanel.java,v 1.10 2001/08/15 02:30:28 shaper Exp $
|
||||
|
||||
package com.threerings.miso.viewer;
|
||||
|
||||
@@ -24,7 +24,7 @@ public class ViewerSceneViewPanel extends SceneViewPanel
|
||||
* Construct the panel and initialize it with a context.
|
||||
*/
|
||||
public ViewerSceneViewPanel (
|
||||
ViewerContext ctx, SpriteManager spritemgr, Sprite sprite)
|
||||
ViewerContext ctx, SpriteManager spritemgr, AmbulatorySprite sprite)
|
||||
{
|
||||
super(ctx.getTileManager(), spritemgr);
|
||||
|
||||
@@ -120,7 +120,7 @@ public class ViewerSceneViewPanel extends SceneViewPanel
|
||||
AnimationManager _animmgr;
|
||||
|
||||
/** The sprite we're manipulating within the view. */
|
||||
protected Sprite _sprite;
|
||||
protected AmbulatorySprite _sprite;
|
||||
|
||||
/** The context object. */
|
||||
protected ViewerContext _ctx;
|
||||
|
||||
Reference in New Issue
Block a user