is gone, that I'll disable the action debugging. Yay optimism!
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by being incorrectly used by the duty report system.
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but now I've cleaned up the code that dicks with mouse listeners while
paused and moved it into an inner class so that it's easier to understand.
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rather on the whole panel. This allows us to unpause by clicking even if the
boardview is removed during pausing, as it is now in blockade duty puzzles.
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Unfortunately PlaceController already implements AttributeChangeListener
and various things take advantage of that. At some point I'll go in and
clean that all up, but for now I'll limit my fiddling to PuzzleController
on down.
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