Holy crap Batman! It's the beginnings of refactoring the basic puzzle
stuff into Narya. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2876 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -0,0 +1,38 @@
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//
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// $Id: Log.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
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package com.threerings.puzzle;
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/**
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* A placeholder class that contains a reference to the log object used by
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* this package.
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*/
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public class Log
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{
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public static com.samskivert.util.Log log =
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new com.samskivert.util.Log("yohoho.puzzle");
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/** Convenience function. */
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public static void debug (String message)
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{
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log.debug(message);
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}
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/** Convenience function. */
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public static void info (String message)
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{
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log.info(message);
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}
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/** Convenience function. */
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public static void warning (String message)
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{
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log.warning(message);
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}
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/** Convenience function. */
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public static void logStackTrace (Throwable t)
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{
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log.logStackTrace(com.samskivert.util.Log.WARNING, t);
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}
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}
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@@ -0,0 +1,101 @@
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//
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// $Id: PlayerStatusView.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
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package com.threerings.puzzle.client;
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import javax.swing.JPanel;
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import com.threerings.parlor.game.GameObject;
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import com.threerings.puzzle.Log;
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import com.threerings.puzzle.data.BoardSummary;
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import com.threerings.puzzle.data.PuzzleConfig;
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import com.threerings.puzzle.data.PuzzleObject;
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/**
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* The player status view displays a player's current status in the game.
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*/
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public class PlayerStatusView extends JPanel
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{
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/**
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* Constructs a player status view.
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*/
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public PlayerStatusView (GameObject gameobj, int pidx)
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{
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// save off references
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_gameobj = gameobj;
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_username = _gameobj.players[pidx];
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_pidx = pidx;
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// configure the panel
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setOpaque(false);
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}
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/**
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* Initializes the player status view with the puzzle config.
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*/
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public void init (PuzzleConfig config)
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{
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// nothing for now
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}
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/**
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* Get the player index of the player represented by this view.
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*/
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public int getPlayerIndex ()
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{
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return _pidx;
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}
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/**
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* Sets the player board summary.
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*/
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public void setBoardSummary (BoardSummary summary)
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{
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_summary = summary;
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repaint();
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}
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/**
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* Sets the player status.
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*/
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public void setStatus (int status)
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{
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_status = status;
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repaint();
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}
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/**
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* Sets whether to highlight the player status display when rendered.
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*/
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public void setHighlighted (boolean highlight)
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{
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_highlight = highlight;
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repaint();
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}
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/** Returns a string representation of this instance. */
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public String toString ()
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{
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return "[user=" + _username + ", pidx=" + _pidx +
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", status=" + _status + "]";
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}
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/** The game object associated with this view. */
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protected GameObject _gameobj;
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/** The player name. */
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protected String _username;
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/** The player index. */
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protected int _pidx;
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/** Whether this display is highlighted. */
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protected boolean _highlight;
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/** The player board summary. */
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protected BoardSummary _summary;
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/** The player game status. */
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protected int _status = PuzzleObject.PLAYER_IN_PLAY;
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}
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@@ -0,0 +1,57 @@
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//
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// $Id: PuzzleAnimationWaiter.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
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package com.threerings.puzzle.client;
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import com.threerings.media.animation.AnimationWaiter;
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import com.threerings.puzzle.Log;
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import com.threerings.puzzle.data.PuzzleObject;
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/**
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* An animation waiter to be used with puzzles that want to modify the
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* game object or board in some way after the animations end, and would
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* like to do so in a safe fashion such that their changes aren't
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* unwittingly performed on game data for a subsequent round of the
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* puzzle.
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*/
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public abstract class PuzzleAnimationWaiter extends AnimationWaiter
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{
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/**
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* Constructs a puzzle animation waiter.
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*/
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public PuzzleAnimationWaiter (PuzzleObject puzobj)
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{
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_puzobj = puzobj;
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_roundId = puzobj.roundId;
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}
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/**
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* Returns whether the puzzle associated with this puzzle animation
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* waiter is still valid.
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*/
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public boolean puzzleStillValid ()
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{
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return (_puzobj.isInPlay() && (_roundId == _puzobj.roundId));
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}
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// documentation inherited
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protected final void allAnimationsFinished ()
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{
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allAnimationsFinished(puzzleStillValid());
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}
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/**
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* Replacement for {@link AnimationWaiter#allAnimationsFinished} that
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* also reports whether the puzzle associated with this animation
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* waiter is still valid.
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*/
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protected abstract void allAnimationsFinished (boolean puzStillValid);
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/** The initial round id. */
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protected int _roundId;
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/** The puzzle object that the animations we're observering want to
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* modify. */
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protected PuzzleObject _puzobj;
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}
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@@ -0,0 +1,461 @@
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//
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// $Id: PuzzleBoardView.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
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package com.threerings.puzzle.client;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Font;
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import java.awt.Graphics2D;
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import java.awt.Graphics;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import java.awt.geom.AffineTransform;
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import java.util.ArrayList;
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import javax.swing.UIManager;
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import com.samskivert.swing.Label;
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import com.samskivert.swing.util.SwingUtil;
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import com.samskivert.util.StringUtil;
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import com.threerings.media.VirtualMediaPanel;
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import com.threerings.media.animation.Animation;
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import com.threerings.media.animation.AnimationAdapter;
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import com.threerings.media.image.Mirage;
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import com.threerings.media.sprite.Sprite;
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import com.threerings.media.sprite.SpriteManager;
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import com.threerings.yohoho.client.YoUI;
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import com.threerings.puzzle.Log;
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import com.threerings.puzzle.client.ScoreAnimation;
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import com.threerings.puzzle.data.Board;
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import com.threerings.puzzle.data.PuzzleConfig;
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import com.threerings.puzzle.util.PuzzleContext;
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/**
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* The puzzle board view displays a view of a puzzle game.
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*/
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public abstract class PuzzleBoardView extends VirtualMediaPanel
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{
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/**
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* Constructs a puzzle board view.
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*/
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public PuzzleBoardView (PuzzleContext ctx)
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{
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super(ctx.getFrameManager());
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// keep this for later
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_ctx = ctx;
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}
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/**
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* Initializes the board with the board dimensions.
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*/
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public void init (PuzzleConfig config)
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{
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// save off our bounds
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Dimension bounds = getPreferredSize();
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_bounds = new Rectangle(0, 0, bounds.width, bounds.height);
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}
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/**
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* Sets the board to be displayed.
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*/
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public void setBoard (Board board)
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{
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_board = board;
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}
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/**
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* Provides the board view with a reference to its controller so that
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* it may communicate directly rather than by posting actions up the
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* interface hierarchy which sometimes fails if the puzzle board view
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* is hidden before we get a chance to post our actions.
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*/
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public void setController (PuzzleController pctrl)
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{
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_pctrl = pctrl;
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}
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/**
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* Sets the background image displayed by the board view.
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*/
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public void setBackgroundImage (Mirage image)
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{
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_background = image;
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}
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/**
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* Set whether this puzzle is paused or not.
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*/
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public void setPaused (boolean paused)
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{
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if (paused) {
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_pauseLabel = new Label(
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YoUI.puzzle.getBundle().get(_pctrl.getPauseString()),
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Label.BOLD | Label.OUTLINE, Color.WHITE, Color.BLACK,
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_fonts[_fonts.length - 2]);
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_pauseLabel.setTargetWidth(_bounds.width);
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_pauseLabel.layout(this);
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} else {
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_pauseLabel = null;
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}
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repaint();
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}
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/**
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* Adds the given animation to the set of animations currently present
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* on the board. The animation will be added to a list of action
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* animations whose count can be queried with {@link
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* #getActionAnimationCount}. The animation will automatically be
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* removed from the action list when it completes.
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*/
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public void addActionAnimation (Animation anim)
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{
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super.addAnimation(anim);
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// remember the animation's existence
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_actionAnims.add(anim);
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// and listen for it to finish so that we can clear it out
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anim.addAnimationObserver(_actionAnimObs);
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}
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// documentation inherited
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public void abortAnimation (Animation anim)
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{
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super.abortAnimation(anim);
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// always check to see if it was action-y
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animationFinished(anim);
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}
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/**
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* Called when a potential action animation is finished.
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*/
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protected void animationFinished (Animation anim)
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{
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if (DEBUG_ACTION) {
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Log.info("Animation cleared " + StringUtil.shortClassName(anim) +
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":" + _actionAnims.contains(anim));
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}
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// if it WAS an action animation, check for a clear
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if (_actionAnims.remove(anim)) {
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maybeFireCleared();
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}
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}
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/**
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* Adds the given sprite to the set of sprites currently present on
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* the board. The sprite will be added to a list of action sprites
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* whose count can be queried with {@link #getActionSpriteCount}. Callers
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* should be sure to remove the sprite when their work with it is done
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* via {@link #removeSprite}.
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*/
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public void addActionSprite (Sprite sprite)
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{
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// add the piece to the sprite manager
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addSprite(sprite);
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// note that this piece is interesting
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_actionSprites.add(sprite);
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}
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/**
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* Removes the given sprite from the board.
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*/
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public void removeSprite (Sprite sprite)
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{
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super.removeSprite(sprite);
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if (DEBUG_ACTION) {
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Log.info("Sprite cleared " + StringUtil.shortClassName(sprite) +
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":" + _actionSprites.contains(sprite));
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}
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// we just always check to see if it was action-y
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if (_actionSprites.remove(sprite)) {
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maybeFireCleared();
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}
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}
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/**
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* Returns the number of action animations on the board.
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*/
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public int getActionAnimationCount ()
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{
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return _actionAnims.size();
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}
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/**
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* Returns the number of action sprites on the board.
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*/
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public int getActionSpriteCount ()
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{
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return _actionSprites.size();
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||||
}
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||||
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||||
/**
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||||
* Returns the count of action sprites and animations on the board.
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*/
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public int getActionCount ()
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||||
{
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return _actionSprites.size() + _actionAnims.size();
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||||
}
|
||||
|
||||
/**
|
||||
* Dumps to the logs, a list of interesting sprites and animations
|
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* currently active on the puzzle board.
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||||
*/
|
||||
public void dumpActors ()
|
||||
{
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||||
StringUtil.Formatter fmt = new StringUtil.Formatter() {
|
||||
public String toString (Object obj) {
|
||||
return StringUtil.shortClassName(obj);
|
||||
}
|
||||
};
|
||||
Log.info("Board contents [board=" + StringUtil.shortClassName(this) +
|
||||
", sprites=" + StringUtil.listToString(_actionSprites, fmt) +
|
||||
", anims=" + StringUtil.listToString(_actionAnims, fmt) +
|
||||
"].");
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns an animation displaying the given string with
|
||||
* the specified parameters, floating it a short distance up the view.
|
||||
*
|
||||
* @param score the score text to display.
|
||||
* @param color the color of the text.
|
||||
* @param fontSize the size of the text; a value between 0 and {@link
|
||||
* #getPuzzleFontCount} - 1.
|
||||
* @param x the x-position at which the score is to be placed.
|
||||
* @param y the y-position at which the score is to be placed.
|
||||
*/
|
||||
public ScoreAnimation createScoreAnimation (
|
||||
String score, Color color, int fontSize, int x, int y)
|
||||
{
|
||||
// create and configure the label
|
||||
Label label = new Label(score);
|
||||
label.setTargetWidth(_bounds.width);
|
||||
label.setStyle(Label.OUTLINE);
|
||||
label.setTextColor(color);
|
||||
label.setAlternateColor(Color.black);
|
||||
label.setFont(getPuzzleFont(fontSize));
|
||||
label.setAlignment(Label.CENTER);
|
||||
label.layout(this);
|
||||
|
||||
// create the score animation
|
||||
ScoreAnimation anim = new ScoreAnimation(label, x, y);
|
||||
anim.setRenderOrder(getScoreRenderOrder());
|
||||
return anim;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the render order to be assigned to score animations by
|
||||
* default. Derived classes may wish to override this method to
|
||||
* change the default render order.
|
||||
*
|
||||
* @see #createScoreAnimation
|
||||
*/
|
||||
protected int getScoreRenderOrder ()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the puzzle font to be used for the specified score.
|
||||
*/
|
||||
public int getFont (String why, int score, int maxScore)
|
||||
{
|
||||
int fontSize = (int)(score*getPuzzleFontCount()/maxScore);
|
||||
fontSize = Math.min(FONT_SIZES.length-1, fontSize);
|
||||
// Log.info("Font for " + why + " (" + score + " of " + maxScore +
|
||||
// ") => " + fontSize + ".");
|
||||
return fontSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of different puzzle font sizes so that those who
|
||||
* care to choose a font size out of the range of possible sizes can
|
||||
* do so gracefully.
|
||||
*/
|
||||
public int getPuzzleFontCount ()
|
||||
{
|
||||
return FONT_SIZES.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Positions the supplied animation so as to avoid any active
|
||||
* animations previously registered with this method, and adds the
|
||||
* animation to the list of animations to be avoided by any future
|
||||
* avoid animations.
|
||||
*/
|
||||
public void trackAvoidAnimation (Animation anim)
|
||||
{
|
||||
// reposition the animation as appropriate
|
||||
Rectangle abounds = new Rectangle(anim.getBounds());
|
||||
ArrayList avoidables = (ArrayList)_avoidAnims.clone();
|
||||
if (SwingUtil.positionRect(abounds, _bounds, avoidables)) {
|
||||
anim.setLocation(abounds.x, abounds.y);
|
||||
}
|
||||
|
||||
// add the animation to the list of avoidables
|
||||
_avoidAnims.add(anim);
|
||||
// keep an eye on it so that we can remove it when it's finished
|
||||
anim.addAnimationObserver(_avoidAnimObs);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paintBehind (Graphics2D gfx, Rectangle dirty)
|
||||
{
|
||||
super.paintBehind(gfx, dirty);
|
||||
|
||||
// render the background
|
||||
renderBackground(gfx, dirty);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills the background of the board with the background color.
|
||||
*/
|
||||
protected void renderBackground (Graphics2D gfx, Rectangle dirty)
|
||||
{
|
||||
gfx.setColor(getBackground());
|
||||
gfx.fill(dirty);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paintBetween (Graphics2D gfx, Rectangle dirty)
|
||||
{
|
||||
super.paintBetween(gfx, dirty);
|
||||
// PerformanceMonitor.tick(this, "paint");
|
||||
renderBoard(gfx, dirty);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void paintInFront (Graphics2D gfx, Rectangle dirty)
|
||||
{
|
||||
super.paintInFront(gfx, dirty);
|
||||
|
||||
// if the action is paused, indicate as much
|
||||
if (_pauseLabel != null) {
|
||||
Dimension d = _pauseLabel.getSize();
|
||||
_pauseLabel.render(gfx, (_bounds.width - d.width) / 2,
|
||||
(_bounds.height - d.height) / 2);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fires a {@link #ACTION_CLEARED} command iff we have no remaining
|
||||
* interesting sprites or animations.
|
||||
*/
|
||||
protected void maybeFireCleared ()
|
||||
{
|
||||
if (DEBUG_ACTION) {
|
||||
Log.info("Maybe firing cleared " +
|
||||
getActionCount() + ":" + isShowing());
|
||||
}
|
||||
if (getActionCount() == 0) {
|
||||
_pctrl.boardActionCleared();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the board contents to the given graphics context.
|
||||
* Sub-classes should implement this method to draw all of their
|
||||
* game-specific business.
|
||||
*/
|
||||
protected abstract void renderBoard (Graphics2D gfx, Rectangle dirty);
|
||||
|
||||
/**
|
||||
* Returns the puzzle font of the specified size.
|
||||
*
|
||||
* @param size the desired font size; a value between 0 and {@link
|
||||
* #getPuzzleFontCount} - 1.
|
||||
*/
|
||||
protected static Font getPuzzleFont (int size)
|
||||
{
|
||||
return _fonts[size];
|
||||
}
|
||||
|
||||
/** Our client context. */
|
||||
protected PuzzleContext _ctx;
|
||||
|
||||
/** Our puzzle controller. */
|
||||
protected PuzzleController _pctrl;
|
||||
|
||||
/** The board data to be displayed. */
|
||||
protected Board _board;
|
||||
|
||||
/** The board's bounding rectangle. */
|
||||
protected Rectangle _bounds;
|
||||
|
||||
/** The action animations on the board. */
|
||||
protected ArrayList _actionAnims = new ArrayList();
|
||||
|
||||
/** The action sprites on the board. */
|
||||
protected ArrayList _actionSprites = new ArrayList();
|
||||
|
||||
/** The animations that other animations may wish to avoid. */
|
||||
protected ArrayList _avoidAnims = new ArrayList();
|
||||
|
||||
/** Our background image. */
|
||||
protected Mirage _background;
|
||||
|
||||
/** A label to show when the puzzle is paused. */
|
||||
protected Label _pauseLabel;
|
||||
|
||||
/** The distance in pixels that score animations float. */
|
||||
protected int _scoreDist = DEFAULT_SCORE_DISTANCE;
|
||||
|
||||
/** Listens to our action animations and clears them when they're done. */
|
||||
protected AnimationAdapter _actionAnimObs = new AnimationAdapter() {
|
||||
public void animationCompleted (Animation anim, long when) {
|
||||
animationFinished(anim);
|
||||
}
|
||||
};
|
||||
|
||||
/** Automatically removes avoid animations when they're done. */
|
||||
protected AnimationAdapter _avoidAnimObs = new AnimationAdapter() {
|
||||
public void animationCompleted (Animation anim, long when) {
|
||||
if (!_avoidAnims.remove(anim)) {
|
||||
Log.warning("Couldn't remove avoid animation?! " + anim + ".");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/** The puzzle fonts. */
|
||||
protected static Font[] _fonts;
|
||||
|
||||
/** Temporary action debugging. */
|
||||
protected static boolean DEBUG_ACTION = false;
|
||||
|
||||
// action state constants
|
||||
protected static final int ACTION_GOING = 0;
|
||||
protected static final int CLEAR_PENDING = 1;
|
||||
protected static final int ACTION_CLEARED = 2;
|
||||
|
||||
/** The default vertical distance to float score animations. */
|
||||
protected static final int DEFAULT_SCORE_DISTANCE = 30;
|
||||
|
||||
/** The mid-sized font used as the default size for score
|
||||
* animations. */
|
||||
protected static final int MEDIUM_FONT_SIZE = 1;
|
||||
|
||||
/** The puzzle font sizes. */
|
||||
protected static final double[] FONT_SIZES = {
|
||||
24d, 30d, 36d, 42d, 52d, 68d };
|
||||
|
||||
static {
|
||||
// create the puzzle fonts
|
||||
Font ofont = UIManager.getFont("Label.serifFont");
|
||||
ofont = ofont.deriveFont((float)FONT_SIZES[0]);
|
||||
_fonts = new Font[FONT_SIZES.length];
|
||||
for (int ii = 0; ii < _fonts.length; ii++) {
|
||||
double scale = FONT_SIZES[ii]/FONT_SIZES[0];
|
||||
_fonts[ii] = ofont.deriveFont(
|
||||
AffineTransform.getScaleInstance(scale * 1.1d, scale));
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,162 @@
|
||||
//
|
||||
// $Id: PuzzleControllerDelegate.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.client;
|
||||
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
import com.threerings.parlor.game.GameControllerDelegate;
|
||||
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.data.BoardSummary;
|
||||
import com.threerings.puzzle.data.PuzzleCodes;
|
||||
import com.threerings.puzzle.data.PuzzleGameCodes;
|
||||
import com.threerings.puzzle.data.PuzzleObject;
|
||||
|
||||
/**
|
||||
* A base class for puzzle controller delegates. Provides access to some
|
||||
* delegated puzzle controller methods ({@link #startAction}, {@link
|
||||
* #clearAction}, etc.) and provides a casted reference to the puzzle
|
||||
* object.
|
||||
*/
|
||||
public class PuzzleControllerDelegate extends GameControllerDelegate
|
||||
implements PuzzleCodes, PuzzleGameCodes
|
||||
{
|
||||
/**
|
||||
* Constructs a puzzle controller delegate.
|
||||
*/
|
||||
public PuzzleControllerDelegate (PuzzleController ctrl)
|
||||
{
|
||||
super(ctrl);
|
||||
|
||||
// keep around a casted reference to our controller
|
||||
_ctrl = ctrl;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void willEnterPlace (PlaceObject plobj)
|
||||
{
|
||||
super.willEnterPlace(plobj);
|
||||
|
||||
// get a casted reference to our game object
|
||||
_puzobj = (PuzzleObject)plobj;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void didLeavePlace (PlaceObject plobj)
|
||||
{
|
||||
super.didLeavePlace(plobj);
|
||||
|
||||
_puzobj = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a player is knocked out of the game.
|
||||
*/
|
||||
public void playerKnockedOut (int pidx)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the user toggles chatting mode.
|
||||
*/
|
||||
public void setChatting (boolean chatting)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Can we start chatting at the instant that this method is called?
|
||||
*/
|
||||
protected boolean canStartChatting ()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Derived classes should override this method and do whatever is
|
||||
* necessary to start up the action for their puzzle. This could be
|
||||
* called when the user is already in the "room" and the game starts,
|
||||
* or immediately upon entering the room if the game is already
|
||||
* started (for example if they disconnected and reconnected to a game
|
||||
* already in progress).
|
||||
*/
|
||||
protected void startAction ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Delegates that wish to postpone action clearing can override this
|
||||
* method to return false until such time as the action can be
|
||||
* cleared. They must, however, call {@link #maybeClearAction} when
|
||||
* conditions become such that they would once again allow action to
|
||||
* be cleared.
|
||||
*/
|
||||
protected boolean canClearAction ()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link PuzzleController#maybeClearAction}, preserving its
|
||||
* protected access but making the method available to all
|
||||
* PuzzleControllerDelegate derivations.
|
||||
*/
|
||||
protected void maybeClearAction ()
|
||||
{
|
||||
_ctrl.maybeClearAction();
|
||||
}
|
||||
|
||||
/**
|
||||
* Puzzles should override this method and clear out any action on the
|
||||
* board and generally clean up anything that was going on because the
|
||||
* game was in play. This is called when the game has ended or when it
|
||||
* is going to reset and when the client leaves the game "room".
|
||||
* Anything that is cleared out here should be recreated in {@link
|
||||
* #startAction}.
|
||||
*/
|
||||
protected void clearAction ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the puzzle controller sets up a new board for the
|
||||
* player.
|
||||
*
|
||||
* @param board the newly initialized and ready-to-go board.
|
||||
*/
|
||||
public void setBoard (Board board)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game is suspended while we wait for a new piece
|
||||
* packet from the server.
|
||||
*/
|
||||
public void didSuspend ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game is resumed once a new piece packet arrives
|
||||
* from the server while we were suspended awaiting its arrival.
|
||||
*
|
||||
* @param delta the time elapsed in milliseconds while we were
|
||||
* suspended.
|
||||
*/
|
||||
public void didResume (long delta)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the puzzle difficulty level is changed.
|
||||
*/
|
||||
public void difficultyChanged (int level)
|
||||
{
|
||||
}
|
||||
|
||||
/** Our puzzle controller. */
|
||||
protected PuzzleController _ctrl;
|
||||
|
||||
/** The puzzle distributed object. */
|
||||
protected PuzzleObject _puzobj;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
//
|
||||
// $Id: PuzzleGameService.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.client;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.data.PuzzleCodes;
|
||||
|
||||
/**
|
||||
* Provides services used by puzzle game clients to request that actions
|
||||
* be taken by the puzzle manager.
|
||||
*/
|
||||
public interface PuzzleGameService extends InvocationService, PuzzleCodes
|
||||
{
|
||||
/**
|
||||
* Asks the puzzle manager to apply the supplied progress events for
|
||||
* the specified puzzle round to the player's state.
|
||||
*/
|
||||
public void updateProgress (Client client, int roundId, int[] events);
|
||||
|
||||
/**
|
||||
* Debug variant of {@link #updateProgress} that is only used when
|
||||
* {@link #SYNC_BOARD_STATE} is true and which includes the board
|
||||
* states associated with each event.
|
||||
*/
|
||||
public void updateProgressSync (
|
||||
Client client, int roundId, int[] events, Board[] states);
|
||||
}
|
||||
@@ -0,0 +1,244 @@
|
||||
//
|
||||
// $Id: PuzzlePanel.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.client;
|
||||
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Graphics;
|
||||
import java.io.IOException;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import com.samskivert.swing.Controller;
|
||||
import com.samskivert.swing.ControllerProvider;
|
||||
import com.samskivert.swing.util.SwingUtil;
|
||||
|
||||
import com.threerings.media.image.Mirage;
|
||||
import com.threerings.util.KeyTranslator;
|
||||
import com.threerings.util.RobotPlayer;
|
||||
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.data.BoardSummary;
|
||||
import com.threerings.puzzle.data.PuzzleCodes;
|
||||
import com.threerings.puzzle.data.PuzzleConfig;
|
||||
import com.threerings.puzzle.data.PuzzleGameCodes;
|
||||
import com.threerings.puzzle.data.PuzzleObject;
|
||||
import com.threerings.puzzle.util.PuzzleContext;
|
||||
|
||||
/**
|
||||
* The puzzle panel class should be extended by classes that provide a
|
||||
* view for a puzzle game. The {@link PuzzleController} calls these
|
||||
* methods as necessary to perform its duties in managing the logical
|
||||
* actions of a puzzle game.
|
||||
*/
|
||||
public abstract class PuzzlePanel extends JPanel
|
||||
implements PlaceView, ControllerProvider, PuzzleCodes, PuzzleGameCodes
|
||||
{
|
||||
/**
|
||||
* Constructs a puzzle panel.
|
||||
*/
|
||||
public PuzzlePanel (PuzzleContext ctx, PuzzleController controller)
|
||||
{
|
||||
_ctx = ctx;
|
||||
_controller = controller;
|
||||
|
||||
// set up the keyboard manager
|
||||
_xlate = getKeyTranslator();
|
||||
_ctx.getKeyboardManager().setTarget(this, _xlate);
|
||||
|
||||
// leave the keyboard manager disabled to start, and set things up
|
||||
// for chatting
|
||||
setPuzzleGrabsKeys(false);
|
||||
|
||||
// configure the puzzle panel
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
// create the puzzle board view
|
||||
_bview = createBoardView(ctx);
|
||||
|
||||
// create the puzzle board panel
|
||||
_bpanel = createBoardPanel();
|
||||
|
||||
// add the board panel
|
||||
add(_bpanel, BorderLayout.CENTER);
|
||||
}
|
||||
|
||||
/**
|
||||
* Temporarily replaces the puzzle board display with the supplied
|
||||
* overlay panel. The panel can be removed and the board display
|
||||
* restored by calling {@link #popOverlayPanel}.
|
||||
*
|
||||
* @return true if the specified panel will be displayed, false if it
|
||||
* was not able to be pushed because another overlay panel is already
|
||||
* pushed onto the primary panel.
|
||||
*/
|
||||
public boolean pushOverlayPanel (JPanel opanel)
|
||||
{
|
||||
// bail if we've already got an overlay
|
||||
if (_opanel != null) {
|
||||
Log.info("Refusing to push overlay panel, we've already got one " +
|
||||
"[opanel=" + _opanel + ", npanel=" + opanel + "].");
|
||||
return false;
|
||||
}
|
||||
|
||||
// swap in the overlay panel
|
||||
_opanel = opanel;
|
||||
remove(_bpanel);
|
||||
add(_opanel);
|
||||
|
||||
// make sure the UI updates
|
||||
SwingUtil.refresh(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the overlay panel off of the main puzzle board display.
|
||||
*/
|
||||
public void popOverlayPanel ()
|
||||
{
|
||||
if (_opanel != null) {
|
||||
remove(_opanel);
|
||||
_opanel = null;
|
||||
add(_bpanel);
|
||||
|
||||
// make sure the UI updates
|
||||
SwingUtil.refresh(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the puzzle panel with the puzzle config of the puzzle
|
||||
* whose user interface is being displayed by the panel
|
||||
*/
|
||||
public void init (PuzzleConfig config)
|
||||
{
|
||||
_config = config;
|
||||
_bview.init(config);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether this panel receives events periodically from a robot
|
||||
* player.
|
||||
*/
|
||||
public void setRobotPlayer (boolean isrobot)
|
||||
{
|
||||
// create a robot player if necessary
|
||||
if (_robot == null) {
|
||||
_robot = new RobotPlayer(this, _xlate);
|
||||
}
|
||||
setPuzzleGrabsKeys(!isrobot);
|
||||
_robot.setRobotDelay(200L);
|
||||
_robot.setActive(isrobot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the puzzle grabs keys or if they should go to the chat
|
||||
* window.
|
||||
*/
|
||||
public void setPuzzleGrabsKeys (boolean puzgrabs)
|
||||
{
|
||||
// enable or disable the key manager appropriately
|
||||
_ctx.getKeyboardManager().setEnabled(puzgrabs);
|
||||
if (puzgrabs) {
|
||||
getBoardView().requestFocus();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the controller when the action starts.
|
||||
*/
|
||||
public void startAction ()
|
||||
{
|
||||
// make the first player a robot player
|
||||
if (ROBOT_TEST && _controller.getPlayerIndex() == 0) {
|
||||
setRobotPlayer(true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the controller when the action stops.
|
||||
*/
|
||||
public void clearAction ()
|
||||
{
|
||||
// deactivate the robot player
|
||||
if (ROBOT_TEST && _controller.getPlayerIndex() == 0) {
|
||||
setRobotPlayer(false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the puzzle board view that will be used to display the main
|
||||
* puzzle interface. This is called when the puzzle panel is
|
||||
* constructed. The derived panel will still be responsible for adding
|
||||
* the board to the interface hierarchy.
|
||||
*/
|
||||
protected abstract PuzzleBoardView createBoardView (PuzzleContext ctx);
|
||||
|
||||
/**
|
||||
* Creates the main panel used to display the puzzle and its various
|
||||
* in-game accoutrements (next block views, player status displays,
|
||||
* etc.) This is called when the puzzle panel is constructed. The
|
||||
* derived panel is responsible for making sure that the board view is
|
||||
* present in the board panel.
|
||||
*/
|
||||
protected abstract JPanel createBoardPanel ();
|
||||
|
||||
/**
|
||||
* Returns a key translator with the desired key to controller command
|
||||
* mappings desired for this puzzle.
|
||||
*/
|
||||
protected abstract KeyTranslator getKeyTranslator ();
|
||||
|
||||
// documentation inherited from interface
|
||||
public void willEnterPlace (PlaceObject plobj)
|
||||
{
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void didLeavePlace (PlaceObject plobj)
|
||||
{
|
||||
// disable the keyboard manager when we leave
|
||||
_ctx.getKeyboardManager().reset();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a reference to the {@link PuzzleBoardView} in use.
|
||||
*/
|
||||
public PuzzleBoardView getBoardView ()
|
||||
{
|
||||
return _bview;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Controller getController ()
|
||||
{
|
||||
return _controller;
|
||||
}
|
||||
|
||||
/** Our puzzle context. */
|
||||
protected PuzzleContext _ctx;
|
||||
|
||||
/** The board view on which the primary puzzle interface is displayed. */
|
||||
protected PuzzleBoardView _bview;
|
||||
|
||||
/** The board panel displayed while the puzzle is in progress. */
|
||||
protected JPanel _bpanel;
|
||||
|
||||
/** The board overlay panel displayed as requested. */
|
||||
protected JPanel _opanel;
|
||||
|
||||
/** The puzzle config. */
|
||||
protected PuzzleConfig _config;
|
||||
|
||||
/** The robot player. */
|
||||
protected RobotPlayer _robot;
|
||||
|
||||
/** Our key translations. */
|
||||
protected KeyTranslator _xlate;
|
||||
|
||||
/** The puzzle game controller. */
|
||||
protected PuzzleController _controller;
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
//
|
||||
// $Id: PuzzleService.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.client;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.puzzle.data.SolitairePuzzleConfig;
|
||||
|
||||
/**
|
||||
* The puzzle services provide a mechanism by which the client can enter
|
||||
* and leave puzzles. These services should not be used directly, but
|
||||
* instead should be accessed via the {@link PuzzleDirector}.
|
||||
*/
|
||||
public interface PuzzleService extends InvocationService
|
||||
{
|
||||
/** Used to communicate responses to {@link #enterPuzzle} requests. */
|
||||
public static interface EnterPuzzleListener extends InvocationListener
|
||||
{
|
||||
/**
|
||||
* Indicates that a {@link #enterPuzzle} request was successful
|
||||
* and provides the place config for the puzzle room.
|
||||
*/
|
||||
public void puzzleEntered (PlaceConfig config);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that this client start up the specified single-player
|
||||
* puzzle.
|
||||
*/
|
||||
public void startPuzzle (Client client, SolitairePuzzleConfig config,
|
||||
InvocationListener listener);
|
||||
|
||||
/**
|
||||
* Requests that this client enter the specified puzzle.
|
||||
*/
|
||||
public void enterPuzzle (
|
||||
Client client, int puzzleOid, EnterPuzzleListener listener);
|
||||
|
||||
/**
|
||||
* Requests that this client depart whatever puzzle they occupy.
|
||||
*/
|
||||
public void leavePuzzle (Client client);
|
||||
|
||||
/**
|
||||
* Requests that the difficulty level of the puzzle this client is
|
||||
* currently occupying be changed to the specified difficulty level.
|
||||
*/
|
||||
public void changeDifficulty (Client client, int level);
|
||||
}
|
||||
@@ -0,0 +1,226 @@
|
||||
//
|
||||
// $Id: ScoreAnimation.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.client;
|
||||
|
||||
import java.awt.AlphaComposite;
|
||||
import java.awt.Color;
|
||||
import java.awt.Composite;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import com.samskivert.swing.Label;
|
||||
|
||||
import com.threerings.media.animation.Animation;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
|
||||
public class ScoreAnimation extends Animation
|
||||
{
|
||||
/**
|
||||
* Constructs a score animation for the given score value centered at
|
||||
* the given coordinates.
|
||||
*/
|
||||
public ScoreAnimation (Label label, int x, int y)
|
||||
{
|
||||
this(label, x, y, DEFAULT_FLOAT_PERIOD);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a score animation for the given score value centered at
|
||||
* the given coordinates. The animation will float up the screen for
|
||||
* 30 pixels.
|
||||
*/
|
||||
public ScoreAnimation (Label label, int x, int y, long floatPeriod)
|
||||
{
|
||||
this(label, x, y, x, y - DELTA_Y, floatPeriod);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a score animation for the given score value starting at
|
||||
* the given coordinates and floating toward the specified
|
||||
* coordinates.
|
||||
*/
|
||||
public ScoreAnimation (Label label, int sx, int sy,
|
||||
int destx, int desty, long floatPeriod)
|
||||
{
|
||||
super(new Rectangle(sx, sy, label.getSize().width,
|
||||
label.getSize().height));
|
||||
|
||||
// save things off
|
||||
_label = label;
|
||||
_startX = _x = sx;
|
||||
_startY = _y = sy;
|
||||
_destx = destx;
|
||||
_desty = desty;
|
||||
_floatPeriod = floatPeriod;
|
||||
|
||||
// calculate our deltas
|
||||
_dx = (destx - sx);
|
||||
_dy = (desty - sy);
|
||||
|
||||
// initialize our starting alpha
|
||||
_alpha = 1.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to change the direction 180 degrees.
|
||||
*/
|
||||
public void flipDirection ()
|
||||
{
|
||||
_dx = -_dx;
|
||||
_dy = -_dy;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the label used to render this score animation.
|
||||
*/
|
||||
public Label getLabel ()
|
||||
{
|
||||
return _label;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void setLocation (int x, int y)
|
||||
{
|
||||
super.setLocation(x, y);
|
||||
|
||||
// update our destination coordinates
|
||||
_destx += (x - _startX);
|
||||
_desty += (y - _startY);
|
||||
|
||||
// update our initial coordinates
|
||||
_startX = _x = x;
|
||||
_startY = _y = y;
|
||||
|
||||
// recalculate our deltas
|
||||
_dx = (_destx - x);
|
||||
_dy = (_desty - y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the duration of this score animation to the specified time in
|
||||
* milliseconds. This should be called before the animation is added
|
||||
* to the animation manager.
|
||||
*/
|
||||
public void setFloatPeriod (long floatPeriod)
|
||||
{
|
||||
_floatPeriod = floatPeriod;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void tick (long timestamp)
|
||||
{
|
||||
boolean invalid = false;
|
||||
if (_start == 0) {
|
||||
// initialize our starting time
|
||||
_start = timestamp;
|
||||
// we need to make sure to invalidate ourselves initially
|
||||
invalid = true;
|
||||
}
|
||||
|
||||
long fadeDelay = _floatPeriod/2;
|
||||
long fadePeriod = _floatPeriod - fadeDelay;
|
||||
|
||||
// figure out the current alpha
|
||||
long msecs = timestamp - _start;
|
||||
float oalpha = _alpha;
|
||||
if (msecs > fadeDelay) {
|
||||
long rmsecs = msecs - fadeDelay;
|
||||
_alpha = Math.max(1.0f - (rmsecs / (float)fadePeriod), 0.0f);
|
||||
_alpha = Math.min(_alpha, 1.0f);
|
||||
}
|
||||
|
||||
// get the alpha composite
|
||||
_comp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, _alpha);
|
||||
|
||||
// determine the new y-position of the score
|
||||
float pctdone = (float)msecs / _floatPeriod;
|
||||
int ox = _x, oy = _y;
|
||||
_x = _startX + (int)(_dx * pctdone);
|
||||
_y = _startY + (int)(_dy * pctdone);
|
||||
|
||||
// only update our location and dirty ourselves if we actually
|
||||
// moved or our alpha changed
|
||||
if (ox != _x || oy != _y) {
|
||||
// dirty our old location
|
||||
invalidate();
|
||||
_bounds.setLocation(_x, _y);
|
||||
invalid = true;
|
||||
|
||||
} else if (oalpha != _alpha) {
|
||||
invalid = true;
|
||||
}
|
||||
|
||||
if (invalid) {
|
||||
// dirty our current location
|
||||
invalidate();
|
||||
}
|
||||
|
||||
// note whether we're done
|
||||
_finished = (msecs >= _floatPeriod);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void fastForward (long timeDelta)
|
||||
{
|
||||
if (_start > 0) {
|
||||
_start += timeDelta;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paint (Graphics2D gfx)
|
||||
{
|
||||
Composite ocomp = gfx.getComposite();
|
||||
if (_comp != null) {
|
||||
gfx.setComposite(_comp);
|
||||
}
|
||||
_label.render(gfx, _x, _y);
|
||||
gfx.setComposite(ocomp);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void toString (StringBuffer buf)
|
||||
{
|
||||
super.toString(buf);
|
||||
|
||||
buf.append(", x=").append(_x);
|
||||
buf.append(", y=").append(_y);
|
||||
buf.append(", alpha=").append(_alpha);
|
||||
}
|
||||
|
||||
/** The starting animation time. */
|
||||
protected long _start;
|
||||
|
||||
/** The label we're animating. */
|
||||
protected Label _label;
|
||||
|
||||
/** The starting coordinates of the score. */
|
||||
protected int _startX, _startY;
|
||||
|
||||
/** The current coordinates of the score. */
|
||||
protected int _x, _y;
|
||||
|
||||
/** The destination coordinates towards which the animation travels. */
|
||||
protected int _destx, _desty;
|
||||
|
||||
/** The distance to be traveled by the score animation. */
|
||||
protected int _dx, _dy;
|
||||
|
||||
/** The duration for which we float up the screen. */
|
||||
protected long _floatPeriod;
|
||||
|
||||
/** The current alpha level used to render the score. */
|
||||
protected float _alpha;
|
||||
|
||||
/** The composite used to render the score. */
|
||||
protected Composite _comp;
|
||||
|
||||
/** The time in milliseconds during which the score is visible. */
|
||||
protected static final long DEFAULT_FLOAT_PERIOD = 1500L;
|
||||
|
||||
/** The total vertical distance the score travels. */
|
||||
protected static final int DELTA_Y = 30;
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
//
|
||||
// $Id: Board.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.threerings.io.Streamable;
|
||||
|
||||
/**
|
||||
* An abstract base class for generating and storing puzzle board data.
|
||||
*/
|
||||
public abstract class Board
|
||||
implements Cloneable, Streamable
|
||||
{
|
||||
/**
|
||||
* Outputs a string representation of the board contents.
|
||||
*/
|
||||
public abstract void dump ();
|
||||
|
||||
/**
|
||||
* Outputs a string representation of the board contents, interlaced
|
||||
* with the supplied comparison board.
|
||||
*/
|
||||
public abstract void dumpAndCompare (Board other);
|
||||
|
||||
/**
|
||||
* Returns whether this board is equal to the given comparison board.
|
||||
*/
|
||||
public abstract boolean equals (Board other);
|
||||
|
||||
// documentation inherited
|
||||
public Object clone ()
|
||||
{
|
||||
try {
|
||||
Board board = (Board)super.clone();
|
||||
board._rando = (BoardRandom)_rando.clone();
|
||||
return board;
|
||||
} catch (CloneNotSupportedException cnse) {
|
||||
throw new RuntimeException("All is wrong with universe.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the seed in the board's random number generator and calls
|
||||
* {@link #populate}.
|
||||
*/
|
||||
public void initializeSeed (long seed)
|
||||
{
|
||||
_rando = new BoardRandom(seed);
|
||||
populate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the random number generator used by the board to generate
|
||||
* random numbers for our puzzles.
|
||||
*/
|
||||
public Random getRandom ()
|
||||
{
|
||||
return _rando;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called after the seed is set in the board to give derived classes a
|
||||
* chance to do things like populating the board with random pieces.
|
||||
*/
|
||||
protected void populate ()
|
||||
{
|
||||
}
|
||||
|
||||
/** Used to generate random numbers. */
|
||||
protected static class BoardRandom extends Random
|
||||
implements Cloneable
|
||||
{
|
||||
public BoardRandom (long seed)
|
||||
{
|
||||
super(0L);
|
||||
setSeed(seed);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public synchronized void setSeed (long seed)
|
||||
{
|
||||
_seed = (seed ^ multiplier) & mask;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
synchronized protected int next (int bits)
|
||||
{
|
||||
long nextseed = (_seed * multiplier + addend) & mask;
|
||||
_seed = nextseed;
|
||||
return (int)(nextseed >>> (48 - bits));
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void nextBytes (byte[] bytes)
|
||||
{
|
||||
unimplemented();
|
||||
}
|
||||
|
||||
// not overridden: (They seemed innocent enough)
|
||||
// nextInt()
|
||||
// nextLong()
|
||||
// nextBoolean()
|
||||
// nextFloat()
|
||||
|
||||
// documentation inherited
|
||||
public int nextInt (int n)
|
||||
{
|
||||
if (n <= 0) {
|
||||
throw new IllegalArgumentException("n must be positive");
|
||||
}
|
||||
|
||||
if ((n & -n) == n) { // i.e., n is a power of 2
|
||||
return (int)((n * (long)next(31)) >> 31);
|
||||
}
|
||||
|
||||
int bits, val;
|
||||
do {
|
||||
bits = next(31);
|
||||
val = bits % n;
|
||||
} while (bits - val + (n-1) < 0);
|
||||
return val;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public double nextDouble ()
|
||||
{
|
||||
long l = ((long)(next(26)) << 27) + next(27);
|
||||
return l / (double)(1L << 53);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public synchronized double nextGaussian ()
|
||||
{
|
||||
if (_haveNextNextGaussian) {
|
||||
_haveNextNextGaussian = false;
|
||||
return _nextNextGaussian;
|
||||
|
||||
} else {
|
||||
double v1, v2, s;
|
||||
do {
|
||||
v1 = 2 * nextDouble() - 1;
|
||||
v2 = 2 * nextDouble() - 1;
|
||||
s = v1 * v1 + v2 * v2;
|
||||
} while (s >= 1 || s == 0);
|
||||
double multiplier = Math.sqrt(-2 * Math.log(s)/s);
|
||||
_nextNextGaussian = v2 * multiplier;
|
||||
_haveNextNextGaussian = true;
|
||||
return v1 * multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Object clone ()
|
||||
{
|
||||
try {
|
||||
return super.clone();
|
||||
} catch (CloneNotSupportedException cnse) {
|
||||
throw new RuntimeException("All is wrong with universe.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* I suppose I could copy all the methods from Random, then we
|
||||
* wouldn't need this..
|
||||
*/
|
||||
private final void unimplemented ()
|
||||
{
|
||||
throw new RuntimeException(
|
||||
"The Random method you attempted to call " +
|
||||
"has not been implemented by BoardRandom.");
|
||||
}
|
||||
|
||||
/** The internal state related to generating random numbers. */
|
||||
protected long _seed;
|
||||
protected double _nextNextGaussian;
|
||||
protected boolean _haveNextNextGaussian = false;
|
||||
|
||||
private final static long multiplier = 0x5DEECE66DL;
|
||||
private final static long addend = 0xBL;
|
||||
private final static long mask = (1L << 48) - 1;
|
||||
}
|
||||
|
||||
/** The object we use to generate our random numbers. */
|
||||
protected transient BoardRandom _rando;
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
//
|
||||
// $Id: BoardSummary.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
import com.threerings.io.SimpleStreamableObject;
|
||||
|
||||
/**
|
||||
* Provides summarized data representing a player's board in a puzzle
|
||||
* game. Board summaries are maintained by the puzzle server and are
|
||||
* periodically sent to the clients to give them a view into how well
|
||||
* their opponent(s) are doing. The data required to marshal a board
|
||||
* summary object should be notably smaller in size than what would be
|
||||
* required to marshal the entire associated {@link Board}.
|
||||
*
|
||||
* <p> Note all non-transient members of this and derived classes will
|
||||
* automatically be serialized when the summary is sent over the wire.
|
||||
*/
|
||||
public abstract class BoardSummary extends SimpleStreamableObject
|
||||
{
|
||||
/**
|
||||
* Constructs an empty board summary for use when un-serializing.
|
||||
*/
|
||||
public BoardSummary ()
|
||||
{
|
||||
// nothing for now
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a board summary that retrieves full board information
|
||||
* from the supplied board when summarizing.
|
||||
*/
|
||||
public BoardSummary (Board board)
|
||||
{
|
||||
setBoard(board);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board associated with this board summary.
|
||||
*/
|
||||
public void setBoard (Board board)
|
||||
{
|
||||
_board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the {@link
|
||||
* com.threerings.puzzle.server.PuzzleManager} to refresh the
|
||||
* board summary information by studying the associated board
|
||||
* contents.
|
||||
*/
|
||||
public abstract void summarize ();
|
||||
|
||||
/** The board that we're summarizing. This is only valid on the
|
||||
* server, and on the client only for the actual player's board. */
|
||||
protected transient Board _board;
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
//
|
||||
// $Id: PuzzleCodes.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
import com.threerings.presents.data.InvocationCodes;
|
||||
import com.threerings.util.MessageBundle;
|
||||
|
||||
/**
|
||||
* Constants relating to the puzzle services.
|
||||
*/
|
||||
public interface PuzzleCodes extends InvocationCodes
|
||||
{
|
||||
/** The message bundle identifier for general puzzle messages. */
|
||||
public static final String PUZZLE_MESSAGE_BUNDLE = "puzzle.general";
|
||||
|
||||
/** The ID for puzzle chat. */
|
||||
public static final String PUZZLE_CHAT_TYPE = "puzzleChat";
|
||||
|
||||
/** The default puzzle difficulty level. */
|
||||
public static final int DEFAULT_DIFFICULTY = 2;
|
||||
|
||||
/** The name of the message event to a placeObject that a player
|
||||
* was knocked out of a puzzle. */
|
||||
public static final String PLAYER_KNOCKED_OUT = "playerKnocked";
|
||||
|
||||
/** The name of the message event to a placeObject that reports
|
||||
* the winners and losers of a game. */
|
||||
public static final String WINNERS_AND_LOSERS = "winnersAndLosers";
|
||||
|
||||
/** Enable this flag to have the client send a copy of its board state
|
||||
* with every event to the server for checking. */
|
||||
public static final boolean SYNC_BOARD_STATE = false;
|
||||
|
||||
/** An error code indicating that a place identified by a particular
|
||||
* place id does not exist. Usually generated by a failed enterPuzzle
|
||||
* request. */
|
||||
public static final String NO_SUCH_PUZZLE = MessageBundle.qualify(
|
||||
PUZZLE_MESSAGE_BUNDLE, "m.no_such_puzzle");
|
||||
|
||||
/** An error code sent when a user requests to enter a new puzzle but
|
||||
* they are in the middle of moving somewhere already. */
|
||||
public static final String ENTER_IN_PROGRESS = "m.enter_in_progress";
|
||||
|
||||
/** An error code sent when a user requests to enter a puzzle, but
|
||||
* they are already in it. */
|
||||
public static final String ALREADY_IN_PUZZLE = "m.already_in_puzzle";
|
||||
|
||||
/** Whether to enable debug logging and assertions for puzzles. Note
|
||||
* that enabling this may result in the server or client exiting
|
||||
* unexpectedly if certain error conditions arise in order to
|
||||
* facilitate debugging, and so this should never be enabled in any
|
||||
* environment even remotely resembling production. */
|
||||
public static final boolean DEBUG_PUZZLE = false;
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
//
|
||||
// $Id: PuzzleConfig.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
import com.threerings.parlor.game.GameConfig;
|
||||
|
||||
/**
|
||||
* Encapsulates the basic configuration information for a puzzle game.
|
||||
*/
|
||||
public abstract class PuzzleConfig extends GameConfig
|
||||
implements Cloneable
|
||||
{
|
||||
/**
|
||||
* Returns a translatable label describing this puzzle.
|
||||
*/
|
||||
public abstract String getPuzzleName ();
|
||||
|
||||
/**
|
||||
* Returns the puzzle rating type.
|
||||
*/
|
||||
public abstract byte getRatingTypeId ();
|
||||
|
||||
/**
|
||||
* Constructs a blank puzzle config.
|
||||
*/
|
||||
public PuzzleConfig ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* If this method returns true, a copy of the client board will be
|
||||
* sent with every puzzle event so that the server can compare them
|
||||
* step-by-step to debug out of sync problems.
|
||||
*/
|
||||
public boolean syncBoardState ()
|
||||
{
|
||||
return PuzzleCodes.SYNC_BOARD_STATE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the message bundle identifier for the bundle that should be
|
||||
* used to translate the translatable strings used to describe the
|
||||
* puzzle config parameters. The default implementation returns the
|
||||
* base puzzle message bundle, but puzzles that have their own message
|
||||
* bundle should override this method and return their puzzle-specific
|
||||
* bundle identifier.
|
||||
*/
|
||||
public String getBundleName ()
|
||||
{
|
||||
return PuzzleCodes.PUZZLE_MESSAGE_BUNDLE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a clone of this puzzle config.
|
||||
*/
|
||||
public PuzzleConfig getClone ()
|
||||
{
|
||||
try {
|
||||
return (PuzzleConfig)clone();
|
||||
} catch (CloneNotSupportedException cnse) {
|
||||
// something has gone horribly awry
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
//
|
||||
// $Id: PuzzleGameCodes.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
/**
|
||||
* Contains codes used by the puzzle game client implementations. This
|
||||
* differs from {@link PuzzleCodes} as that is related to the puzzle
|
||||
* services which span the client and the server.
|
||||
*/
|
||||
public interface PuzzleGameCodes
|
||||
{
|
||||
/** Enable this flag to test the game with a robot player. */
|
||||
public static final boolean ROBOT_TEST = false;
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
//
|
||||
// $Id: PuzzleGameMarshaller.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
import com.threerings.presents.dobj.InvocationResponseEvent;
|
||||
import com.threerings.puzzle.client.PuzzleGameService;
|
||||
import com.threerings.puzzle.data.Board;
|
||||
|
||||
/**
|
||||
* Provides the implementation of the {@link PuzzleGameService} interface
|
||||
* that marshalls the arguments and delivers the request to the provider
|
||||
* on the server. Also provides an implementation of the response listener
|
||||
* interfaces that marshall the response arguments and deliver them back
|
||||
* to the requesting client.
|
||||
*/
|
||||
public class PuzzleGameMarshaller extends InvocationMarshaller
|
||||
implements PuzzleGameService
|
||||
{
|
||||
/** The method id used to dispatch {@link #updateProgress} requests. */
|
||||
public static final int UPDATE_PROGRESS = 1;
|
||||
|
||||
// documentation inherited from interface
|
||||
public void updateProgress (Client arg1, int arg2, int[] arg3)
|
||||
{
|
||||
sendRequest(arg1, UPDATE_PROGRESS, new Object[] {
|
||||
new Integer(arg2), arg3
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #updateProgressSync} requests. */
|
||||
public static final int UPDATE_PROGRESS_SYNC = 2;
|
||||
|
||||
// documentation inherited from interface
|
||||
public void updateProgressSync (Client arg1, int arg2, int[] arg3, Board[] arg4)
|
||||
{
|
||||
sendRequest(arg1, UPDATE_PROGRESS_SYNC, new Object[] {
|
||||
new Integer(arg2), arg3, arg4
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
//
|
||||
// $Id: PuzzleMarshaller.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.InvocationService.InvocationListener;
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
import com.threerings.presents.dobj.InvocationResponseEvent;
|
||||
import com.threerings.puzzle.client.PuzzleService;
|
||||
import com.threerings.puzzle.client.PuzzleService.EnterPuzzleListener;
|
||||
import com.threerings.puzzle.data.SolitairePuzzleConfig;
|
||||
|
||||
/**
|
||||
* Provides the implementation of the {@link PuzzleService} interface
|
||||
* that marshalls the arguments and delivers the request to the provider
|
||||
* on the server. Also provides an implementation of the response listener
|
||||
* interfaces that marshall the response arguments and deliver them back
|
||||
* to the requesting client.
|
||||
*/
|
||||
public class PuzzleMarshaller extends InvocationMarshaller
|
||||
implements PuzzleService
|
||||
{
|
||||
// documentation inherited
|
||||
public static class EnterPuzzleMarshaller extends ListenerMarshaller
|
||||
implements EnterPuzzleListener
|
||||
{
|
||||
/** The method id used to dispatch {@link #puzzleEntered}
|
||||
* responses. */
|
||||
public static final int PUZZLE_ENTERED = 1;
|
||||
|
||||
// documentation inherited from interface
|
||||
public void puzzleEntered (PlaceConfig arg1)
|
||||
{
|
||||
omgr.postEvent(new InvocationResponseEvent(
|
||||
callerOid, requestId, PUZZLE_ENTERED,
|
||||
new Object[] { arg1 }));
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void dispatchResponse (int methodId, Object[] args)
|
||||
{
|
||||
switch (methodId) {
|
||||
case PUZZLE_ENTERED:
|
||||
((EnterPuzzleListener)listener).puzzleEntered(
|
||||
(PlaceConfig)args[0]);
|
||||
return;
|
||||
|
||||
default:
|
||||
super.dispatchResponse(methodId, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #startPuzzle} requests. */
|
||||
public static final int START_PUZZLE = 1;
|
||||
|
||||
// documentation inherited from interface
|
||||
public void startPuzzle (Client arg1, SolitairePuzzleConfig arg2, InvocationListener arg3)
|
||||
{
|
||||
ListenerMarshaller listener3 = new ListenerMarshaller();
|
||||
listener3.listener = arg3;
|
||||
sendRequest(arg1, START_PUZZLE, new Object[] {
|
||||
arg2, listener3
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #enterPuzzle} requests. */
|
||||
public static final int ENTER_PUZZLE = 2;
|
||||
|
||||
// documentation inherited from interface
|
||||
public void enterPuzzle (Client arg1, int arg2, EnterPuzzleListener arg3)
|
||||
{
|
||||
EnterPuzzleMarshaller listener3 = new EnterPuzzleMarshaller();
|
||||
listener3.listener = arg3;
|
||||
sendRequest(arg1, ENTER_PUZZLE, new Object[] {
|
||||
new Integer(arg2), listener3
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #leavePuzzle} requests. */
|
||||
public static final int LEAVE_PUZZLE = 3;
|
||||
|
||||
// documentation inherited from interface
|
||||
public void leavePuzzle (Client arg1)
|
||||
{
|
||||
sendRequest(arg1, LEAVE_PUZZLE, new Object[] {
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #changeDifficulty} requests. */
|
||||
public static final int CHANGE_DIFFICULTY = 4;
|
||||
|
||||
// documentation inherited from interface
|
||||
public void changeDifficulty (Client arg1, int arg2)
|
||||
{
|
||||
sendRequest(arg1, CHANGE_DIFFICULTY, new Object[] {
|
||||
new Integer(arg2)
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
//
|
||||
// $Id: PuzzleObject.dobj,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
import com.threerings.parlor.game.GameObject;
|
||||
|
||||
/**
|
||||
* Extends the basic {@link GameObject} to add individual player
|
||||
* status. Puzzle games typically contain numerous players that may be
|
||||
* knocked out of the game while the overall game continues on, thereby
|
||||
* necessitating this second level of game status.
|
||||
*/
|
||||
public class PuzzleObject extends GameObject
|
||||
implements PuzzleCodes
|
||||
{
|
||||
/** The player status constant for a player whose game is in play. */
|
||||
public static final int PLAYER_IN_PLAY = 0;
|
||||
|
||||
/** The player status constant for a player whose has been knocked out
|
||||
* of the game. */
|
||||
public static final int PLAYER_KNOCKED_OUT = 1;
|
||||
|
||||
/** Provides general puzzle game invocation services. */
|
||||
public PuzzleGameMarshaller puzzleGameService;
|
||||
|
||||
/** The puzzle difficulty level. */
|
||||
public int difficulty = DEFAULT_DIFFICULTY;
|
||||
|
||||
/** The status of each of the players in the game. The status value
|
||||
* is one of {@link #PLAYER_KNOCKED_OUT} or {@link
|
||||
* #PLAYER_IN_PLAY}. */
|
||||
public int[] playerStatus;
|
||||
|
||||
/** Summaries of the boards of all players in this puzzle (may be null
|
||||
* if the puzzle doesn't support individual player boards). */
|
||||
public BoardSummary[] summaries;
|
||||
|
||||
/** The seed used to germinate the boards. */
|
||||
public long seed;
|
||||
|
||||
// documentation inherited
|
||||
public boolean shouldBroadcast ()
|
||||
{
|
||||
// we do not broadcast to puzzles because the users will get it
|
||||
// on their scene objects
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of active players in the game.
|
||||
*/
|
||||
public int getActivePlayerCount ()
|
||||
{
|
||||
int count = 0;
|
||||
int size = players.length;
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
if (isActivePlayer(ii)) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given player is still an active player, e.g.,
|
||||
* their game has not ended.
|
||||
*/
|
||||
public boolean isActivePlayer (int pidx)
|
||||
{
|
||||
return (isOccupiedPlayer(pidx) &&
|
||||
playerStatus != null && playerStatus[pidx] == PLAYER_IN_PLAY);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
//
|
||||
// $Id: PuzzleObject.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
import com.threerings.parlor.game.GameObject;
|
||||
|
||||
/**
|
||||
* Extends the basic {@link GameObject} to add individual player
|
||||
* status. Puzzle games typically contain numerous players that may be
|
||||
* knocked out of the game while the overall game continues on, thereby
|
||||
* necessitating this second level of game status.
|
||||
*/
|
||||
public class PuzzleObject extends GameObject
|
||||
implements PuzzleCodes
|
||||
{
|
||||
/** The field name of the <code>puzzleGameService</code> field. */
|
||||
public static final String PUZZLE_GAME_SERVICE = "puzzleGameService";
|
||||
|
||||
/** The field name of the <code>difficulty</code> field. */
|
||||
public static final String DIFFICULTY = "difficulty";
|
||||
|
||||
/** The field name of the <code>playerStatus</code> field. */
|
||||
public static final String PLAYER_STATUS = "playerStatus";
|
||||
|
||||
/** The field name of the <code>summaries</code> field. */
|
||||
public static final String SUMMARIES = "summaries";
|
||||
|
||||
/** The field name of the <code>seed</code> field. */
|
||||
public static final String SEED = "seed";
|
||||
|
||||
/** The player status constant for a player whose game is in play. */
|
||||
public static final int PLAYER_IN_PLAY = 0;
|
||||
|
||||
/** The player status constant for a player whose has been knocked out
|
||||
* of the game. */
|
||||
public static final int PLAYER_KNOCKED_OUT = 1;
|
||||
|
||||
/** Provides general puzzle game invocation services. */
|
||||
public PuzzleGameMarshaller puzzleGameService;
|
||||
|
||||
/** The puzzle difficulty level. */
|
||||
public int difficulty = DEFAULT_DIFFICULTY;
|
||||
|
||||
/** The status of each of the players in the game. The status value
|
||||
* is one of {@link #PLAYER_KNOCKED_OUT} or {@link
|
||||
* #PLAYER_IN_PLAY}. */
|
||||
public int[] playerStatus;
|
||||
|
||||
/** Summaries of the boards of all players in this puzzle (may be null
|
||||
* if the puzzle doesn't support individual player boards). */
|
||||
public BoardSummary[] summaries;
|
||||
|
||||
/** The seed used to germinate the boards. */
|
||||
public long seed;
|
||||
|
||||
// documentation inherited
|
||||
public boolean shouldBroadcast ()
|
||||
{
|
||||
// we do not broadcast to puzzles because the users will get it
|
||||
// on their scene objects
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of active players in the game.
|
||||
*/
|
||||
public int getActivePlayerCount ()
|
||||
{
|
||||
int count = 0;
|
||||
int size = players.length;
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
if (isActivePlayer(ii)) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given player is still an active player, e.g.,
|
||||
* their game has not ended.
|
||||
*/
|
||||
public boolean isActivePlayer (int pidx)
|
||||
{
|
||||
return (isOccupiedPlayer(pidx) &&
|
||||
playerStatus != null && playerStatus[pidx] == PLAYER_IN_PLAY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>puzzleGameService</code> field be set to the specified
|
||||
* value. The local value will be updated immediately and an event
|
||||
* will be propagated through the system to notify all listeners that
|
||||
* the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public void setPuzzleGameService (PuzzleGameMarshaller puzzleGameService)
|
||||
{
|
||||
requestAttributeChange(PUZZLE_GAME_SERVICE, puzzleGameService);
|
||||
this.puzzleGameService = puzzleGameService;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>difficulty</code> field be set to the specified
|
||||
* value. The local value will be updated immediately and an event
|
||||
* will be propagated through the system to notify all listeners that
|
||||
* the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public void setDifficulty (int difficulty)
|
||||
{
|
||||
requestAttributeChange(DIFFICULTY, new Integer(difficulty));
|
||||
this.difficulty = difficulty;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>playerStatus</code> field be set to the specified
|
||||
* value. The local value will be updated immediately and an event
|
||||
* will be propagated through the system to notify all listeners that
|
||||
* the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public void setPlayerStatus (int[] playerStatus)
|
||||
{
|
||||
requestAttributeChange(PLAYER_STATUS, playerStatus);
|
||||
this.playerStatus = playerStatus;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>index</code>th element of
|
||||
* <code>playerStatus</code> field be set to the specified value. The local
|
||||
* value will be updated immediately and an event will be propagated
|
||||
* through the system to notify all listeners that the attribute did
|
||||
* change. Proxied copies of this object (on clients) will apply the
|
||||
* value change when they received the attribute changed notification.
|
||||
*/
|
||||
public void setPlayerStatusAt (int value, int index)
|
||||
{
|
||||
requestElementUpdate(PLAYER_STATUS, new Integer(value), index);
|
||||
this.playerStatus[index] = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>summaries</code> field be set to the specified
|
||||
* value. The local value will be updated immediately and an event
|
||||
* will be propagated through the system to notify all listeners that
|
||||
* the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public void setSummaries (BoardSummary[] summaries)
|
||||
{
|
||||
requestAttributeChange(SUMMARIES, summaries);
|
||||
this.summaries = summaries;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>index</code>th element of
|
||||
* <code>summaries</code> field be set to the specified value. The local
|
||||
* value will be updated immediately and an event will be propagated
|
||||
* through the system to notify all listeners that the attribute did
|
||||
* change. Proxied copies of this object (on clients) will apply the
|
||||
* value change when they received the attribute changed notification.
|
||||
*/
|
||||
public void setSummariesAt (BoardSummary value, int index)
|
||||
{
|
||||
requestElementUpdate(SUMMARIES, value, index);
|
||||
this.summaries[index] = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>seed</code> field be set to the specified
|
||||
* value. The local value will be updated immediately and an event
|
||||
* will be propagated through the system to notify all listeners that
|
||||
* the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public void setSeed (long seed)
|
||||
{
|
||||
requestAttributeChange(SEED, new Long(seed));
|
||||
this.seed = seed;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// $Id: PuzzlerObject.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
|
||||
/**
|
||||
* An interface that must be implemented by {@link BodyObject} derivations
|
||||
* that wish to be usable with the puzzle services.
|
||||
*/
|
||||
public interface PuzzlerObject
|
||||
{
|
||||
/**
|
||||
* Returns this puzzler's "puzzle location which is the oid of the
|
||||
* puzzle game object. Should return -1 until some value is set via
|
||||
* {@link #setPuzzleLoc}.
|
||||
*/
|
||||
public int getPuzzleLoc ();
|
||||
|
||||
/**
|
||||
* Sets this puzzler's "puzzle location".
|
||||
*/
|
||||
public void setPuzzleLoc (int puzzleLoc);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
//
|
||||
// $Id: SolitairePuzzleConfig.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
/**
|
||||
* Restricts regular puzzle configuration for single player puzzles.
|
||||
*/
|
||||
public abstract class SolitairePuzzleConfig extends PuzzleConfig
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,237 @@
|
||||
//
|
||||
// $Id: DropBlockSprite.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
|
||||
/**
|
||||
* The drop block sprite represents a block of multiple pieces that can be
|
||||
* rotated to any of the four cardinal compass directions. As such, it
|
||||
* may span multiple columns or rows depending on its orientation. The
|
||||
* block has a "central" piece around which it rotates, with the other
|
||||
* pieces referred to as "external" pieces.
|
||||
*/
|
||||
public class DropBlockSprite extends DropSprite
|
||||
{
|
||||
/**
|
||||
* Constructs a drop block sprite and starts it dropping.
|
||||
*
|
||||
* @param view the board view upon which this sprite will be displayed.
|
||||
* @param col the column of the central piece.
|
||||
* @param row the row of the central piece.
|
||||
* @param orient the orientation of the sprite.
|
||||
* @param pieces the pieces displayed by the sprite.
|
||||
*/
|
||||
public DropBlockSprite (
|
||||
DropBoardView view, int col, int row, int orient, int[] pieces)
|
||||
{
|
||||
super(view, col, row, pieces, 0);
|
||||
|
||||
_orient = orient;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a drop block sprite and starts it dropping.
|
||||
*
|
||||
* @param view the board view upon which this sprite will be displayed.
|
||||
* @param col the column of the central piece.
|
||||
* @param row the row of the central piece.
|
||||
* @param orient the orientation of the sprite.
|
||||
* @param pieces the pieces displayed by the sprite.
|
||||
* @param renderOrder the rendering order of the sprite.
|
||||
*/
|
||||
public DropBlockSprite (
|
||||
DropBoardView view, int col, int row, int orient, int[] pieces,
|
||||
int renderOrder)
|
||||
{
|
||||
super(view, col, row, pieces, 0, renderOrder);
|
||||
|
||||
_orient = orient;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void init ()
|
||||
{
|
||||
super.init();
|
||||
|
||||
setOrientation(_orient);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an array of the row numbers containing the block pieces.
|
||||
* The first index is the row of the central piece. The array is
|
||||
* cached and re-used internally and so the caller should make their
|
||||
* own copy if they care to modify it.
|
||||
*/
|
||||
public int[] getRows ()
|
||||
{
|
||||
return _rows;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an array of the column numbers containing the block pieces.
|
||||
* The first index is the column of the central piece. The array is
|
||||
* cached and re-used internally and so the caller should make their
|
||||
* own copy if they care to modify it.
|
||||
*/
|
||||
public int[] getColumns ()
|
||||
{
|
||||
return _cols;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the bounds of the block in board piece coordinates. The
|
||||
* bounds rectangle is cached and re-used internally and so the caller
|
||||
* should make their own copy if they care to modify it.
|
||||
*/
|
||||
public Rectangle getBoardBounds ()
|
||||
{
|
||||
return _dbounds;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the row the external piece is located in.
|
||||
*/
|
||||
public int getExternalRow ()
|
||||
{
|
||||
return _erow;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the column the external piece is located in.
|
||||
*/
|
||||
public int getExternalColumn ()
|
||||
{
|
||||
return _ecol;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void setColumn (int col)
|
||||
{
|
||||
super.setColumn(col);
|
||||
updateDropInfo();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void setRow (int row)
|
||||
{
|
||||
super.setRow(row);
|
||||
updateDropInfo();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void setBoardLocation (int row, int col)
|
||||
{
|
||||
super.setBoardLocation(row, col);
|
||||
updateDropInfo();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the sprite image offset to reflect the direction in which
|
||||
* the external piece is hanging.
|
||||
*/
|
||||
public void setOrientation (int orient)
|
||||
{
|
||||
super.setOrientation(orient);
|
||||
|
||||
int edx = 0, edy = 0;
|
||||
if (orient == NORTH) {
|
||||
edy = -1;
|
||||
} else if (orient == WEST) {
|
||||
edx = -1;
|
||||
}
|
||||
|
||||
// update the sprite image offset
|
||||
setRowOffset(edy);
|
||||
setColumnOffset(edx);
|
||||
|
||||
// update the external piece position and drop block bounds
|
||||
updateDropInfo();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void toString (StringBuffer buf)
|
||||
{
|
||||
super.toString(buf);
|
||||
buf.append(", erow=").append(_erow);
|
||||
buf.append(", ecol=").append(_ecol);
|
||||
}
|
||||
|
||||
/**
|
||||
* Re-calculates the external piece position and bounds of the drop
|
||||
* block.
|
||||
*/
|
||||
protected void updateDropInfo ()
|
||||
{
|
||||
// update the external piece location
|
||||
_erow = calculateExternalRow();
|
||||
_ecol = calculateExternalColumn();
|
||||
|
||||
// update the piece row and column arrays
|
||||
_rows[0] = _row;
|
||||
_rows[1] = _erow;
|
||||
_cols[0] = _col;
|
||||
_cols[1] = _ecol;
|
||||
|
||||
// calculate the drop block board bounds
|
||||
int maxrow = Math.max(_row, _erow);
|
||||
int mincol = Math.min(_col, _ecol);
|
||||
|
||||
int bpwid, bphei;
|
||||
if (_orient == NORTH || _orient == SOUTH) {
|
||||
bpwid = 1;
|
||||
bphei = 2;
|
||||
} else {
|
||||
bpwid = 2;
|
||||
bphei = 1;
|
||||
}
|
||||
|
||||
// create the bounds rectangle if necessary
|
||||
_dbounds.setBounds(mincol, maxrow, bpwid, bphei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the row the external piece is located in based on the
|
||||
* current central piece location and sprite orientation.
|
||||
*/
|
||||
protected int calculateExternalRow ()
|
||||
{
|
||||
if (_orient == NORTH) {
|
||||
return (_row - 1);
|
||||
} else if (_orient == SOUTH) {
|
||||
return (_row + 1);
|
||||
} else {
|
||||
return _row;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the column the external piece is located in based on the
|
||||
* current central piece location and sprite orientation.
|
||||
*/
|
||||
protected int calculateExternalColumn ()
|
||||
{
|
||||
if (_orient == WEST) {
|
||||
return (_col - 1);
|
||||
} else if (_orient == EAST) {
|
||||
return (_col + 1);
|
||||
} else {
|
||||
return _col;
|
||||
}
|
||||
}
|
||||
|
||||
/** The drop block bounds in board coordinates. */
|
||||
protected Rectangle _dbounds = new Rectangle();
|
||||
|
||||
/** The drop block piece rows. */
|
||||
protected int[] _rows = new int[2];
|
||||
|
||||
/** The drop block piece columns. */
|
||||
protected int[] _cols = new int[2];
|
||||
|
||||
/** The external piece location in board coordinates. */
|
||||
protected int _ecol, _erow;
|
||||
}
|
||||
@@ -0,0 +1,370 @@
|
||||
//
|
||||
// $Id: DropBoardView.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Point;
|
||||
import java.awt.Rectangle;
|
||||
import java.awt.Shape;
|
||||
|
||||
import java.util.Iterator;
|
||||
|
||||
import com.samskivert.swing.Label;
|
||||
|
||||
import com.threerings.media.image.Mirage;
|
||||
import com.threerings.media.sprite.Sprite;
|
||||
|
||||
import com.threerings.yohoho.client.YoUI;
|
||||
import com.threerings.puzzle.util.PuzzleContext;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.client.PuzzleBoardView;
|
||||
import com.threerings.puzzle.client.ScoreAnimation;
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.data.PuzzleConfig;
|
||||
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
import com.threerings.puzzle.drop.data.DropConfig;
|
||||
import com.threerings.puzzle.drop.data.DropPieceCodes;
|
||||
|
||||
/**
|
||||
* The drop board view displays a drop puzzle game in progress for a
|
||||
* single player.
|
||||
*/
|
||||
public abstract class DropBoardView extends PuzzleBoardView
|
||||
implements DropPieceCodes
|
||||
{
|
||||
/** The color used to render normal scoring text. */
|
||||
public static final Color SCORE_COLOR = Color.white;
|
||||
|
||||
/** The color used to render chain reward scoring text. */
|
||||
public static final Color CHAIN_COLOR = Color.yellow;
|
||||
|
||||
/**
|
||||
* Constructs a drop board view.
|
||||
*/
|
||||
public DropBoardView (PuzzleContext ctx, int pwid, int phei)
|
||||
{
|
||||
super(ctx);
|
||||
|
||||
// save off piece dimensions
|
||||
_pwid = pwid;
|
||||
_phei = phei;
|
||||
|
||||
// determine distance to float score animations
|
||||
_scoreDist = 2 * _phei;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the board with the board dimensions.
|
||||
*/
|
||||
public void init (PuzzleConfig config)
|
||||
{
|
||||
DropConfig dconfig = (DropConfig)config;
|
||||
|
||||
// save off the board dimensions in pieces
|
||||
_bwid = dconfig.getBoardWidth();
|
||||
_bhei = dconfig.getBoardHeight();
|
||||
|
||||
super.init(config);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width in pixels of a single board piece.
|
||||
*/
|
||||
public int getPieceWidth ()
|
||||
{
|
||||
return _pwid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height in pixels of a single board piece.
|
||||
*/
|
||||
public int getPieceHeight ()
|
||||
{
|
||||
return _phei;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the {@link DropSprite} to populate <code>pos</code> with
|
||||
* the screen coordinates in pixels at which a piece at <code>(col,
|
||||
* row)</code> in the board should be drawn. Derived classes may wish
|
||||
* to override this method to allow specialised positioning of
|
||||
* sprites.
|
||||
*/
|
||||
public void getPiecePosition (int col, int row, Point pos)
|
||||
{
|
||||
pos.setLocation(col * _pwid, (row * _phei) - _roff);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the {@link DropSprite} to get the dimensions of the area
|
||||
* that will be occupied by rendering a piece segment of the given
|
||||
* orientation and length whose bottom-leftmost corner is at
|
||||
* <code>(col, row)</code>.
|
||||
*/
|
||||
public Dimension getPieceSegmentSize (int col, int row, int orient, int len)
|
||||
{
|
||||
if (orient == NORTH || orient == SOUTH) {
|
||||
return new Dimension(_pwid, len * _phei);
|
||||
} else {
|
||||
return new Dimension(len * _pwid, _phei);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Dirties the rectangle encompassing the piece segment with the given
|
||||
* direction and length whose bottom-leftmost corner is at <code>(col,
|
||||
* row)</code>.
|
||||
*/
|
||||
public void dirtySegment (int dir, int col, int row, int len)
|
||||
{
|
||||
int x = _pwid * col, y = (_phei * row) - _roff;
|
||||
int wid = (dir == VERTICAL) ? _pwid : len * _pwid;
|
||||
int hei = (dir == VERTICAL) ? _phei * len : _phei;
|
||||
_remgr.invalidateRegion(x, y, wid, hei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Dirties the rectangle encompassing the specified piece in the
|
||||
* board.
|
||||
*/
|
||||
public void dirtyPiece (int col, int row)
|
||||
{
|
||||
_remgr.invalidateRegion(_pwid * col, (_phei * row) - _roff,
|
||||
_pwid, _phei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Dirties a rectangular region of pieces.
|
||||
*/
|
||||
public void dirtyPieces (int xx, int yy, int width, int height)
|
||||
{
|
||||
_remgr.invalidateRegion(xx*_pwid, yy*_phei, width*_pwid, height*_phei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the image used to display the given piece at coordinates
|
||||
* <code>(0, 0)</code> with an orientation of {@link #NORTH}. This
|
||||
* serves as a convenience routine for those puzzles that don't bother
|
||||
* rendering their pieces differently when placed at different board
|
||||
* coordinates or in different orientations.
|
||||
*/
|
||||
public Mirage getPieceImage (int piece)
|
||||
{
|
||||
return getPieceImage(piece, 0, 0, NORTH);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the image used to display the given piece at the specified
|
||||
* column and row with the given orientation.
|
||||
*/
|
||||
public abstract Mirage getPieceImage (
|
||||
int piece, int col, int row, int orient);
|
||||
|
||||
// documentation inherited
|
||||
public void setBoard (Board board)
|
||||
{
|
||||
// when a new board arrives, we want to remove all drop sprites
|
||||
// so that they don't modify the new board with their old ideas
|
||||
for (Iterator iter = _actionSprites.iterator(); iter.hasNext(); ) {
|
||||
Sprite s = (Sprite) iter.next();
|
||||
if (s instanceof DropSprite) {
|
||||
// remove it from _sprites safely
|
||||
iter.remove();
|
||||
// but then use the standard removal method
|
||||
removeSprite(s);
|
||||
}
|
||||
}
|
||||
|
||||
super.setBoard(board);
|
||||
|
||||
_dboard = (DropBoard)board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new drop sprite used to animate the given pieces falling
|
||||
* in the specified column.
|
||||
*/
|
||||
public DropSprite createPieces (int col, int row, int[] pieces, int dist)
|
||||
{
|
||||
return new DropSprite(this, col, row, pieces, dist);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns an animation which makes use of a label sprite
|
||||
* that is assigned a path that floats it a short distance up the
|
||||
* view, with the label initially centered within the view.
|
||||
*
|
||||
* @param score the score text to display.
|
||||
* @param color the color of the text.
|
||||
*/
|
||||
public ScoreAnimation createScoreAnimation (String score, Color color)
|
||||
{
|
||||
return createScoreAnimation(
|
||||
score, color, MEDIUM_FONT_SIZE, 0, _bhei - 1, _bwid, _bhei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns an animation showing the specified score
|
||||
* floating up the view, with the label initially centered within the
|
||||
* view.
|
||||
*
|
||||
* @param score the score text to display.
|
||||
* @param color the color of the text.
|
||||
* @param fontSize the size of the text; a value between 0 and {@link
|
||||
* #getPuzzleFontSizeCount} - 1.
|
||||
*/
|
||||
public ScoreAnimation createScoreAnimation (
|
||||
String score, Color color, int fontSize)
|
||||
{
|
||||
return createScoreAnimation(
|
||||
score, color, fontSize, 0, _bhei - 1, _bwid, _bhei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns an animation showing the specified score
|
||||
* floating up the view.
|
||||
*
|
||||
* @param score the score text to display.
|
||||
* @param color the color of the text.
|
||||
* @param x the left coordinate in board coordinates of the rectangle
|
||||
* within which the score is to be centered.
|
||||
* @param y the bottom coordinate in board coordinates of the
|
||||
* rectangle within which the score is to be centered.
|
||||
* @param width the width in board coordinates of the rectangle within
|
||||
* which the score is to be centered.
|
||||
* @param height the height in board coordinates of the rectangle
|
||||
* within which the score is to be centered.
|
||||
*/
|
||||
public ScoreAnimation createScoreAnimation (
|
||||
String score, Color color, int x, int y, int width, int height)
|
||||
{
|
||||
return createScoreAnimation(
|
||||
score, color, MEDIUM_FONT_SIZE, x, y, width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns an animation showing the specified score
|
||||
* floating up the view.
|
||||
*
|
||||
* @param score the score text to display.
|
||||
* @param color the color of the text.
|
||||
* @param fontSize the size of the text; a value between 0 and {@link
|
||||
* #getPuzzleFontSizeCount} - 1.
|
||||
* @param x the left coordinate in board coordinates of the rectangle
|
||||
* within which the score is to be centered.
|
||||
* @param y the bottom coordinate in board coordinates of the
|
||||
* rectangle within which the score is to be centered.
|
||||
* @param width the width in board coordinates of the rectangle within
|
||||
* which the score is to be centered.
|
||||
* @param height the height in board coordinates of the rectangle
|
||||
* within which the score is to be centered.
|
||||
*/
|
||||
public ScoreAnimation createScoreAnimation (String score, Color color,
|
||||
int fontSize, int x, int y,
|
||||
int width, int height)
|
||||
{
|
||||
// create the score animation
|
||||
ScoreAnimation anim =
|
||||
createScoreAnimation(score, color, fontSize, x, y);
|
||||
|
||||
// position the label within the specified rectangle
|
||||
Dimension lsize = anim.getLabel().getSize();
|
||||
Point pos = new Point();
|
||||
centerRectInBoardRect(
|
||||
x, y, width, height, lsize.width, lsize.height, pos);
|
||||
anim.setLocation(pos.x, pos.y);
|
||||
|
||||
return anim;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates <code>pos</code> with the most appropriate screen
|
||||
* coordinates to center a rectangle of the given width and height (in
|
||||
* pixels) within the specified rectangle (in board coordinates).
|
||||
*
|
||||
* @param bx the bounding rectangle's left board coordinate.
|
||||
* @param by the bounding rectangle's bottom board coordinate.
|
||||
* @param bwid the bounding rectangle's width in board coordinates.
|
||||
* @param bhei the bounding rectangle's height in board coordinates.
|
||||
* @param rwid the width of the rectangle to position in pixels.
|
||||
* @param rhei the height of the rectangle to position in pixels.
|
||||
* @param pos the point to populate with the rectangle's final
|
||||
* position.
|
||||
*/
|
||||
protected void centerRectInBoardRect (
|
||||
int bx, int by, int bwid, int bhei, int rwid, int rhei, Point pos)
|
||||
{
|
||||
getPiecePosition(bx, by + 1, pos);
|
||||
pos.x += (((bwid * _pwid) - rwid) / 2);
|
||||
pos.y -= ((((bhei * _phei) - rhei) / 2) + rhei);
|
||||
|
||||
// constrain to fit wholly within the board bounds
|
||||
pos.x = Math.max(Math.min(pos.x, _bounds.width - rwid), 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the given drop block sprite to the specified orientation,
|
||||
* updating the image as necessary. Derived classes that make use of
|
||||
* block dropping functionality should override this method to do the
|
||||
* right thing.
|
||||
*/
|
||||
public void rotateDropBlock (DropBlockSprite sprite, int orient)
|
||||
{
|
||||
// nothing for now
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paintBetween (Graphics2D gfx, Rectangle dirtyRect)
|
||||
{
|
||||
gfx.translate(0, -_roff);
|
||||
renderBoard(gfx, dirtyRect);
|
||||
renderRisingPieces(gfx, dirtyRect);
|
||||
gfx.translate(0, _roff);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Dimension getPreferredSize ()
|
||||
{
|
||||
int wid = _bwid * _pwid;
|
||||
int hei = _bhei * _phei;
|
||||
return new Dimension(wid, hei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the row of rising pieces to the given graphics context.
|
||||
* Sub-classes that make use of board rising functionality should
|
||||
* override this method to draw the rising piece row.
|
||||
*/
|
||||
protected void renderRisingPieces (Graphics2D gfx, Rectangle dirtyRect)
|
||||
{
|
||||
// nothing for now
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board rising offset to the given y-position.
|
||||
*/
|
||||
protected void setRiseOffset (int y)
|
||||
{
|
||||
if (y != _roff) {
|
||||
_roff = y;
|
||||
_remgr.invalidateRegion(_bounds);
|
||||
}
|
||||
}
|
||||
|
||||
/** The drop board. */
|
||||
protected DropBoard _dboard;
|
||||
|
||||
/** The piece dimensions in pixels. */
|
||||
protected int _pwid, _phei;
|
||||
|
||||
/** The board rising offset. */
|
||||
protected int _roff;
|
||||
|
||||
/** The board dimensions in pieces. */
|
||||
protected int _bwid, _bhei;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// $Id: DropPanel.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
import com.threerings.puzzle.data.BoardSummary;
|
||||
|
||||
/**
|
||||
* Puzzles using the drop services need implement this interface to
|
||||
* display drop puzzle related information.
|
||||
*/
|
||||
public interface DropPanel
|
||||
{
|
||||
/**
|
||||
* Sets the next block to be displayed.
|
||||
*/
|
||||
public void setNextBlock (int[] pieces);
|
||||
|
||||
/**
|
||||
* Updates the board summary display for the given player.
|
||||
*/
|
||||
public void setSummary (int pidx, BoardSummary summary);
|
||||
}
|
||||
@@ -0,0 +1,566 @@
|
||||
//
|
||||
// $Id: DropSprite.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Point;
|
||||
import java.awt.Shape;
|
||||
|
||||
import com.samskivert.util.ObserverList;
|
||||
import com.threerings.util.DirectionUtil;
|
||||
|
||||
import com.threerings.media.image.Mirage;
|
||||
import com.threerings.media.sprite.Sprite;
|
||||
import com.threerings.media.tile.TileManager;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
|
||||
/**
|
||||
* The drop sprite is a sprite that displays one or more pieces falling
|
||||
* toward the bottom of the board.
|
||||
*/
|
||||
public class DropSprite extends Sprite
|
||||
{
|
||||
/**
|
||||
* Constructs a drop sprite and starts it dropping.
|
||||
*
|
||||
* @param view the board view upon which this sprite will be displayed.
|
||||
* @param col the column of the sprite.
|
||||
* @param row the row of the bottom-most piece.
|
||||
* @param pieces the pieces displayed by the sprite.
|
||||
* @param dist the distance the sprite is to drop in rows.
|
||||
*/
|
||||
public DropSprite (
|
||||
DropBoardView view, int col, int row, int[] pieces, int dist)
|
||||
{
|
||||
this(view, col, row, pieces, dist, -1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a drop sprite and starts it dropping.
|
||||
*
|
||||
* @param view the board view upon which this sprite will be displayed.
|
||||
* @param col the column of the sprite.
|
||||
* @param row the row of the bottom-most piece.
|
||||
* @param pieces the pieces displayed by the sprite.
|
||||
* @param dist the distance the sprite is to drop in rows.
|
||||
* @param renderOrder the render order.
|
||||
*/
|
||||
public DropSprite (
|
||||
DropBoardView view, int col, int row, int[] pieces, int dist,
|
||||
int renderOrder)
|
||||
{
|
||||
_view = view;
|
||||
_col = col;
|
||||
_row = row;
|
||||
_pieces = pieces;
|
||||
_dist = (dist == 0) ? 1 : dist;
|
||||
_orient = NORTH;
|
||||
_unit = _view.getPieceHeight();
|
||||
setRenderOrder(renderOrder);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void init ()
|
||||
{
|
||||
super.init();
|
||||
|
||||
// size the bounds to fit our pieces
|
||||
updateBounds();
|
||||
// set up the piece location
|
||||
setBoardLocation(_row, _col);
|
||||
// calculate vertical render offset based on the number of pieces
|
||||
setRowOffset(-(_pieces.length - 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the remaining number of columns to drop.
|
||||
*/
|
||||
public int getDistance ()
|
||||
{
|
||||
return _dist;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the column the piece is located in.
|
||||
*/
|
||||
public int getColumn ()
|
||||
{
|
||||
return _col;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the row the piece is located in.
|
||||
*/
|
||||
public int getRow ()
|
||||
{
|
||||
return _row;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the pieces the sprite is displaying.
|
||||
*/
|
||||
public int[] getPieces ()
|
||||
{
|
||||
return _pieces;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the velocity of this sprite.
|
||||
*/
|
||||
public float getVelocity ()
|
||||
{
|
||||
return _vel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the row and column the piece is located in.
|
||||
*/
|
||||
public void setBoardLocation (int row, int col)
|
||||
{
|
||||
_row = row;
|
||||
_col = col;
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the column the piece is located in.
|
||||
*/
|
||||
public void setColumn (int col)
|
||||
{
|
||||
_col = col;
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the row the piece is located in.
|
||||
*/
|
||||
public void setRow (int row)
|
||||
{
|
||||
_row = row;
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the column offset of the sprite image.
|
||||
*/
|
||||
public void setColumnOffset (int count)
|
||||
{
|
||||
_offx = count;
|
||||
updateRenderOffset();
|
||||
updateRenderOrigin();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the row offset of the sprite image.
|
||||
*/
|
||||
public void setRowOffset (int count)
|
||||
{
|
||||
_offy = count;
|
||||
updateRenderOffset();
|
||||
updateRenderOrigin();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the pieces the sprite is displaying.
|
||||
*/
|
||||
public void setPieces (int[] pieces)
|
||||
{
|
||||
_pieces = pieces;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the velocity of this sprite. The time at which the current
|
||||
* row was entered is modified so that the sprite position will remain
|
||||
* the same when calculated using the new velocity since the piece
|
||||
* sprite may have its velocity modified in the middle of a row
|
||||
* traversal.
|
||||
*/
|
||||
public void setVelocity (float velocity)
|
||||
{
|
||||
// bail if we've already got the requested velocity
|
||||
if (_vel == velocity) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_rowstamp > 0) {
|
||||
// get our current distance along the row
|
||||
long now = _view.getTimeStamp();
|
||||
float pctdone = getPercentDone(now);
|
||||
|
||||
// revise the current row entry time to account for the new velocity
|
||||
float travpix = pctdone * _unit;
|
||||
long msecs = (long)(travpix / velocity);
|
||||
_rowstamp = now - msecs;
|
||||
}
|
||||
|
||||
// update the velocity
|
||||
_vel = velocity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the piece dropping toward the next row.
|
||||
*/
|
||||
public void drop ()
|
||||
{
|
||||
// Log.info("Dropping piece [piece=" + this + "].");
|
||||
|
||||
// drop one row by default
|
||||
if (_dist <= 0) {
|
||||
_dist = 1;
|
||||
}
|
||||
|
||||
if (_stopstamp > 0) {
|
||||
// we're dropping from a stand-still
|
||||
long delta = _view.getTimeStamp() - _stopstamp;
|
||||
_rowstamp += delta;
|
||||
_stopstamp = 0;
|
||||
|
||||
} else {
|
||||
// we're continuing a previous drop, so make use of any
|
||||
// previously existing time
|
||||
_rowstamp = _endstamp;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this drop sprite is dropping, false if it has been
|
||||
* {@link #stop}ped or has not yet been {@link #drop}ped.
|
||||
*/
|
||||
public boolean isDropping ()
|
||||
{
|
||||
return (_stopstamp == 0) && (_rowstamp != 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the piece from dropping.
|
||||
*/
|
||||
public void stop ()
|
||||
{
|
||||
if (_stopstamp == 0) {
|
||||
_stopstamp = _view.getTimeStamp();
|
||||
// Log.info("Stopped piece [piece=" + this + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Puts the drop sprite into (or takes it out of) bouncing
|
||||
* mode. Bouncing mode is used to put the sprite into limbo after it
|
||||
* lands but before we commit the landing, giving the user a last
|
||||
* moment change move or rotate the piece. While the sprite is
|
||||
* "bouncing" it will be rendered one pixel below it's at rest state.
|
||||
*/
|
||||
public void setBouncing (boolean bouncing)
|
||||
{
|
||||
if (_bouncing = bouncing) {
|
||||
// if we've activated bouncing, shift the sprite slightly to
|
||||
// illustrate its new state
|
||||
shiftForBounce();
|
||||
|
||||
// to prevent funny business in the event that we were a long
|
||||
// ways past the end of the row when we landed, we warp the
|
||||
// sprite back to the exact point of landing for the purposes
|
||||
// of the bounce and any subsequent antics
|
||||
_endstamp = _rowstamp = _view.getTimeStamp();
|
||||
|
||||
// Log.info("Adjusted rowstap due to bounce " +
|
||||
// "[time=" + _endstamp + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this sprite is bouncing.
|
||||
*/
|
||||
public boolean isBouncing ()
|
||||
{
|
||||
return _bouncing;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the sprite's location to illustrate that it is currently in
|
||||
* the "bouncing" state.
|
||||
*/
|
||||
protected void shiftForBounce ()
|
||||
{
|
||||
setLocation(_ox, _srcPos.y+1);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean inside (Shape shape)
|
||||
{
|
||||
return shape.contains(_bounds);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a value between <code>0.0</code> and <code>1.0</code>
|
||||
* representing how far the piece has moved toward the next row
|
||||
* as of the given time stamp.
|
||||
*/
|
||||
public float getPercentDone (long timestamp)
|
||||
{
|
||||
// if we've never been ticked and so haven't yet initialized our
|
||||
// row start timestamp, just let the caller know that we've not
|
||||
// traversed our row at all
|
||||
if (_rowstamp == 0) {
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
long msecs = Math.max(0, timestamp - _rowstamp);
|
||||
float travpix = msecs * _vel;
|
||||
float pctdone = (travpix / _unit);
|
||||
|
||||
// Log.info("getPercentDone [timestamp=" + timestamp +
|
||||
// ", rowstamp=" + _rowstamp + ", msecs=" + msecs +
|
||||
// ", travpix=" + travpix + ", pctdone=" + pctdone +
|
||||
// ", vel=" + _vel + "].");
|
||||
|
||||
return pctdone;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paint (Graphics2D gfx)
|
||||
{
|
||||
// get the column and row increment based on the sprite's orientation
|
||||
int oidx = _orient/2;
|
||||
int incx = ORIENT_DX[oidx];
|
||||
int incy = ORIENT_DY[oidx];
|
||||
|
||||
// determine offset from the start of each actual row and column
|
||||
int dx = _ox - _srcPos.x, dy = _oy - _srcPos.y;
|
||||
|
||||
int pcol = _col, prow = _row;
|
||||
for (int ii = 0; ii < _pieces.length; ii++) {
|
||||
// ask the board for the render position of this piece
|
||||
_view.getPiecePosition(pcol, prow, _renderPos);
|
||||
// draw the piece image
|
||||
paintPieceImage(gfx, ii, pcol, prow, _orient,
|
||||
_renderPos.x + dx, _renderPos.y + dy);
|
||||
// increment the target column and row
|
||||
pcol += incx;
|
||||
prow += incy;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Paints the specified piece with the supplied parameters.
|
||||
*/
|
||||
protected void paintPieceImage (Graphics2D gfx, int pieceidx,
|
||||
int col, int row, int orient, int x, int y)
|
||||
{
|
||||
Mirage image = _view.getPieceImage(_pieces[pieceidx], col, row, orient);
|
||||
image.paint(gfx, x, y);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void tick (long timestamp)
|
||||
{
|
||||
super.tick(timestamp);
|
||||
|
||||
// initialize our rowstamp if we haven't done so already
|
||||
if (_rowstamp == 0) {
|
||||
_rowstamp = timestamp;
|
||||
}
|
||||
|
||||
// if we're bouncing or paused, do nothing here
|
||||
if (_bouncing || _stopstamp > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
PieceMovedOp pmop = null;
|
||||
|
||||
// figure out how far along the current board coordinate we should be
|
||||
float pctdone = getPercentDone(timestamp);
|
||||
if (pctdone >= 1.0f) {
|
||||
// note that we've reached the next row
|
||||
advancePosition();
|
||||
|
||||
// update remaining drop distance
|
||||
_dist--;
|
||||
|
||||
// calculate any remaining time to be used
|
||||
long used = (long)(_unit / _vel);
|
||||
_endstamp = _rowstamp + used;
|
||||
_rowstamp = _endstamp;
|
||||
|
||||
// update our percent done because we've moved down a row
|
||||
pctdone -= 1.0;
|
||||
|
||||
// inform observers that we've reached our destination
|
||||
pmop = new PieceMovedOp(this, timestamp, _col, _row);
|
||||
}
|
||||
|
||||
// Log.info("Drop sprite tick [dist=" + _dist + ", pctdone=" + pctdone +
|
||||
// ", row=" + _row + ", col=" + _col + "].");
|
||||
|
||||
// constrain the sprite's position to the destination row
|
||||
pctdone = Math.min(pctdone, 1.0f);
|
||||
|
||||
// calculate the latest sprite position
|
||||
int nx = _srcPos.x + (int)((_destPos.x - _srcPos.x) * pctdone);
|
||||
int ny = _srcPos.y + (int)((_destPos.y - _srcPos.y) * pctdone);
|
||||
|
||||
// only update the sprite's location if it actually moved
|
||||
if (_ox != nx || _oy != ny) {
|
||||
setLocation(nx, ny);
|
||||
}
|
||||
|
||||
// lastly notify our observers if we made it to the next row
|
||||
if (pmop != null) {
|
||||
_observers.apply(pmop);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the sprite has finished traversing its current row to
|
||||
* advance its board coordinates to the next row.
|
||||
*/
|
||||
protected void advancePosition ()
|
||||
{
|
||||
setRow(_row + 1);
|
||||
// Log.info("Moved to row " + _row);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void fastForward (long timeDelta)
|
||||
{
|
||||
if (_rowstamp > 0) {
|
||||
_rowstamp += timeDelta;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void toString (StringBuffer buf)
|
||||
{
|
||||
super.toString(buf);
|
||||
buf.append(", orient=").append(DirectionUtil.toShortString(_orient));
|
||||
buf.append(", row=").append(_row);
|
||||
buf.append(", col=").append(_col);
|
||||
buf.append(", offx=").append(_offx);
|
||||
buf.append(", offy=").append(_offy);
|
||||
buf.append(", dist=").append(_dist);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates internal pixel coordinates used when the piece is moving.
|
||||
*/
|
||||
protected void updatePosition ()
|
||||
{
|
||||
_view.getPiecePosition(_col, _row, _srcPos);
|
||||
_view.getPiecePosition(_col, _row+1, _destPos);
|
||||
setLocation(_srcPos.x, _srcPos.y);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void setOrientation (int orient)
|
||||
{
|
||||
invalidate();
|
||||
super.setOrientation(orient);
|
||||
updateBounds();
|
||||
invalidate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the bounds for this sprite based on the sprite display
|
||||
* dimensions in the view.
|
||||
*/
|
||||
protected void updateBounds ()
|
||||
{
|
||||
Dimension size = _view.getPieceSegmentSize(
|
||||
_col, _row, _orient, _pieces.length);
|
||||
_bounds.width = size.width;
|
||||
_bounds.height = size.height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts our render origin such that our location is not in the
|
||||
* upper left of the sprite's rendered image but is in fact offset by
|
||||
* some number of rows and columns.
|
||||
*/
|
||||
protected void updateRenderOffset ()
|
||||
{
|
||||
_oxoff = -(_view.getPieceWidth() * _offx);
|
||||
_oyoff = -(_view.getPieceHeight() * _offy);
|
||||
}
|
||||
|
||||
/** Used to dispatch {@link DropSpriteObserver#pieceMoved}. */
|
||||
protected static class PieceMovedOp implements ObserverList.ObserverOp
|
||||
{
|
||||
public PieceMovedOp (DropSprite sprite, long when, int col, int row)
|
||||
{
|
||||
_sprite = sprite;
|
||||
_when = when;
|
||||
_col = col;
|
||||
_row = row;
|
||||
}
|
||||
|
||||
public boolean apply (Object observer)
|
||||
{
|
||||
if (observer instanceof DropSpriteObserver) {
|
||||
((DropSpriteObserver)observer).pieceMoved(
|
||||
_sprite, _when, _col, _row);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected DropSprite _sprite;
|
||||
protected long _when;
|
||||
protected int _col, _row;
|
||||
}
|
||||
|
||||
/** The default piece velocity. */
|
||||
protected static final float DEFAULT_VELOCITY = 30f/1000f;
|
||||
|
||||
/** The time at which we started the current row. */
|
||||
protected long _rowstamp;
|
||||
|
||||
/** The time at which we reached the end of the previous row. */
|
||||
protected long _endstamp;
|
||||
|
||||
/** The time at which we were stopped en route to our next row. */
|
||||
protected long _stopstamp;
|
||||
|
||||
/** The board view upon which this sprite is displayed. */
|
||||
protected DropBoardView _view;
|
||||
|
||||
/** The unit distance the sprite moves to reach the next row. */
|
||||
protected int _unit;
|
||||
|
||||
/** The screen coordinates of the top-left of the row currently
|
||||
* occupied by the sprite. */
|
||||
protected Point _srcPos = new Point();
|
||||
|
||||
/** The screen coordinates of the top-left of the row toward which the
|
||||
* sprite is falling. */
|
||||
protected Point _destPos = new Point();
|
||||
|
||||
/** The piece render position; used as working data when determining
|
||||
* where to render each piece in the sprite. */
|
||||
protected Point _renderPos = new Point();
|
||||
|
||||
/** The number of rows remaining to drop. */
|
||||
protected int _dist;
|
||||
|
||||
/** The piece velocity. */
|
||||
protected float _vel = DEFAULT_VELOCITY;
|
||||
|
||||
/** The offsets in columns or rows at which the piece is rendered. */
|
||||
protected int _offx, _offy;
|
||||
|
||||
/** The current piece location in the board. */
|
||||
protected int _row, _col;
|
||||
|
||||
/** The pieces this sprite is displaying. */
|
||||
protected int[] _pieces;
|
||||
|
||||
/** Indicates that the drop sprite is bouncing; see {@link
|
||||
* #setBouncing}. */
|
||||
protected boolean _bouncing;
|
||||
|
||||
// used to compute the column and row increment while rendering the
|
||||
// sprite's pieces based on its orientation
|
||||
// W N E S
|
||||
protected static final int[] ORIENT_DX = { -1, 0, 1, 0 };
|
||||
protected static final int[] ORIENT_DY = { 0, -1, 0, 1 };
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
//
|
||||
// $Id: DropSpriteObserver.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
/**
|
||||
* Provides notifications for drop puzzle specific stuff.
|
||||
*/
|
||||
public interface DropSpriteObserver
|
||||
{
|
||||
/**
|
||||
* Called when the drop sprite has moved completely to the specified
|
||||
* board coordinates.
|
||||
*/
|
||||
public void pieceMoved (DropSprite sprite, long when, int col, int row);
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
//
|
||||
// $Id: NextBlockView.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.client;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import javax.swing.JComponent;
|
||||
import javax.swing.border.Border;
|
||||
|
||||
import com.threerings.media.image.Mirage;
|
||||
import com.threerings.util.DirectionCodes;
|
||||
|
||||
/**
|
||||
* The next block view displays an image representing the next drop block
|
||||
* to appear in the game.
|
||||
*/
|
||||
public class NextBlockView extends JComponent
|
||||
implements DirectionCodes
|
||||
{
|
||||
/**
|
||||
* Constructs a next block view.
|
||||
*/
|
||||
public NextBlockView (DropBoardView view, int pwid, int phei, int orient)
|
||||
{
|
||||
// save things off
|
||||
_view = view;
|
||||
_pwid = pwid;
|
||||
_phei = phei;
|
||||
_orient = orient;
|
||||
|
||||
// configure the component
|
||||
setOpaque(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the pieces displayed by the view.
|
||||
*/
|
||||
public void setPieces (int[] pieces)
|
||||
{
|
||||
_pieces = pieces;
|
||||
repaint();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paintComponent (Graphics g)
|
||||
{
|
||||
super.paintComponent(g);
|
||||
|
||||
// draw the pieces
|
||||
Graphics2D gfx = (Graphics2D)g;
|
||||
if (_pieces != null) {
|
||||
Dimension size = getSize();
|
||||
int xpos = (_orient == VERTICAL) ? 0 : (size.width - _pwid);
|
||||
int ypos = (_orient == VERTICAL) ? (size.height - _phei) : 0;
|
||||
|
||||
for (int ii = 0; ii < _pieces.length; ii++) {
|
||||
Mirage image = _view.getPieceImage(_pieces[ii]);
|
||||
image.paint(gfx, xpos, ypos);
|
||||
if (_orient == VERTICAL) {
|
||||
ypos -= _phei;
|
||||
} else {
|
||||
xpos -= _pwid;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Dimension getPreferredSize ()
|
||||
{
|
||||
int wid = (_orient == VERTICAL) ? _pwid : (2 * _pwid);
|
||||
int hei = (_orient == VERTICAL) ? (2 * _phei) : _phei;
|
||||
return new Dimension(wid, hei);
|
||||
}
|
||||
|
||||
/** The drop board view from which we obtain piece images. */
|
||||
protected DropBoardView _view;
|
||||
|
||||
/** The pieces displayed by this view. */
|
||||
protected int[] _pieces;
|
||||
|
||||
/** The piece dimensions in pixels. */
|
||||
protected int _pwid, _phei;
|
||||
|
||||
/** The view orientation; one of {@link #HORIZONTAL} or {@link
|
||||
* #VERTICAL}. */
|
||||
protected int _orient;
|
||||
}
|
||||
@@ -0,0 +1,152 @@
|
||||
//
|
||||
// $Id: ByteDropBoard.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
|
||||
/**
|
||||
* The byte drop board extends the {@link DropBoard}, making use of a
|
||||
* <code>byte</code> array of pieces to store the board contents.
|
||||
*/
|
||||
public class ByteDropBoard extends DropBoard
|
||||
{
|
||||
/**
|
||||
* Constructs an empty byte drop board for use when unserializing.
|
||||
*/
|
||||
public ByteDropBoard ()
|
||||
{
|
||||
this(null, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a byte drop board of the given dimensions with its
|
||||
* pieces initialized to 0.
|
||||
*/
|
||||
public ByteDropBoard (int bwid, int bhei)
|
||||
{
|
||||
this(new byte[bwid*bhei], bwid, bhei);
|
||||
fill(PIECE_NONE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a byte drop board of the given dimensions with its
|
||||
* pieces initialized to the given piece.
|
||||
*/
|
||||
public ByteDropBoard (int bwid, int bhei, byte piece)
|
||||
{
|
||||
this(new byte[bwid*bhei], bwid, bhei);
|
||||
fill(piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a byte drop board with the given board and dimensions.
|
||||
*/
|
||||
public ByteDropBoard (byte[] board, int bwid, int bhei)
|
||||
{
|
||||
_board = board;
|
||||
_bwid = bwid;
|
||||
_bhei = bhei;
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public int getPiece (int col, int row)
|
||||
{
|
||||
try {
|
||||
return _board[(row*_bwid) + col];
|
||||
} catch (Exception e) {
|
||||
Log.warning("Failed getting piece [col=" + col +
|
||||
", row=" + row + ", error=" + e + "].");
|
||||
Log.logStackTrace(e);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void fill (int piece)
|
||||
{
|
||||
Arrays.fill(_board, (byte)piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board data and board dimensions.
|
||||
*/
|
||||
public void setBoard (byte[] board, int bwid, int bhei)
|
||||
{
|
||||
_board = board;
|
||||
_bwid = bwid;
|
||||
_bhei = bhei;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board pieces.
|
||||
*/
|
||||
public void setBoard (byte[] board)
|
||||
{
|
||||
int size = (_bwid*_bhei);
|
||||
if (board.length < size) {
|
||||
Log.warning("Attempt to set board with invalid data size " +
|
||||
"[len=" + board.length + ", expected=" + size + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
_board = board;
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public boolean setPiece (int col, int row, int piece)
|
||||
{
|
||||
if (col >= 0 && row >= 0 && col < _bwid && row < _bhei) {
|
||||
_board[(row*_bwid) + col] = (byte)piece;
|
||||
return true;
|
||||
|
||||
} else {
|
||||
Log.warning("Attempt to set piece outside board bounds " +
|
||||
"[col=" + col + ", row=" + row + ", p=" + piece + "].");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void copyInto (DropBoard board)
|
||||
{
|
||||
// make sure the target board is a valid target
|
||||
if (board.getWidth() != _bwid || board.getHeight() != _bhei) {
|
||||
Log.warning("Can't copy board into destination board with " +
|
||||
"different dimensions [src=" + this +
|
||||
", dest=" + board + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// copy our pieces directly into the board, avoiding any unsightly
|
||||
// object allocation which is largely the point of this method,
|
||||
// after all.
|
||||
byte[] dest = ((ByteDropBoard)board).getBoard();
|
||||
System.arraycopy(_board, 0, dest, 0, (_bwid*_bhei));
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Object clone ()
|
||||
{
|
||||
ByteDropBoard board = (ByteDropBoard)super.clone();
|
||||
int size = _bwid*_bhei;
|
||||
board._board = new byte[size];
|
||||
System.arraycopy(_board, 0, board._board, 0, size);
|
||||
return board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the raw board data associated with this board. One
|
||||
* shouldn't fiddle about with this unless one knows what one is
|
||||
* doing.
|
||||
*/
|
||||
public byte[] getBoard ()
|
||||
{
|
||||
return _board;
|
||||
}
|
||||
|
||||
/** The board data. */
|
||||
protected byte[] _board;
|
||||
}
|
||||
@@ -0,0 +1,738 @@
|
||||
//
|
||||
// $Id: DropBoard.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import java.awt.Point;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import org.apache.commons.lang.Strings;
|
||||
|
||||
import com.threerings.util.DirectionCodes;
|
||||
import com.threerings.util.DirectionUtil;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.drop.client.DropControllerDelegate;
|
||||
import com.threerings.puzzle.drop.data.DropPieceCodes;
|
||||
import com.threerings.puzzle.drop.util.DropBoardUtil;
|
||||
|
||||
/**
|
||||
* An abstract class that provides for various useful logical operations
|
||||
* to be enacted on a two-dimensional board and provides an easier
|
||||
* mechanism for referencing pieces by position.
|
||||
*/
|
||||
public abstract class DropBoard extends Board
|
||||
implements DropPieceCodes
|
||||
{
|
||||
/** The rotation constant for rotation around a central piece. */
|
||||
public static final int RADIAL_ROTATION = 0;
|
||||
|
||||
/** The rotation constant for rotation wherein the block occupies the
|
||||
* same columns when rotating. */
|
||||
public static final int INPLACE_ROTATION = 1;
|
||||
|
||||
/** An operation that does naught but clear pieces, which proves to be
|
||||
* generally useful. */
|
||||
public static final PieceOperation CLEAR_OP = new PieceOperation () {
|
||||
public boolean execute (DropBoard board, int col, int row) {
|
||||
board.setPiece(col, row, PIECE_NONE);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* An interface to be implemented by classes that would like to apply
|
||||
* some operation to each piece in a column or row segment in the
|
||||
* board.
|
||||
*/
|
||||
public interface PieceOperation
|
||||
{
|
||||
/**
|
||||
* Called for each piece in the board segment the operation is
|
||||
* being applied to.
|
||||
*
|
||||
* @return true if the operation should continue to be applied if
|
||||
* being applied to multiple pieces, or false if it should
|
||||
* terminate after this application.
|
||||
*/
|
||||
public boolean execute (DropBoard board, int col, int row);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width of the board in columns.
|
||||
*/
|
||||
public int getWidth()
|
||||
{
|
||||
return _bwid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height of the board in rows.
|
||||
*/
|
||||
public int getHeight()
|
||||
{
|
||||
return _bhei;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the piece at the given column and row in the board.
|
||||
*/
|
||||
public abstract int getPiece (int col, int row);
|
||||
|
||||
/**
|
||||
* Returns the distance the piece at the given column and row can drop
|
||||
* until it hits a non-empty piece (defined as {@link #PIECE_NONE}).
|
||||
*/
|
||||
public int getDropDistance (int col, int row)
|
||||
{
|
||||
int dist = 0;
|
||||
for (int yy = row + 1; yy < _bhei; yy++) {
|
||||
if (getPiece(col, yy) != PIECE_NONE) {
|
||||
return dist;
|
||||
}
|
||||
dist++;
|
||||
}
|
||||
return dist;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given row in the board is empty.
|
||||
*/
|
||||
public boolean isRowEmpty (int row)
|
||||
{
|
||||
for (int col = 0; col < _bwid; col++) {
|
||||
if (getPiece(col, row) != PIECE_NONE) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether all of the pieces at the given coordinates can be
|
||||
* dropped one row.
|
||||
*/
|
||||
public boolean isValidDrop (int[] rows, int[] cols, float pctdone)
|
||||
{
|
||||
int bottom = _bhei - 1;
|
||||
for (int ii = 0; ii < rows.length; ii++) {
|
||||
// pieces at bottom can't be dropped
|
||||
if (rows[ii] >= bottom) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// pieces with pieces below them can't be dropped
|
||||
int row = rows[ii] + 1;
|
||||
if (row >= 0 && getPiece(cols[ii], row) != PIECE_NONE) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the specified coordinate is within the bounds of
|
||||
* the board, false if it is not.
|
||||
*/
|
||||
public boolean inBounds (int col, int row)
|
||||
{
|
||||
return (col >= 0 && row >= 0 && col < getWidth() && row < getHeight());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the specified block in the board is empty. The
|
||||
* block is allowed to occupy space off the top of the board as long
|
||||
* as it is within the horizontal board bounds.
|
||||
*
|
||||
* @param x the left coordinate of the block.
|
||||
* @param y the bottom coordinate of the block.
|
||||
* @param wid the width of the block.
|
||||
* @param hei the height of the block.
|
||||
*/
|
||||
public boolean isBlockEmpty (int col, int row, int wid, int hei)
|
||||
{
|
||||
for (int ypos = row; ypos > (row - hei); ypos--) {
|
||||
for (int xpos = col; xpos < (col + wid); xpos++) {
|
||||
// only allow movement off the top of the board that's
|
||||
// within the horizontal screen bounds and in a column
|
||||
// that's not topped out
|
||||
if (ypos < 0) {
|
||||
if ((xpos < 0 || xpos >= _bwid) ||
|
||||
(getPiece(xpos, 0) != PIECE_NONE)) {
|
||||
return false;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// don't allow movement outside the side or bottom bounds
|
||||
if (xpos < 0 ||
|
||||
xpos >= _bwid ||
|
||||
ypos >= _bhei) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// make sure no piece is present
|
||||
if (getPiece(xpos, ypos) != PIECE_NONE) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the given block in the given direction and returns its
|
||||
* final state as <code>(orient, col, row)</code>, where
|
||||
* <code>orient</code> is the final orientation of the drop block;
|
||||
* <code>col</code> and <code>row</code> are the final column and row
|
||||
* coordinates, respectively, of the central drop block piece.
|
||||
*/
|
||||
public int[] getForgivingRotation (
|
||||
int[] rows, int[] cols, int orient, int dir, int rtype, float pctdone)
|
||||
{
|
||||
int px = cols[0], py = rows[0];
|
||||
int epx = cols[1], epy = rows[1];
|
||||
|
||||
// Log.info("Starting rotation [px=" + px + ", py=" + py +
|
||||
// ", orient=" + orient + ", pctdone=" + pctdone + "].");
|
||||
|
||||
// try rotating the block in the given direction through all four
|
||||
// possible orientations
|
||||
for (int ii = 0; ii < 4; ii++) {
|
||||
int oidx = orient/2;
|
||||
|
||||
// adjust the position of the central piece
|
||||
px += ROTATE_DX[rtype][dir][oidx];
|
||||
py += ROTATE_DY[rtype][dir][oidx];
|
||||
|
||||
// update the orientation
|
||||
orient = DropBoardUtil.getRotatedOrientation(orient, dir);
|
||||
oidx = orient/2;
|
||||
|
||||
// because isBlockEmpty() always assumes the origin of the
|
||||
// block is in the lower-left, we need to adjust the
|
||||
// coordinates of the drop block's "central" piece accordingly
|
||||
int ox = px + ORIENT_ORIGIN_DX[oidx];
|
||||
int oy = py + ORIENT_ORIGIN_DY[oidx];
|
||||
|
||||
// if we're less than 50 percent through with our fall, we
|
||||
// want to check our current coordinates for validity; if
|
||||
// we're more, we want to check the row below our current
|
||||
// coordinates
|
||||
if (pctdone > 0.5) {
|
||||
oy += 1;
|
||||
}
|
||||
|
||||
// try each of three coercions: nothing, one left, one right
|
||||
for (int c = 0; c < COERCE_DX.length; c++) {
|
||||
int cx = COERCE_DX[c];
|
||||
|
||||
// check if our hypothetical new coordinates are empty
|
||||
if (isBlockEmpty(ox + cx, oy,
|
||||
ORIENT_WIDTHS[oidx], ORIENT_HEIGHTS[oidx])) {
|
||||
// Log.info("Block is empty [ox=" + ox + ", cx=" + cx +
|
||||
// ", oy=" + oy + ", oidx=" + oidx +
|
||||
// ", orient=" + DirectionUtil.toShortString(orient) +
|
||||
// ", owid=" + ORIENT_WIDTHS[oidx] +
|
||||
// ", ohei=" + ORIENT_HEIGHTS[oidx] + "].");
|
||||
return new int[] { orient, px + cx, py };
|
||||
}
|
||||
}
|
||||
|
||||
// if our piece is facing south and we're using radial
|
||||
// rotation then we need to try popping the piece up a row to
|
||||
// check for a fit
|
||||
if (rtype == RADIAL_ROTATION && orient == SOUTH) {
|
||||
// check if our hypothetical new coordinates are empty
|
||||
if (isBlockEmpty(ox, oy - 1,
|
||||
ORIENT_WIDTHS[oidx], ORIENT_HEIGHTS[oidx])) {
|
||||
// Log.info("Popped-up block is empty [ox=" + ox +
|
||||
// ", oy=" + (oy - 1) + ", oidx=" + oidx +
|
||||
// ", orient=" + DirectionUtil.toShortString(orient) +
|
||||
// ", owid=" + ORIENT_WIDTHS[oidx] +
|
||||
// ", ohei=" + ORIENT_HEIGHTS[oidx] +
|
||||
// ", bhei=" + _bhei + "].");
|
||||
return new int[] { orient, px, py - 1 };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this should never happen since even in the most tightly
|
||||
// constrained case where the block is entirely surrounded by
|
||||
// other pieces there are always two valid orientations.
|
||||
Log.warning("**** We're horked and couldn't rotate at all!");
|
||||
// System.exit(0);
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a {@link Point} object containing the coordinates to place
|
||||
* the bottom-left of the given block at after moving it the given
|
||||
* distance on the x- and y-axes, or <code>null</code> if the move is
|
||||
* not valid. Note that only the final block position is checked.
|
||||
*
|
||||
* @param board the board the piece is moving within.
|
||||
* @param col the leftmost column of the block.
|
||||
* @param row the bottommost row of the block.
|
||||
* @param wid the width of the block.
|
||||
* @param hei the height of the block.
|
||||
* @param dx the distance to move the block in columns.
|
||||
* @param dy the distance to move the block in rows.
|
||||
* @param pctdone the percentage of the inter-block distance that the
|
||||
* piece has fallen thus far.
|
||||
*/
|
||||
public Point getForgivingMove (
|
||||
int col, int row, int wid, int hei, int dx, int dy, float pctdone)
|
||||
{
|
||||
// try placing the block in the desired position and, failing
|
||||
// that, at the same horizontal position but one row farther down
|
||||
int xpos = col + dx, ypos = row + dy;
|
||||
|
||||
// if we're above the halfway mark, we check our current neighbors
|
||||
// to see if we can move there; if we're below the halfway mark we
|
||||
// check the next row down
|
||||
if (pctdone >= 0.5) {
|
||||
ypos += 1;
|
||||
}
|
||||
|
||||
// if the block we wish to occupy is empty, we're all good
|
||||
return (isBlockEmpty(xpos, ypos, wid, hei)) ?
|
||||
new Point(xpos, row + dy) : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates the given array with the column levels for this board.
|
||||
*/
|
||||
public void getColumnLevels (byte[] columns)
|
||||
{
|
||||
int bwid = getWidth(), bhei = getHeight();
|
||||
for (int col = 0; col < bwid; col++) {
|
||||
int dist = getDropDistance(col, -1);
|
||||
columns[col] = (byte)(bhei - dist);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the {@link DropControllerDelegate} when it's time to
|
||||
* apply a rising row of pieces to the board. Shifts all of the
|
||||
* pieces in the given board up one row and places the given row of
|
||||
* pieces at the bottom of the board.
|
||||
*/
|
||||
public void applyRisingPieces (int[] pieces)
|
||||
{
|
||||
// shift all pieces up one row
|
||||
int end = _bhei - 1;
|
||||
for (int yy = 0; yy < end; yy++) {
|
||||
for (int xx = 0; xx < _bwid; xx++) {
|
||||
setPiece(xx, yy, getPiece(xx, yy + 1));
|
||||
}
|
||||
}
|
||||
|
||||
// apply the row pieces to the board
|
||||
int ypos = _bhei - 1;
|
||||
for (int xx = 0; xx < _bwid; xx++) {
|
||||
setPiece(xx, ypos, pieces[xx]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the specified row (which count down, with zero at
|
||||
* the top of the board) contains any pieces.
|
||||
*
|
||||
* @param row the row to check for pieces.
|
||||
* @param blankPiece the blank piece value, non-instances of which
|
||||
* will be sought.
|
||||
*/
|
||||
public boolean rowContainsPieces (int row, int blankPiece)
|
||||
{
|
||||
for (int x = 0; x < _bwid; x++) {
|
||||
if (getPiece(x, row) != blankPiece) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills the board contents with the given piece.
|
||||
*/
|
||||
public abstract void fill (int piece);
|
||||
|
||||
/**
|
||||
* Sets the piece at the given coordinates.
|
||||
*
|
||||
* @return true if the piece was set, false if it was invalid.
|
||||
*/
|
||||
public abstract boolean setPiece (int col, int row, int piece);
|
||||
|
||||
/**
|
||||
* Sets the pieces within the specified rectangle to the given piece.
|
||||
*/
|
||||
public void setRect (int x, int y, int width, int height, int piece)
|
||||
{
|
||||
for (int yy = y; yy > (y - height); yy--) {
|
||||
for (int xx = x; xx < (x + width); xx++) {
|
||||
setPiece(xx, yy, piece);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the pieces in the given board segment to the specified piece.
|
||||
*
|
||||
* @param dir the direction of the segment; one of {@link #HORIZONTAL}
|
||||
* or {@link #VERTICAL}.
|
||||
* @param col the starting column of the segment.
|
||||
* @param row the starting row of the segment.
|
||||
* @param len the length of the segment in pieces.
|
||||
* @param piece the piece to set in the segment.
|
||||
*
|
||||
* @return false if the segment was only partially applied because
|
||||
* some pieces were outside the bounds of the board, true if it was
|
||||
* completely applied.
|
||||
*/
|
||||
public boolean setSegment (int dir, int col, int row, int len, int piece)
|
||||
{
|
||||
_setPieceOp.init(piece);
|
||||
applyOp(dir, col, row, len, _setPieceOp);
|
||||
return !_setPieceOp.getError();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the pieces in the given board segment to the specified pieces.
|
||||
*
|
||||
* @param dir the direction of the segment; one of {@link #HORIZONTAL}
|
||||
* or {@link #VERTICAL}.
|
||||
* @param col the starting column of the segment.
|
||||
* @param row the starting row of the segment.
|
||||
* @param piece the piece to set in the segment.
|
||||
*/
|
||||
public void setSegment (int dir, int col, int row, int[] pieces)
|
||||
{
|
||||
_setSegmentOp.init(dir, pieces);
|
||||
applyOp(dir, col, row, pieces.length, _setSegmentOp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a specified {@link PieceOperation} to all pieces in the
|
||||
* specified row or column starting at the specified coordinates and
|
||||
* spanning the remainder of the row or column (depending on the
|
||||
* application direction) in the board.
|
||||
*
|
||||
* @param dir the direction to iterate in; one of {@link #HORIZONTAL}
|
||||
* or {@link #VERTICAL}.
|
||||
* @param col the starting column of the segment.
|
||||
* @param row the starting row of the segment.
|
||||
* @param op the piece operation to apply to each piece.
|
||||
*/
|
||||
public void applyOp (int dir, int col, int row, PieceOperation op)
|
||||
{
|
||||
int len = (dir == HORIZONTAL) ? _bwid - col : row + 1;
|
||||
applyOp(dir, col, row, len, op);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a specified {@link PieceOperation} to all pieces in a row
|
||||
* or column segment starting at the specified coordinates and of the
|
||||
* specified length in the board.
|
||||
*
|
||||
* @param dir the direction to iterate in; one of {@link #HORIZONTAL}
|
||||
* or {@link #VERTICAL}.
|
||||
* @param col the starting leftmost column of the segment.
|
||||
* @param row the starting bottommost row of the segment.
|
||||
* @param len the number of pieces in the segment.
|
||||
* @param op the piece operation to apply to each piece.
|
||||
*/
|
||||
public void applyOp (int dir, int col, int row, int len, PieceOperation op)
|
||||
{
|
||||
if (dir == HORIZONTAL) {
|
||||
int end = Math.min(col + len, _bwid);
|
||||
for (int ii = col; ii < end; ii++) {
|
||||
if (!op.execute(this, ii, row)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
int end = Math.max(row - len, -1);
|
||||
for (int ii = row; ii > end; ii--) {
|
||||
if (!op.execute(this, col, ii)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a specified {@link PieceOperation} to the specified piece
|
||||
* in the board.
|
||||
*
|
||||
* @param col the column of the piece.
|
||||
* @param row the row of the piece.
|
||||
* @param op the piece operation to apply to the piece.
|
||||
*/
|
||||
public void applyOp (int col, int row, PieceOperation op)
|
||||
{
|
||||
op.execute(this, col, row);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void dump ()
|
||||
{
|
||||
dumpAndCompare(null);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void dumpAndCompare (Board other)
|
||||
{
|
||||
if (other != null && !(other instanceof DropBoard)) {
|
||||
throw new IllegalArgumentException(
|
||||
"Can't compare drop board to non-drop-board.");
|
||||
}
|
||||
|
||||
DropBoard dother = (DropBoard)other;
|
||||
int padwid = getPadWidth();
|
||||
if (other != null) {
|
||||
// padwid = (padwid * 2) + 1;
|
||||
padwid *= 2;
|
||||
}
|
||||
|
||||
for (int y = 0; y < _bhei; y++) {
|
||||
StringBuffer buf = new StringBuffer();
|
||||
for (int x = 0; x < _bwid; x++) {
|
||||
int piece = getPiece(x, y);
|
||||
String str = formatPiece(piece);
|
||||
if (dother != null) {
|
||||
int opiece = dother.getPiece(x, y);
|
||||
if (opiece != piece) {
|
||||
str += "|" + formatPiece(opiece);
|
||||
}
|
||||
}
|
||||
buf.append(Strings.rightPad(str, padwid));
|
||||
}
|
||||
Log.warning(buf.toString());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of characters to which a single piece should be
|
||||
* padded when dumping the board for debugging purposes.
|
||||
*/
|
||||
protected int getPadWidth ()
|
||||
{
|
||||
return DEFAULT_PAD_WIDTH;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the given piece for use when
|
||||
* dumping the board.
|
||||
*/
|
||||
protected String formatPiece (int piece)
|
||||
{
|
||||
return (piece == PIECE_NONE) ? "." : String.valueOf(piece);
|
||||
}
|
||||
|
||||
/** Returns a string representation of this instance. */
|
||||
public String toString ()
|
||||
{
|
||||
StringBuffer buf = new StringBuffer();
|
||||
buf.append("[wid=").append(_bwid);
|
||||
buf.append(", hei=").append(_bhei);
|
||||
return buf.append("]").toString();
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public boolean equals (Board other)
|
||||
{
|
||||
// make sure we're comparing the same class type
|
||||
if (!this.getClass().getName().equals(other.getClass().getName())) {
|
||||
throw new IllegalArgumentException(
|
||||
"Can't compare board of different class types " +
|
||||
"[src=" + this.getClass().getName() +
|
||||
", other=" + other.getClass().getName() + "].");
|
||||
}
|
||||
|
||||
// we're certainly not equal if our dimensions differ
|
||||
DropBoard dother = (DropBoard)other;
|
||||
if (dother.getWidth() != _bwid ||
|
||||
dother.getHeight() != _bhei) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// check each board piece
|
||||
for (int xx = 0; xx < _bwid; xx++) {
|
||||
for (int yy = 0; yy < _bhei; yy++) {
|
||||
if (getPiece(xx, yy) != dother.getPiece(xx, yy)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we're equal
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given coordinates are within the board bounds.
|
||||
*/
|
||||
public boolean isValidPosition (int x, int y)
|
||||
{
|
||||
return (x >= 0 &&
|
||||
y >= 0 &&
|
||||
x < _bwid &&
|
||||
y < _bhei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the bounds of this board. Note that a single rectangle is
|
||||
* re-used internally and so the caller should not modify the
|
||||
* returned rectangle.
|
||||
*/
|
||||
public Rectangle getBounds ()
|
||||
{
|
||||
if (_bounds == null) {
|
||||
_bounds = new Rectangle(0, 0, _bwid, _bhei);
|
||||
}
|
||||
return _bounds;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the size of the board in pieces.
|
||||
*/
|
||||
public int size ()
|
||||
{
|
||||
return (_bwid*_bhei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies the contents of this board directly into the supplied board,
|
||||
* overwriting the destination board in its entirety.
|
||||
*/
|
||||
public abstract void copyInto (DropBoard board);
|
||||
|
||||
/** An operation that sets the pieces in a board segment to a
|
||||
* specified array of pieces. */
|
||||
protected static class SetSegmentOperation implements PieceOperation
|
||||
{
|
||||
/**
|
||||
* Sets the array of pieces to be placed in the board segment.
|
||||
*/
|
||||
public void init (int dir, int[] pieces)
|
||||
{
|
||||
_dir = dir;
|
||||
_pieces = pieces;
|
||||
_idx = (dir == HORIZONTAL) ? _pieces.length - 1 : 0;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean execute (DropBoard board, int col, int row)
|
||||
{
|
||||
if (_dir == HORIZONTAL) {
|
||||
board.setPiece(col, row, _pieces[_idx--]);
|
||||
} else {
|
||||
board.setPiece(col, row, _pieces[_idx++]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/** The orientation in which the pieces are to be placed. */
|
||||
protected int _dir;
|
||||
|
||||
/** The current piece index. */
|
||||
protected int _idx;
|
||||
|
||||
/** The pieces to set in the board. */
|
||||
protected int[] _pieces;
|
||||
}
|
||||
|
||||
/** An operation that sets all pieces to a specified piece. */
|
||||
protected static class SetPieceOperation implements PieceOperation
|
||||
{
|
||||
/**
|
||||
* Sets the piece to be placed in the board segment.
|
||||
*/
|
||||
public void init (int piece)
|
||||
{
|
||||
_piece = piece;
|
||||
_error = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if we attempted to set a piece outside the bounds
|
||||
* of the board during the course of our operation.
|
||||
*/
|
||||
public boolean getError ()
|
||||
{
|
||||
return _error;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean execute (DropBoard board, int col, int row)
|
||||
{
|
||||
if (!board.setPiece(col, row, _piece)) {
|
||||
_error = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/** The piece to set in the board. */
|
||||
protected int _piece;
|
||||
|
||||
/** Set to true if an error occurred setting a piece. */
|
||||
protected boolean _error;
|
||||
}
|
||||
|
||||
/** The board dimensions in pieces. */
|
||||
protected int _bwid, _bhei;
|
||||
|
||||
/** The bounds of this board. */
|
||||
protected transient Rectangle _bounds;
|
||||
|
||||
// used to reconfigure the block when rotating it
|
||||
protected static final int[][][] ROTATE_DX = {
|
||||
// W N E S W N E S
|
||||
{{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }}, // RADIAL
|
||||
{{ -1, 1, 0, 0 }, { -1, 0, 0, 1 }}, // INPLACE
|
||||
// CCW CW
|
||||
};
|
||||
|
||||
// used to reconfigure the block when rotating it
|
||||
protected static final int[][][] ROTATE_DY = {
|
||||
// W N E S W N E S
|
||||
{{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }}, // RADIAL
|
||||
{{ -1, 0, 0, 1 }, { 0, 0, -1, 1 }}, // INPLACE
|
||||
// CCW CW
|
||||
};
|
||||
|
||||
// used to compute the bounds of the isBlockEmpty() block based on the
|
||||
// drop block's orientation and "root" block position
|
||||
protected static final int[] ORIENT_WIDTHS = { 2, 1, 2, 1 };
|
||||
protected static final int[] ORIENT_HEIGHTS = { 1, 2, 1, 2 };
|
||||
|
||||
// used to compute the origin of the isBlockEmpty() block based on the
|
||||
// drop block's orientation and "root" block position
|
||||
protected static final int[] ORIENT_ORIGIN_DX = { -1, 0, 0, 0 };
|
||||
protected static final int[] ORIENT_ORIGIN_DY = { 0, 0, 0, 1 };
|
||||
|
||||
// used to coerce the block when rotating either a space to the left
|
||||
// or right (or not at all)
|
||||
protected static final int[] COERCE_DX = { 0, 1, -1 };
|
||||
|
||||
/** The operation used to set the pieces in a board segment. */
|
||||
protected static final SetSegmentOperation _setSegmentOp =
|
||||
new SetSegmentOperation();
|
||||
|
||||
/** The operation used to set a piece in a board segment. */
|
||||
protected static final SetPieceOperation _setPieceOp =
|
||||
new SetPieceOperation();
|
||||
|
||||
/** The number of characters to which each board piece should be
|
||||
* padded when outputting for debug purposes. */
|
||||
protected static final int DEFAULT_PAD_WIDTH = 3;
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//
|
||||
// $Id: DropBoardSummary.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.data.BoardSummary;
|
||||
|
||||
/**
|
||||
* Provides a summary of a {@link DropBoard}.
|
||||
*/
|
||||
public class DropBoardSummary extends BoardSummary
|
||||
{
|
||||
/** The row levels for each column. */
|
||||
public byte[] columns;
|
||||
|
||||
/**
|
||||
* Constructs an empty drop board summary for use when un-serializing.
|
||||
*/
|
||||
public DropBoardSummary ()
|
||||
{
|
||||
// nothing for now
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a drop board summary that retrieves board information
|
||||
* from the supplied board when summarizing.
|
||||
*/
|
||||
public DropBoardSummary (Board board)
|
||||
{
|
||||
super(board);
|
||||
|
||||
// create the columns array
|
||||
columns = new byte[_dboard.getWidth()];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the column number of the column within the given column
|
||||
* range that contains the most pieces.
|
||||
*/
|
||||
public int getHighestColumn (int startx, int endx)
|
||||
{
|
||||
byte value = columns[startx];
|
||||
int idx = startx;
|
||||
for (int xx = startx + 1; xx <= endx; xx++) {
|
||||
if (columns[xx] > value) {
|
||||
value = columns[xx];
|
||||
idx = xx;
|
||||
}
|
||||
}
|
||||
return idx;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void setBoard (Board board)
|
||||
{
|
||||
super.setBoard(board);
|
||||
|
||||
_dboard = (DropBoard)board;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void summarize ()
|
||||
{
|
||||
// update the board column levels
|
||||
_dboard.getColumnLevels(columns);
|
||||
}
|
||||
|
||||
/** The drop board we're summarizing. */
|
||||
protected transient DropBoard _dboard;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
//
|
||||
// $Id: DropCodes.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import com.threerings.puzzle.data.PuzzleGameCodes;
|
||||
|
||||
/**
|
||||
* Contains codes used by the drop game services.
|
||||
*/
|
||||
public interface DropCodes extends PuzzleGameCodes
|
||||
{
|
||||
/** The message bundle identifier for drop puzzle messages. */
|
||||
public static final String DROP_MESSAGE_BUNDLE = "puzzle.drop";
|
||||
|
||||
/** The name of the control stream that provides drop pieces. */
|
||||
public static final String DROP_STREAM = "drop";
|
||||
|
||||
/** The name of the control stream that provides rise pieces. */
|
||||
public static final String RISE_STREAM = "rise";
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// $Id: DropConfig.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
/**
|
||||
* Provides access to the configuration information for a drop puzzle
|
||||
* game.
|
||||
*/
|
||||
public interface DropConfig
|
||||
{
|
||||
/** Returns the board width in pieces. */
|
||||
public int getBoardWidth ();
|
||||
|
||||
/** Returns the board height in pieces. */
|
||||
public int getBoardHeight ();
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// $Id: DropLogic.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
/**
|
||||
* Describes the features and configuration desired for a given drop
|
||||
* puzzle game.
|
||||
*/
|
||||
public interface DropLogic
|
||||
{
|
||||
/**
|
||||
* Returns whether the puzzle game would like to make use of the
|
||||
* manipulable block dropping functionality.
|
||||
*/
|
||||
public boolean useBlockDropping ();
|
||||
|
||||
/**
|
||||
* Returns whether the puzzle game would like to make use of the
|
||||
* rising board functionality.
|
||||
*/
|
||||
public boolean useBoardRising ();
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// $Id: DropPieceCodes.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import com.threerings.util.DirectionCodes;
|
||||
|
||||
/**
|
||||
* The drop piece codes interface contains constants common to the drop
|
||||
* game package.
|
||||
*/
|
||||
public interface DropPieceCodes extends DirectionCodes
|
||||
{
|
||||
/** The piece constant denoting an empty board piece. */
|
||||
public static final byte PIECE_NONE = -1;
|
||||
|
||||
/** The number of pieces in a drop block. */
|
||||
public static final int DROP_BLOCK_PIECE_COUNT = 2;
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
//
|
||||
// $Id: SegmentInfo.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.util.DirectionCodes;
|
||||
|
||||
/**
|
||||
* Describes a segment of pieces in a {@link DropBoard}.
|
||||
*/
|
||||
public class SegmentInfo
|
||||
{
|
||||
/** The segment's direction; one of {@link DirectionCodes#HORIZONTAL}
|
||||
* or {@link DirectionCodes#VERTICAL}. */
|
||||
public int dir;
|
||||
|
||||
/** The segment's lower-left board coordinates. */
|
||||
public int x, y;
|
||||
|
||||
/** The segment's length in pieces. */
|
||||
public int len;
|
||||
|
||||
/**
|
||||
* Constructs a segment info object.
|
||||
*/
|
||||
public SegmentInfo (int dir, int x, int y, int len)
|
||||
{
|
||||
this.dir = dir;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.len = len;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of this instance.
|
||||
*/
|
||||
public String toString ()
|
||||
{
|
||||
return StringUtil.fieldsToString(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,151 @@
|
||||
//
|
||||
// $Id: ShortDropBoard.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.data;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
|
||||
/**
|
||||
* The short drop board extends the {@link DropBoard}, making use of a
|
||||
* <code>short</code> array of pieces to store the board contents.
|
||||
*/
|
||||
public class ShortDropBoard extends DropBoard
|
||||
{
|
||||
/**
|
||||
* Constructs an empty short drop board for use when unserializing.
|
||||
*/
|
||||
public ShortDropBoard ()
|
||||
{
|
||||
this(null, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a short drop board of the given dimensions with its
|
||||
* pieces initialized to PIECE_NONE.
|
||||
*/
|
||||
public ShortDropBoard (int bwid, int bhei)
|
||||
{
|
||||
this(new short[bwid*bhei], bwid, bhei);
|
||||
fill(PIECE_NONE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a short drop board of the given dimensions with its
|
||||
* pieces initialized to the given piece.
|
||||
*/
|
||||
public ShortDropBoard (int bwid, int bhei, short piece)
|
||||
{
|
||||
this(new short[bwid*bhei], bwid, bhei);
|
||||
fill(piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a short drop board with the given board and dimensions.
|
||||
*/
|
||||
public ShortDropBoard (short[] board, int bwid, int bhei)
|
||||
{
|
||||
_board = board;
|
||||
_bwid = bwid;
|
||||
_bhei = bhei;
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public int getPiece (int col, int row)
|
||||
{
|
||||
try {
|
||||
return _board[(row*_bwid) + col];
|
||||
} catch (Exception e) {
|
||||
Log.warning("Failed getting piece [col=" + col +
|
||||
", row=" + row + ", error=" + e + "].");
|
||||
Log.logStackTrace(e);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void fill (int piece)
|
||||
{
|
||||
Arrays.fill(_board, (short)piece);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board data and board dimensions.
|
||||
*/
|
||||
public void setBoard (short[] board, int bwid, int bhei)
|
||||
{
|
||||
_board = board;
|
||||
_bwid = bwid;
|
||||
_bhei = bhei;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the board pieces.
|
||||
*/
|
||||
public void setBoard (short[] board)
|
||||
{
|
||||
int size = (_bwid*_bhei);
|
||||
if (board.length < size) {
|
||||
Log.warning("Attempt to set board with invalid data size " +
|
||||
"[len=" + board.length + ", expected=" + size + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
_board = board;
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public boolean setPiece (int col, int row, int piece)
|
||||
{
|
||||
if (col >= 0 && row >= 0 && col < _bwid && row < _bhei) {
|
||||
_board[(row*_bwid) + col] = (short)piece;
|
||||
return true;
|
||||
|
||||
} else {
|
||||
Log.warning("Attempt to set piece outside board bounds " +
|
||||
"[col=" + col + ", row=" + row + ", p=" + piece + "].");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void copyInto (DropBoard board)
|
||||
{
|
||||
// make sure the target board is a valid target
|
||||
if (board.getWidth() != _bwid || board.getHeight() != _bhei) {
|
||||
Log.warning("Can't copy board into destination board with " +
|
||||
"different dimensions [src=" + this +
|
||||
", dest=" + board + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// copy our pieces directly into the board, avoiding any unsightly
|
||||
// object allocation which is largely the point of this method,
|
||||
// after all.
|
||||
short[] dest = ((ShortDropBoard)board).getBoard();
|
||||
System.arraycopy(_board, 0, dest, 0, (_bwid*_bhei));
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Object clone ()
|
||||
{
|
||||
int size = _bwid*_bhei;
|
||||
short[] data = new short[size];
|
||||
System.arraycopy(_board, 0, data, 0, size);
|
||||
return new ShortDropBoard(data, _bwid, _bhei);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the raw board data associated with this board. One
|
||||
* shouldn't fiddle about with this unless one knows what one is
|
||||
* doing.
|
||||
*/
|
||||
public short[] getBoard ()
|
||||
{
|
||||
return _board;
|
||||
}
|
||||
|
||||
/** The board data. */
|
||||
protected short[] _board;
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
//
|
||||
// $Id: DropManagerDelegate.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.threerings.util.MessageBundle;
|
||||
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
import com.threerings.parlor.game.GameManager;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.data.BoardSummary;
|
||||
import com.threerings.puzzle.data.PuzzleCodes;
|
||||
import com.threerings.puzzle.data.PuzzleObject;
|
||||
import com.threerings.puzzle.server.PuzzleManager;
|
||||
import com.threerings.puzzle.server.PuzzleManagerDelegate;
|
||||
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
import com.threerings.puzzle.drop.data.DropBoardSummary;
|
||||
import com.threerings.puzzle.drop.data.DropCodes;
|
||||
import com.threerings.puzzle.drop.data.DropConfig;
|
||||
import com.threerings.puzzle.drop.data.DropLogic;
|
||||
import com.threerings.puzzle.drop.util.DropPieceProvider;
|
||||
import com.threerings.puzzle.drop.util.PieceDropLogic;
|
||||
import com.threerings.puzzle.drop.util.PieceDropper;
|
||||
|
||||
/**
|
||||
* Provides the necessary support for a puzzle game that involves a
|
||||
* two-dimensional board containing pieces, with new pieces either falling
|
||||
* into the board as a "drop block", or rising into the bottom of the
|
||||
* board in new piece rows, groups of blocks can be "broken" and garbage
|
||||
* can be sent to other players' boards as a result. This is implemented
|
||||
* as a delegate so that the natural hierarchy need not be twisted to
|
||||
* differentiate between puzzles that use piece dropping and those that
|
||||
* don't. Because we have need to structure our hierarchy around things
|
||||
* like whether a puzzle is a duty puzzle, this becomes necessary.
|
||||
*
|
||||
* <p> A puzzle game using these services will then need to extend this
|
||||
* delegate, implementing the necessary methods to customize it for the
|
||||
* particulars of their game and then register it with their game manager
|
||||
* via {@link GameManager#addDelegate}.
|
||||
*
|
||||
* <p> It also keeps track of, for each player, board level information,
|
||||
* and player game status. Miscellaneous utility routines are provided
|
||||
* for checking things like whether the game is over, whether a player is
|
||||
* still active in the game, and so forth.
|
||||
*
|
||||
* <p> Derived classes are likely to want to override {@link
|
||||
* #getPieceDropLogic}.
|
||||
*/
|
||||
public abstract class DropManagerDelegate extends PuzzleManagerDelegate
|
||||
implements PuzzleCodes, DropCodes
|
||||
{
|
||||
/**
|
||||
* Provides the delegate with a reference to the manager for which it
|
||||
* is delegating as well as the logic object that it uses to determine
|
||||
* how to manage the drop puzzle.
|
||||
*/
|
||||
public DropManagerDelegate (PuzzleManager puzmgr, DropLogic logic)
|
||||
{
|
||||
super(puzmgr);
|
||||
|
||||
// save off the puzzle manager
|
||||
_puzmgr = puzmgr;
|
||||
|
||||
// configure the game-specific settings
|
||||
_usedrop = logic.useBlockDropping();
|
||||
_userise = logic.useBoardRising();
|
||||
if (_usedrop && _userise) {
|
||||
Log.warning("Can't use dropping blocks and board rising "+
|
||||
"functionality simultaneously in a drop puzzle game! " +
|
||||
"Falling back to straight dropping.");
|
||||
_userise = false;
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void didInit (PlaceConfig config)
|
||||
{
|
||||
_dconfig = (DropConfig)config;
|
||||
|
||||
// save things off
|
||||
_bwid = _dconfig.getBoardWidth();
|
||||
_bhei = _dconfig.getBoardHeight();
|
||||
|
||||
super.didInit(config);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void didStartup (PlaceObject plobj)
|
||||
{
|
||||
super.didStartup(plobj);
|
||||
|
||||
// initialize the drop board array
|
||||
_dboards = new DropBoard[_puzmgr.getPlayerCount()];
|
||||
|
||||
// create the piece dropper if appropriate
|
||||
PieceDropLogic pdl = getPieceDropLogic();
|
||||
if (pdl != null) {
|
||||
_dropper = new PieceDropper(pdl);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void gameWillStart ()
|
||||
{
|
||||
super.gameWillStart();
|
||||
|
||||
// get casted references to all player drop boards
|
||||
Board[] board = _puzmgr.getBoards();
|
||||
for (int ii = 0; ii < _puzmgr.getPlayerCount(); ii++) {
|
||||
_dboards[ii] = (DropBoard)board[ii];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Drops any pieces that need dropping on the given player's board and
|
||||
* returns whether any pieces were dropped.
|
||||
*/
|
||||
protected boolean dropPieces (DropBoard board)
|
||||
{
|
||||
return (_dropper.dropPieces(board, null).size() > 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the piece drop logic used to drop any pieces that need
|
||||
* dropping in the board.
|
||||
*/
|
||||
protected PieceDropLogic getPieceDropLogic ()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method should be called by derived classes whenever the player
|
||||
* successfully places a drop block.
|
||||
*/
|
||||
protected void placedBlock (int pidx)
|
||||
{
|
||||
// update the player's board levels
|
||||
_puzmgr.updateBoardSummary(pidx);
|
||||
}
|
||||
|
||||
/** The puzzle manager. */
|
||||
protected PuzzleManager _puzmgr;
|
||||
|
||||
/** The drop game board for each player. */
|
||||
protected DropBoard[] _dboards;
|
||||
|
||||
/** The drop game config object. */
|
||||
protected DropConfig _dconfig;
|
||||
|
||||
/** Whether the game is using drop block functionality. */
|
||||
protected boolean _usedrop;
|
||||
|
||||
/** Whether the game is using board rising functionality. */
|
||||
protected boolean _userise;
|
||||
|
||||
/** The board dimensions in pieces. */
|
||||
protected int _bwid, _bhei;
|
||||
|
||||
/** The piece dropper used to drop pieces in the board if the puzzle
|
||||
* chooses to make use of piece dropping functionality. */
|
||||
protected PieceDropper _dropper;
|
||||
|
||||
/** Used to limit the maximum number of board update loops permitted
|
||||
* before assuming something's gone horribly awry and aborting. */
|
||||
protected static final int MAX_UPDATE_LOOPS = 100;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
//
|
||||
// $Id: DropBoardUtil.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
import com.threerings.util.DirectionCodes;
|
||||
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
|
||||
public class DropBoardUtil
|
||||
implements DirectionCodes
|
||||
{
|
||||
/**
|
||||
* Returns the orientation resulting from rotating the block in the
|
||||
* given direction the specified number of times.
|
||||
*
|
||||
* @param orient the current orientation.
|
||||
* @param dir the direction to rotate in; one of <code>CW</code> or
|
||||
* <code>CCW</code>.
|
||||
* @param count the number of rotations to perform.
|
||||
*
|
||||
* @return the rotated orientation.
|
||||
*/
|
||||
public static int getRotatedOrientation (int orient, int dir, int count)
|
||||
{
|
||||
for (int ii = 0; ii < (count % 4); ii++) {
|
||||
orient = getRotatedOrientation(orient, dir);
|
||||
}
|
||||
return orient;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the orientation resulting from rotating the block in
|
||||
* the given direction.
|
||||
*
|
||||
* @param orient the current orientation.
|
||||
* @param dir the direction to rotate in; one of <code>CW</code> or
|
||||
* <code>CCW</code>.
|
||||
*
|
||||
* @return the rotated orientation.
|
||||
*/
|
||||
public static int getRotatedOrientation (int orient, int dir)
|
||||
{
|
||||
return (orient + ((dir == CW) ? 2 : 6)) % DIRECTION_COUNT;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
//
|
||||
// $Id: DropGameUtil.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
import java.awt.event.KeyEvent;
|
||||
|
||||
import com.threerings.util.KeyTranslatorImpl;
|
||||
|
||||
import com.threerings.puzzle.drop.client.DropControllerDelegate;
|
||||
import com.threerings.puzzle.util.PuzzleGameUtil;
|
||||
|
||||
/**
|
||||
* Drop puzzle game related utilities.
|
||||
*/
|
||||
public class DropGameUtil
|
||||
{
|
||||
/**
|
||||
* Returns a key translator configured with mappings suitable for a
|
||||
* drop puzzle game.
|
||||
*/
|
||||
public static KeyTranslatorImpl getKeyTranslator ()
|
||||
{
|
||||
// start with the standard puzzle key mappings
|
||||
KeyTranslatorImpl xlate = PuzzleGameUtil.getKeyTranslator();
|
||||
|
||||
// add all press key mappings
|
||||
xlate.addPressCommand(KeyEvent.VK_LEFT,
|
||||
DropControllerDelegate.MOVE_BLOCK_LEFT,
|
||||
MOVE_RATE, MOVE_DELAY);
|
||||
xlate.addPressCommand(KeyEvent.VK_RIGHT,
|
||||
DropControllerDelegate.MOVE_BLOCK_RIGHT,
|
||||
MOVE_RATE, MOVE_DELAY);
|
||||
xlate.addPressCommand(KeyEvent.VK_UP,
|
||||
DropControllerDelegate.ROTATE_BLOCK_CCW, 0);
|
||||
xlate.addPressCommand(KeyEvent.VK_DOWN,
|
||||
DropControllerDelegate.ROTATE_BLOCK_CW, 0);
|
||||
xlate.addPressCommand(KeyEvent.VK_SPACE,
|
||||
DropControllerDelegate.START_DROP_BLOCK, 0);
|
||||
|
||||
// add all release key mappings
|
||||
xlate.addReleaseCommand(KeyEvent.VK_SPACE,
|
||||
DropControllerDelegate.END_DROP_BLOCK);
|
||||
|
||||
return xlate;
|
||||
}
|
||||
|
||||
/** The move key repeat rate in moves per second. */
|
||||
protected static final int MOVE_RATE = 7;
|
||||
|
||||
/** The delay in milliseconds before the move keys begin to repeat. */
|
||||
protected static final long MOVE_DELAY = 300L;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// $Id: DropPieceProvider.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
/**
|
||||
* Does something extraordinary.
|
||||
*/
|
||||
public interface DropPieceProvider
|
||||
{
|
||||
/**
|
||||
* Get the next piece to add to the drop board.
|
||||
*/
|
||||
public int getNextPiece ()
|
||||
throws OutOfPiecesException;
|
||||
|
||||
/**
|
||||
* I lost my touch.
|
||||
*/
|
||||
public static class OutOfPiecesException extends Exception
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
//
|
||||
// $Id: PieceDestroyer.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
import com.threerings.puzzle.drop.data.DropBoard.PieceOperation;
|
||||
import com.threerings.puzzle.drop.data.DropPieceCodes;
|
||||
import com.threerings.puzzle.drop.data.SegmentInfo;
|
||||
|
||||
/**
|
||||
* Handles destroying contiguous piece segments in a drop board.
|
||||
*/
|
||||
public class PieceDestroyer
|
||||
implements DropPieceCodes
|
||||
{
|
||||
/**
|
||||
* An interface to be implemented by specific puzzles to detail the
|
||||
* parameters and methodology by which pieces are destroyed in the
|
||||
* puzzle board.
|
||||
*/
|
||||
public interface DestroyLogic
|
||||
{
|
||||
/**
|
||||
* Returns the minimum length of a contiguously piece segment that
|
||||
* should be destroyed.
|
||||
*/
|
||||
public int getMinimumLength ();
|
||||
|
||||
/**
|
||||
* Returns whether piece <code>a</code> is equivalent to piece
|
||||
* <code>b</code> for the purposes of including it in a contiguous
|
||||
* piece segment to be destroyed.
|
||||
*/
|
||||
public boolean isEquivalent (int a, int b);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a piece destroyer that destroys pieces as specified by
|
||||
* the supplied destroy logic.
|
||||
*/
|
||||
public PieceDestroyer (DestroyLogic logic)
|
||||
{
|
||||
_logic = logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroys all pieces in the given board that are in contiguous rows
|
||||
* or columns of pieces, returning a list of {@link SegmentInfo}
|
||||
* objects detailing the destroyed piece segments. Note that a single
|
||||
* list is used internally to gather the segment info, and so callers
|
||||
* that care to modify the list should create their own copy; also,
|
||||
* the pieces in the segments may overlap, i.e., two segments may
|
||||
* contain the same piece.
|
||||
*/
|
||||
public List destroyPieces (DropBoard board, PieceOperation destroyOp)
|
||||
{
|
||||
// find all horizontally-oriented destroyed segments
|
||||
int bwid = board.getWidth(), bhei = board.getHeight();
|
||||
_destroyed.clear();
|
||||
int end = bwid - _logic.getMinimumLength() + 1;
|
||||
for (int yy = (bhei - 1); yy >= 0; yy--) {
|
||||
int xx = 0;
|
||||
while (xx < end) {
|
||||
xx += findSegment(board, HORIZONTAL, xx, yy);
|
||||
}
|
||||
}
|
||||
|
||||
// find all vertically-oriented destroyed segments
|
||||
end = _logic.getMinimumLength() - 2;
|
||||
for (int xx = 0; xx < bwid; xx++) {
|
||||
int yy = bhei - 1;
|
||||
while (yy > end) {
|
||||
yy -= findSegment(board, VERTICAL, xx, yy);
|
||||
}
|
||||
}
|
||||
|
||||
// destroy the pieces
|
||||
int size = _destroyed.size();
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
SegmentInfo si = (SegmentInfo)_destroyed.get(ii);
|
||||
board.applyOp(si.dir, si.x, si.y, si.len, destroyOp);
|
||||
}
|
||||
|
||||
return _destroyed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Searches for a contiguously colored piece segment with the
|
||||
* specified orientation and root coordinates in the supplied board
|
||||
* and returns the length of the segment traversed.
|
||||
*/
|
||||
protected int findSegment (DropBoard board, int dir, int x, int y)
|
||||
{
|
||||
_lengthOp.reset();
|
||||
board.applyOp(dir, x, y, _lengthOp);
|
||||
int len = _lengthOp.getLength();
|
||||
if (len >= _logic.getMinimumLength()) {
|
||||
_destroyed.add(new SegmentInfo(dir, x, y, len));
|
||||
}
|
||||
return len;
|
||||
}
|
||||
|
||||
/**
|
||||
* A piece operation that calculates the length of the contiguous
|
||||
* piece segment to which it is applied.
|
||||
*/
|
||||
protected class SegmentLengthOperation
|
||||
implements PieceOperation
|
||||
{
|
||||
/**
|
||||
* Resets the operation for application to a new piece segment.
|
||||
*/
|
||||
public void reset ()
|
||||
{
|
||||
_len = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the length of the contiguous piece segment.
|
||||
*/
|
||||
public int getLength ()
|
||||
{
|
||||
return _len;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean execute (DropBoard board, int col, int row)
|
||||
{
|
||||
int piece = board.getPiece(col, row);
|
||||
if (_len == 0) {
|
||||
_len = 1;
|
||||
_piece = piece;
|
||||
return (piece != PIECE_NONE);
|
||||
|
||||
} else if (_logic.isEquivalent(piece, _piece)) {
|
||||
_len++;
|
||||
return true;
|
||||
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/** The root segment piece. */
|
||||
protected int _piece;
|
||||
|
||||
/** The segment length in pieces. */
|
||||
protected int _len;
|
||||
}
|
||||
|
||||
/** The puzzle-specific destroy logic with which we do our business. */
|
||||
protected DestroyLogic _logic;
|
||||
|
||||
/** The piece operation used to determine segment length. */
|
||||
protected SegmentLengthOperation _lengthOp = new SegmentLengthOperation();
|
||||
|
||||
/** The list of destroyed piece segments. */
|
||||
protected ArrayList _destroyed = new ArrayList();
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
//
|
||||
// $Id: PieceDropLogic.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
import com.threerings.util.DirectionCodes;
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
|
||||
/**
|
||||
* An interface to be implemented by games that would like to be able to
|
||||
* drop their pieces during game play.
|
||||
*/
|
||||
public interface PieceDropLogic
|
||||
{
|
||||
/**
|
||||
* Should the board always be filled?
|
||||
*
|
||||
* @return false for normal behavior.
|
||||
*/
|
||||
public boolean boardAlwaysFilled ();
|
||||
|
||||
/**
|
||||
* Returns whether the given piece is potentially droppable.
|
||||
*/
|
||||
public boolean isDroppablePiece (int piece);
|
||||
|
||||
/**
|
||||
* Returns whether the given piece has constraints upon it that
|
||||
* impact its droppability.
|
||||
*/
|
||||
public boolean isConstrainedPiece (int piece);
|
||||
|
||||
/**
|
||||
* Returns whether the given piece terminates a column climb when
|
||||
* determining the height of a piece column to be dropped.
|
||||
*
|
||||
* @param allowConst whether to allow dropping constrained pieces
|
||||
* (though only in the first encountered constrained block.)
|
||||
* @param piece the piece to consider.
|
||||
* @param pre whether the climbability check is being performed
|
||||
* before the height is incremented, or after.
|
||||
*/
|
||||
public boolean isClimbablePiece (
|
||||
boolean allowConst, int piece, boolean pre);
|
||||
|
||||
/**
|
||||
* Returns the x-axis coordinate of the specified edge of the
|
||||
* given constrained piece.
|
||||
*
|
||||
* <p> TODO: This should go away once the sword and sail games
|
||||
* have standardized on WEST/EAST or BLOCK_LEFT/BLOCK_RIGHT to
|
||||
* reference block edges.
|
||||
*
|
||||
* @param board the board to search.
|
||||
* @param col the column of the constrained piece.
|
||||
* @param row the row of the constrained piece.
|
||||
* @param dir the edge direction to find; one of {@link
|
||||
* DirectionCodes#LEFT} or {@link DirectionCodes#RIGHT}.
|
||||
*/
|
||||
public int getConstrainedEdge (DropBoard board, int col, int row, int dir);
|
||||
}
|
||||
@@ -0,0 +1,340 @@
|
||||
//
|
||||
// $Id: PieceDropper.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.drop.util;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.drop.data.DropBoard;
|
||||
import com.threerings.puzzle.drop.data.DropPieceCodes;
|
||||
|
||||
/**
|
||||
* Handles dropping pieces in a board.
|
||||
*/
|
||||
public class PieceDropper
|
||||
implements DropPieceCodes
|
||||
{
|
||||
/**
|
||||
* A class to hold information detailing the pieces to be dropped
|
||||
* in a particular column.
|
||||
*/
|
||||
public static class PieceDropInfo
|
||||
{
|
||||
/** The starting row of the bottom piece being dropped. */
|
||||
public int row;
|
||||
|
||||
/** The column number. */
|
||||
public int col;
|
||||
|
||||
/** The distance to drop the pieces. */
|
||||
public int dist;
|
||||
|
||||
/** The pieces to be dropped. */
|
||||
public int[] pieces;
|
||||
|
||||
/**
|
||||
* Constructs a piece drop info object.
|
||||
*/
|
||||
public PieceDropInfo (int col, int row, int dist)
|
||||
{
|
||||
this.col = col;
|
||||
this.row = row;
|
||||
this.dist = dist;
|
||||
}
|
||||
|
||||
/** Returns a string representation of this instance. */
|
||||
public String toString ()
|
||||
{
|
||||
return StringUtil.fieldsToString(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a piece dropper that uses the supplied piece drop logic
|
||||
* to specialise itself for a particular puzzle.
|
||||
*/
|
||||
public PieceDropper (PieceDropLogic logic)
|
||||
{
|
||||
_logic = logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructively modifies the supplied board to contain pieces dropped
|
||||
* in the first of potentially multiple drop positions and returns a
|
||||
* list of {@link PieceDropInfo} objects detailing all column segments
|
||||
* to be dropped. Note that a single list is used internally to store
|
||||
* the drop info objects, and so callers that care to do anything
|
||||
* long-term with the drop info should create their own copy of the
|
||||
* list or somesuch.
|
||||
*
|
||||
* @param DropPieceProvider if the board should always be filled
|
||||
* (as specified by the PieceDropLogic) this will provide
|
||||
* information on the newly filled in pieces.
|
||||
*/
|
||||
public List dropPieces (DropBoard board, DropPieceProvider provider)
|
||||
{
|
||||
int bhei = board.getHeight(), bwid = board.getWidth();
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||||
_drops.clear();
|
||||
for (int yy = bhei - 1; yy >= 0; yy--) {
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||||
for (int xx = 0; xx < bwid; xx++) {
|
||||
// find all drops in this column
|
||||
getColumnDrops(board, _drops, xx, yy);
|
||||
}
|
||||
}
|
||||
|
||||
if (_logic.boardAlwaysFilled()) {
|
||||
addFillingDrops(board, provider, _drops);
|
||||
}
|
||||
|
||||
return _drops;
|
||||
}
|
||||
|
||||
/**
|
||||
* Analyzes but does not modify the supplied board and returns a list
|
||||
* of {@link PieceDropInfo} objects detailing all column segments to
|
||||
* be dropped. Note that a single list is used internally to store
|
||||
* the drop info objects, and so callers that care to do anything
|
||||
* long-term with the drop info should create their own copy of the
|
||||
* list or somesuch.
|
||||
*
|
||||
* @param DropPieceProvider if the board should always be filled
|
||||
* (as specified by the PieceDropLogic) this will provide
|
||||
* information on the newly filled in pieces.
|
||||
*/
|
||||
public List getDroppedPieces (DropBoard board, DropPieceProvider provider)
|
||||
{
|
||||
// grab a snapshot of the board within which we're dropping
|
||||
// pieces to avoid modifying the source board directly while we're
|
||||
// figuring out what to drop where
|
||||
if (_board == null) {
|
||||
_board = (DropBoard)board.clone();
|
||||
} else {
|
||||
board.copyInto(_board);
|
||||
}
|
||||
return dropPieces(_board, provider);
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates the <code>drops</code> list with {@link PieceDropInfo}
|
||||
* objects detailing the column segments to be dropped per empty space
|
||||
* below. Destructively modifies the given board to reflect the final
|
||||
* positions of the column segments once dropped.
|
||||
*/
|
||||
protected void getColumnDrops (DropBoard board, List drops, int x, int y)
|
||||
{
|
||||
// skip empty or fixed pieces
|
||||
int piece = board.getPiece(x, y);
|
||||
if (!_logic.isDroppablePiece(piece)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_logic.isConstrainedPiece(piece)) {
|
||||
// get the distance to drop the block
|
||||
int dist = getBlockDropDistance(board, x, y);
|
||||
if (dist == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// scoot along the bottom edge of the block dropping each column
|
||||
int bwid = board.getWidth();
|
||||
int start = _logic.getConstrainedEdge(board, x, y, LEFT);
|
||||
int end = _logic.getConstrainedEdge(board, x, y, RIGHT);
|
||||
for (int xpos = start; xpos <= end; xpos++) {
|
||||
addDropInfo(board, drops, true, xpos, y, dist);
|
||||
}
|
||||
|
||||
} else {
|
||||
// get the distance to drop the pieces
|
||||
int dist = board.getDropDistance(x, y);
|
||||
if (dist == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// add the column segment to the list of drops
|
||||
addDropInfo(board, drops, false, x, y, dist);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a {@link PieceDropInfo} object to the drop list detailing
|
||||
* dropping of the column segment at the specified location.
|
||||
*
|
||||
* @param board the working board.
|
||||
* @param allowConst whether to allow dropping constrained pieces in
|
||||
* the specified column segment.
|
||||
* @param x the column x-coordinate.
|
||||
* @param y the column segment bottom y-coordinate.
|
||||
* @param dist the distance to drop the pieces.
|
||||
*/
|
||||
protected void addDropInfo (DropBoard board, List drops,
|
||||
boolean allowConst, int x, int y, int dist)
|
||||
{
|
||||
// sanity check our column
|
||||
if (x < 0 || x >= board.getWidth()) {
|
||||
Log.warning("Requested to add bogus drop info [board=" + board +
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||||
", drops=" + StringUtil.toString(drops) +
|
||||
", allowConst=" + allowConst +
|
||||
", x=" + x + ", y=" + y + ", dist=" + dist + "].");
|
||||
Thread.dumpStack();
|
||||
}
|
||||
|
||||
// traverse up the column looking for an empty or block piece
|
||||
// that will terminate this column segment
|
||||
int height = getDropHeight(board, allowConst, x, y, dist);
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||||
|
||||
// create the piece drop info object
|
||||
PieceDropInfo pdi = new PieceDropInfo(x, y, dist);
|
||||
|
||||
// copy in the relevant pieces
|
||||
pdi.pieces = new int[height];
|
||||
int idx = 0;
|
||||
for (int yy = y; yy > (y - height); yy--) {
|
||||
pdi.pieces[idx++] = board.getPiece(x, yy);
|
||||
}
|
||||
|
||||
// update the working copy of the board with the eventual
|
||||
// piece locations
|
||||
dropPieces(board, pdi);
|
||||
|
||||
// add the column segment to the pot
|
||||
drops.add(pdi);
|
||||
}
|
||||
|
||||
/**
|
||||
* If we want to keep the board filled at all times,
|
||||
* this method will be called to create drop objects for the
|
||||
* newly-filled in pieces.
|
||||
*/
|
||||
protected void addFillingDrops (
|
||||
DropBoard board, DropPieceProvider provider, List drops)
|
||||
{
|
||||
boolean out = false;
|
||||
// drop in new pieces for empty spaces at the top
|
||||
for (int xx=0, bwid=board.getWidth(); xx < bwid; xx++) {
|
||||
// get the distance to drop the pieces
|
||||
int dist = board.getDropDistance(xx, -1);
|
||||
if (dist != 0) {
|
||||
PieceDropInfo pdi = new PieceDropInfo(xx, -1, dist);
|
||||
pdi.pieces = new int[dist];
|
||||
for (int ii=0; ii < dist; ii++) {
|
||||
try {
|
||||
pdi.pieces[ii] = provider.getNextPiece();
|
||||
} catch (DropPieceProvider.OutOfPiecesException oop) {
|
||||
// well, how far did we get?
|
||||
int[] something = new int[ii];
|
||||
System.arraycopy(pdi.pieces, 0, something, 0, ii);
|
||||
pdi.pieces = something;
|
||||
out = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
dropPieces(board, pdi);
|
||||
drops.add(pdi);
|
||||
|
||||
// if we're outta pieces, bail.
|
||||
if (out) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height of the piece segment to be dropped at the
|
||||
* given coordinates.
|
||||
*/
|
||||
protected int getDropHeight (
|
||||
DropBoard board, boolean allowConst, int x, int y, int dist)
|
||||
{
|
||||
int height = 0;
|
||||
for (int yy = y; yy >= 0; yy--) {
|
||||
int curpiece = board.getPiece(x, yy);
|
||||
if (!_logic.isClimbablePiece(allowConst, curpiece, true)) {
|
||||
return height;
|
||||
}
|
||||
|
||||
height++;
|
||||
|
||||
if (!_logic.isClimbablePiece(allowConst, curpiece, false)) {
|
||||
return height;
|
||||
}
|
||||
}
|
||||
|
||||
return height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the given board to reflect the eventual destination of the
|
||||
* given pieces.
|
||||
*/
|
||||
protected void dropPieces (DropBoard board, PieceDropInfo pdi)
|
||||
{
|
||||
// clear out the original piece positions
|
||||
if (!board.setSegment(
|
||||
VERTICAL, pdi.col, pdi.row, pdi.pieces.length, PIECE_NONE)) {
|
||||
Log.warning("Bogosity encountered when clearing pieces for drop " +
|
||||
"[bwid=" + board.getWidth() +
|
||||
", bhei=" + board.getHeight() + ", pdi=" + pdi + "].");
|
||||
}
|
||||
// place the pieces in their destination positions
|
||||
applyPieces(board, pdi);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of spaces the block whose bottom edge
|
||||
* contains the specified coordinate can be dropped based on the
|
||||
* contents of the given board. The droppable distance for a
|
||||
* block is determined by finding the minimum drop distance across
|
||||
* all columns the block spans.
|
||||
*/
|
||||
protected int getBlockDropDistance (DropBoard board, int x, int y)
|
||||
{
|
||||
// get the smallest drop distance across all of the block columns
|
||||
int bwid = board.getWidth();
|
||||
int start = Math.max(_logic.getConstrainedEdge(board, x, y, LEFT), 0);
|
||||
int end = Math.min(
|
||||
_logic.getConstrainedEdge(board, x, y, RIGHT), bwid - 1);
|
||||
int dist = board.getHeight() - 1;
|
||||
|
||||
for (int xpos = start; xpos <= end; xpos++) {
|
||||
dist = Math.min(dist, board.getDropDistance(xpos, y));
|
||||
}
|
||||
|
||||
return dist;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the pieces in the given piece drop info object to the given
|
||||
* board at their eventual destination positions.
|
||||
*/
|
||||
protected void applyPieces (DropBoard board, PieceDropInfo pdi)
|
||||
{
|
||||
int start = pdi.row, end = (pdi.row - pdi.pieces.length);
|
||||
int idx = 0;
|
||||
boolean error = false;
|
||||
for (int yy = (start + pdi.dist); yy > (end + pdi.dist); yy--) {
|
||||
error = !board.setPiece(pdi.col, yy, pdi.pieces[idx++]) || error;
|
||||
}
|
||||
if (error) {
|
||||
Log.warning("Bogosity encountered while applying dropped " +
|
||||
"pieces to board [bwid=" + board.getWidth() +
|
||||
", bhei=" + board.getHeight() + ", pdi=" + pdi + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/** The piece drop logic used to allow puzzle-specific piece dropping
|
||||
* hooks. */
|
||||
protected PieceDropLogic _logic;
|
||||
|
||||
/** The list of piece drop info objects detailing the piece drops
|
||||
* resulting from the last call to {@link #getDroppedPieces}. */
|
||||
protected ArrayList _drops = new ArrayList();
|
||||
|
||||
/** The board on which pieces are being dropped. */
|
||||
protected DropBoard _board;
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
//
|
||||
// $Id: PuzzleDispatcher.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.server;
|
||||
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.InvocationService.InvocationListener;
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
import com.threerings.presents.server.InvocationDispatcher;
|
||||
import com.threerings.presents.server.InvocationException;
|
||||
import com.threerings.puzzle.client.PuzzleService;
|
||||
import com.threerings.puzzle.client.PuzzleService.EnterPuzzleListener;
|
||||
import com.threerings.puzzle.data.PuzzleMarshaller;
|
||||
import com.threerings.puzzle.data.SolitairePuzzleConfig;
|
||||
|
||||
/**
|
||||
* Dispatches requests to the {@link PuzzleProvider}.
|
||||
*/
|
||||
public class PuzzleDispatcher extends InvocationDispatcher
|
||||
{
|
||||
/**
|
||||
* Creates a dispatcher that may be registered to dispatch invocation
|
||||
* service requests for the specified provider.
|
||||
*/
|
||||
public PuzzleDispatcher (PuzzleProvider provider)
|
||||
{
|
||||
this.provider = provider;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public InvocationMarshaller createMarshaller ()
|
||||
{
|
||||
return new PuzzleMarshaller();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void dispatchRequest (
|
||||
ClientObject source, int methodId, Object[] args)
|
||||
throws InvocationException
|
||||
{
|
||||
switch (methodId) {
|
||||
case PuzzleMarshaller.START_PUZZLE:
|
||||
((PuzzleProvider)provider).startPuzzle(
|
||||
source,
|
||||
(SolitairePuzzleConfig)args[0], (InvocationListener)args[1]
|
||||
);
|
||||
return;
|
||||
|
||||
case PuzzleMarshaller.ENTER_PUZZLE:
|
||||
((PuzzleProvider)provider).enterPuzzle(
|
||||
source,
|
||||
((Integer)args[0]).intValue(), (EnterPuzzleListener)args[1]
|
||||
);
|
||||
return;
|
||||
|
||||
case PuzzleMarshaller.LEAVE_PUZZLE:
|
||||
((PuzzleProvider)provider).leavePuzzle(
|
||||
source
|
||||
|
||||
);
|
||||
return;
|
||||
|
||||
case PuzzleMarshaller.CHANGE_DIFFICULTY:
|
||||
((PuzzleProvider)provider).changeDifficulty(
|
||||
source,
|
||||
((Integer)args[0]).intValue()
|
||||
);
|
||||
return;
|
||||
|
||||
default:
|
||||
super.dispatchRequest(source, methodId, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
//
|
||||
// $Id: PuzzleGameDispatcher.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.server;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
import com.threerings.presents.server.InvocationDispatcher;
|
||||
import com.threerings.presents.server.InvocationException;
|
||||
import com.threerings.puzzle.client.PuzzleGameService;
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.data.PuzzleGameMarshaller;
|
||||
|
||||
/**
|
||||
* Dispatches requests to the {@link PuzzleGameProvider}.
|
||||
*/
|
||||
public class PuzzleGameDispatcher extends InvocationDispatcher
|
||||
{
|
||||
/**
|
||||
* Creates a dispatcher that may be registered to dispatch invocation
|
||||
* service requests for the specified provider.
|
||||
*/
|
||||
public PuzzleGameDispatcher (PuzzleGameProvider provider)
|
||||
{
|
||||
this.provider = provider;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public InvocationMarshaller createMarshaller ()
|
||||
{
|
||||
return new PuzzleGameMarshaller();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void dispatchRequest (
|
||||
ClientObject source, int methodId, Object[] args)
|
||||
throws InvocationException
|
||||
{
|
||||
switch (methodId) {
|
||||
case PuzzleGameMarshaller.UPDATE_PROGRESS:
|
||||
((PuzzleGameProvider)provider).updateProgress(
|
||||
source,
|
||||
((Integer)args[0]).intValue(), (int[])args[1]
|
||||
);
|
||||
return;
|
||||
|
||||
case PuzzleGameMarshaller.UPDATE_PROGRESS_SYNC:
|
||||
((PuzzleGameProvider)provider).updateProgressSync(
|
||||
source,
|
||||
((Integer)args[0]).intValue(), (int[])args[1], (Board[])args[2]
|
||||
);
|
||||
return;
|
||||
|
||||
default:
|
||||
super.dispatchRequest(source, methodId, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
//
|
||||
// $Id: PuzzleGameProvider.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.server;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.server.InvocationProvider;
|
||||
|
||||
import com.threerings.puzzle.client.PuzzleGameService;
|
||||
import com.threerings.puzzle.data.Board;
|
||||
|
||||
/**
|
||||
* Handles the server side of the puzzle game services.
|
||||
*/
|
||||
public interface PuzzleGameProvider extends InvocationProvider
|
||||
{
|
||||
/**
|
||||
* Called when the client has sent a {@link
|
||||
* PuzzleGameService#updateProgress} service request.
|
||||
*/
|
||||
public void updateProgress (ClientObject caller, int roundId, int[] events);
|
||||
|
||||
/**
|
||||
* Called when the client has sent a {@link
|
||||
* PuzzleGameService#updateProgressSync} service request.
|
||||
*/
|
||||
public void updateProgressSync (
|
||||
ClientObject caller, int roundId, int[] events, Board[] states);
|
||||
}
|
||||
@@ -0,0 +1,810 @@
|
||||
//
|
||||
// $Id: PuzzleManager.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.server;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
|
||||
import com.samskivert.util.IntListUtil;
|
||||
import com.samskivert.util.IntTuple;
|
||||
import com.samskivert.util.IntervalManager;
|
||||
import com.samskivert.util.ResultListener;
|
||||
import com.samskivert.util.StringUtil;
|
||||
import com.samskivert.util.Tuple;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.dobj.AttributeChangedEvent;
|
||||
import com.threerings.presents.dobj.DObject;
|
||||
import com.threerings.presents.dobj.DSet;
|
||||
import com.threerings.presents.dobj.OidList;
|
||||
import com.threerings.presents.server.util.SafeInterval;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.data.OccupantInfo;
|
||||
import com.threerings.crowd.server.PlaceManagerDelegate;
|
||||
|
||||
import com.threerings.parlor.game.GameManager;
|
||||
import com.threerings.parlor.game.GameObject;
|
||||
import com.threerings.parlor.game.PartyGameConfig;
|
||||
|
||||
import com.threerings.util.MessageBundle;
|
||||
import com.threerings.util.RandomUtil;
|
||||
import com.threerings.util.StreamableArrayList;
|
||||
|
||||
import com.threerings.yohoho.data.ActivityCodes;
|
||||
import com.threerings.yohoho.data.YoOccupantInfo;
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.yohoho.server.PirateManager;
|
||||
import com.threerings.yohoho.server.YoSceneManager;
|
||||
import com.threerings.yohoho.server.YoServer;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.data.BoardSummary;
|
||||
import com.threerings.puzzle.data.PuzzleCodes;
|
||||
import com.threerings.puzzle.data.PuzzleConfig;
|
||||
import com.threerings.puzzle.data.PuzzleGameMarshaller;
|
||||
import com.threerings.puzzle.data.PuzzleObject;
|
||||
|
||||
/**
|
||||
* Extends the {@link GameManager} with facilities for the puzzle games
|
||||
* that are used in Yohoho. Only features generic to all of our games are
|
||||
* in this base class and additional features are supported both through
|
||||
* the inheritance hierarchy and through delegating helpers (because Java
|
||||
* conveniently doesn't support multiple inheritance).
|
||||
*/
|
||||
public abstract class PuzzleManager extends GameManager
|
||||
implements PuzzleCodes, PuzzleGameProvider
|
||||
{
|
||||
/**
|
||||
* Returns the boards for all players.
|
||||
*/
|
||||
public Board[] getBoards ()
|
||||
{
|
||||
return _boards;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the user object for the player with the specified index or
|
||||
* null if the player at that index is not online.
|
||||
*/
|
||||
public BodyObject getPlayer (int playerIdx)
|
||||
{
|
||||
// if we have their oid, use that
|
||||
int ploid = _playerOids[playerIdx];
|
||||
if (ploid > 0) {
|
||||
return (BodyObject)YoServer.omgr.getObject(ploid);
|
||||
}
|
||||
// otherwise look them up by name
|
||||
String name = getPlayerName(playerIdx);
|
||||
return (name == null) ? null : (BodyObject)YoServer.lookupBody(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the board summary for the given player index.
|
||||
*/
|
||||
public BoardSummary getBoardSummary (int pidx)
|
||||
{
|
||||
return (_puzobj == null || _puzobj.summaries == null) ? null :
|
||||
_puzobj.summaries[pidx];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this puzzle cares to make use of per-player board
|
||||
* summaries that are sent periodically to all users in the puzzle via
|
||||
* {@link #sendStatusUpdate}. The default implementation returns
|
||||
* <code>false</code>.
|
||||
*/
|
||||
public boolean needsBoardSummaries ()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this puzzle compares board states before it applies
|
||||
* progress events, or after. The default implementation returns
|
||||
* <code>true</code>.
|
||||
*/
|
||||
protected boolean compareBeforeApply ()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link BoardSummary#summarize} on the given player's board
|
||||
* summary to refresh the summary information in preparation for
|
||||
* sending along to the client(s).
|
||||
*
|
||||
* @param pidx the player index of the player whose board is to be
|
||||
* summarized.
|
||||
*/
|
||||
public void updateBoardSummary (int pidx)
|
||||
{
|
||||
if (_puzobj.summaries != null && _puzobj.summaries[pidx] != null) {
|
||||
_puzobj.summaries[pidx].summarize();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the game for the given player.
|
||||
*/
|
||||
public void endPlayerGame (int pidx)
|
||||
{
|
||||
// don't update board summaries for AI players since they keep
|
||||
// their own board summary up to date
|
||||
if (!isAI(pidx)) {
|
||||
// update the board summary with the player's final board
|
||||
updateBoardSummary(pidx);
|
||||
}
|
||||
|
||||
// go for a little transactional efficiency
|
||||
_puzobj.startTransaction();
|
||||
try {
|
||||
// end the player's game
|
||||
_puzobj.setPlayerStatusAt(PuzzleObject.PLAYER_KNOCKED_OUT, pidx);
|
||||
|
||||
// let derived classes do some business
|
||||
playerGameDidEnd(pidx);
|
||||
|
||||
// force a status update
|
||||
updateStatus();
|
||||
|
||||
// notify the players
|
||||
String message = MessageBundle.tcompose(
|
||||
"m.player_game_over", getPlayerName(pidx));
|
||||
systemMessage(PUZZLE_MESSAGE_BUNDLE, message);
|
||||
|
||||
} finally {
|
||||
_puzobj.commitTransaction();
|
||||
}
|
||||
|
||||
// if it's time to end the game, then do so
|
||||
if (shouldEndGame()) {
|
||||
endGame();
|
||||
|
||||
} else {
|
||||
// otherwise report that the player was knocked out to other
|
||||
// people in his/her room
|
||||
reportPlayerKnockedOut(pidx);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a player has been marked as knocked out but before the
|
||||
* knock-out status update has been sent to the players. Any status
|
||||
* information that needs be updated in light of the knocked out
|
||||
* player can be updated here.
|
||||
*/
|
||||
protected void playerGameDidEnd (int pidx)
|
||||
{
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected Class getPlaceObjectClass ()
|
||||
{
|
||||
return PuzzleObject.class;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void didInit ()
|
||||
{
|
||||
super.didInit();
|
||||
|
||||
// save off a casted reference to our puzzle config
|
||||
_puzconfig = (PuzzleConfig)_config;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void didStartup ()
|
||||
{
|
||||
super.didStartup();
|
||||
|
||||
// grab the puzzle object
|
||||
_puzobj = (PuzzleObject)_gameobj;
|
||||
|
||||
// create and fill in our game service object
|
||||
PuzzleGameMarshaller service = (PuzzleGameMarshaller)
|
||||
_invmgr.registerDispatcher(new PuzzleGameDispatcher(this), false);
|
||||
_puzobj.setPuzzleGameService(service);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void handlePartialNoShow ()
|
||||
{
|
||||
// mark the no-show players; this will cause allPlayersReady() to
|
||||
// think that everyone has arrived, but still allow us to tell who
|
||||
// has not shown up in gameDidStart()
|
||||
for (int ii = 0; ii < _playerOids.length; ii++) {
|
||||
if (_playerOids[ii] == 0) {
|
||||
_playerOids[ii] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// go ahead and start the game; gameDidStart() will take care of
|
||||
// giving the boot to anyone who isn't around
|
||||
Log.info("Forcing start of partial no-show game " +
|
||||
"[game=" + _puzobj.which() +
|
||||
", players=" + StringUtil.toString(_puzobj.players) +
|
||||
", poids=" + StringUtil.toString(_playerOids) + "].");
|
||||
startGame();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void gameWillStart ()
|
||||
{
|
||||
int size = getPlayerSlots();
|
||||
if (_boards == null) {
|
||||
// create our arrays
|
||||
_boards = new Board[size];
|
||||
_lastProgress = new long[size];
|
||||
} else {
|
||||
Arrays.fill(_boards, null);
|
||||
}
|
||||
|
||||
// start everyone out with reasonable last progress stamps
|
||||
Arrays.fill(_lastProgress, System.currentTimeMillis());
|
||||
|
||||
// initialize the seed that goes out with this round
|
||||
_puzobj.setSeed(RandomUtil.rand.nextLong());
|
||||
|
||||
// initialize the player status
|
||||
_puzobj.setPlayerStatus(new int[size]);
|
||||
|
||||
// initialize the player boards
|
||||
initBoards();
|
||||
|
||||
// let the game manager start up its business
|
||||
super.gameWillStart();
|
||||
|
||||
// send along an initial status update before we start up the
|
||||
// status update interval
|
||||
sendStatusUpdate();
|
||||
|
||||
long statusInterval = getStatusInterval();
|
||||
if (_uiid == -1 && statusInterval > 0) {
|
||||
// register the status update interval to address subsequent
|
||||
// periodic updates
|
||||
_uiid = IntervalManager.register(new SafeInterval(YoServer.omgr) {
|
||||
public void run () {
|
||||
sendStatusUpdate();
|
||||
}
|
||||
}, statusInterval, null, true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the frequency with which puzzle status updates are
|
||||
* broadcast to the players (which is accomplished via a call to
|
||||
* {@link #sendStatusUpdate} which in turn calls {@link #updateStatus}
|
||||
* wherein derived classes can participate in the status update).
|
||||
* Returning <code>O</code> (the default) indicates that a periodic
|
||||
* status update is not desired.
|
||||
*/
|
||||
protected long getStatusInterval ()
|
||||
{
|
||||
return 0L;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void gameDidStart ()
|
||||
{
|
||||
super.gameDidStart();
|
||||
|
||||
// any players who have not claimed that they are ready should now
|
||||
// be given le boote royale
|
||||
for (int ii = 0; ii < _playerOids.length; ii++) {
|
||||
if (_playerOids[ii] == -1) {
|
||||
Log.info("Booting no-show player [game=" + _puzobj.which() +
|
||||
", player=" + getPlayerName(ii) + "].");
|
||||
_playerOids[ii] = 0; // unfiddle the blank oid
|
||||
endPlayerGame(ii);
|
||||
}
|
||||
}
|
||||
|
||||
// log the AI skill levels for games involving AIs as it's useful
|
||||
// when tuning AI algorithms
|
||||
if (_AIs != null) {
|
||||
Log.info("AIs on the job [game=" + _puzobj.which() +
|
||||
", skillz=" + StringUtil.toString(_AIs) + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates (in one puzzle object transaction) all periodically updated
|
||||
* status information.
|
||||
*/
|
||||
protected void sendStatusUpdate ()
|
||||
{
|
||||
_puzobj.startTransaction();
|
||||
try {
|
||||
// Log.info("Updating status [game=" + _puzobj.which() + "].");
|
||||
updateStatus();
|
||||
} finally {
|
||||
_puzobj.commitTransaction();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A puzzle periodically (default of once every 5 seconds but
|
||||
* configurable by puzzle) updates status information that is visible
|
||||
* to the user. Derived classes can override this method and effect
|
||||
* their updates by generating events on the puzzle object and they
|
||||
* will be packaged into the update transaction.
|
||||
*/
|
||||
protected void updateStatus ()
|
||||
{
|
||||
// if we're a board summary updating kind of puzzle, do that
|
||||
if (needsBoardSummaries()) {
|
||||
// they're already modified in-situ, so we just rebroadcast
|
||||
// the latest versions
|
||||
_puzobj.setSummaries(_puzobj.summaries);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a system message with the puzzle bundle.
|
||||
*/
|
||||
protected void systemMessage (String msg)
|
||||
{
|
||||
systemMessage(msg, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a system message with the puzzle bundle.
|
||||
*
|
||||
* @param waitForStart if true, the message will not be sent until the
|
||||
* game has started.
|
||||
*/
|
||||
protected void systemMessage (String msg, boolean waitForStart)
|
||||
{
|
||||
systemMessage(PUZZLE_MESSAGE_BUNDLE, msg, waitForStart);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and initializes boards and board summaries (if desired per
|
||||
* {@link #needsBoardSummaries}) for each player.
|
||||
*/
|
||||
protected void initBoards ()
|
||||
{
|
||||
long seed = _puzobj.seed;
|
||||
BoardSummary[] summaries = needsBoardSummaries() ?
|
||||
new BoardSummary[getPlayerSlots()] : null;
|
||||
|
||||
// set up game information for each player
|
||||
for (int ii = 0, nn = getPlayerSlots(); ii < nn; ii++) {
|
||||
boolean needsPlayerBoard = needsPlayerBoard(ii);
|
||||
if (needsPlayerBoard) {
|
||||
// create the game board
|
||||
_boards[ii] = newBoard(ii);
|
||||
_boards[ii].initializeSeed(seed);
|
||||
if (summaries != null) {
|
||||
summaries[ii] = newBoardSummary(_boards[ii]);
|
||||
}
|
||||
}
|
||||
}
|
||||
// these will be sent to the players on the first status update
|
||||
_puzobj.summaries = summaries;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this puzzle needs a board for the given player
|
||||
* index. The default implementation only creates boards for occupied
|
||||
* player slots. Derived classes may wish to override this method if
|
||||
* they have specialized board needs, e.g., they need only a single
|
||||
* board for all players.
|
||||
*/
|
||||
protected boolean needsPlayerBoard (int pidx)
|
||||
{
|
||||
return (_puzobj.isOccupiedPlayer(pidx));
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void gameDidEnd ()
|
||||
{
|
||||
if (_uiid != -1) {
|
||||
// remove the client update interval
|
||||
IntervalManager.remove(_uiid);
|
||||
_uiid = -1;
|
||||
}
|
||||
|
||||
// send along one final status update
|
||||
sendStatusUpdate();
|
||||
|
||||
super.gameDidEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* Report winner and loser oids to each room that any of the
|
||||
* winners/losers is in.
|
||||
*/
|
||||
protected void reportWinnersAndLosers ()
|
||||
{
|
||||
OidList winners = new OidList();
|
||||
OidList losers = new OidList();
|
||||
OidList places = new OidList();
|
||||
|
||||
Object[] args = new Object[] { winners, losers };
|
||||
|
||||
for (int ii=0, nn=_playerOids.length; ii < nn; ii++) {
|
||||
BodyObject user = getPlayer(ii);
|
||||
if (user != null) {
|
||||
places.add(user.location);
|
||||
(_puzobj.isWinner(ii) ? winners : losers).add(user.getOid());
|
||||
}
|
||||
}
|
||||
|
||||
// now send a message event to each room
|
||||
for (int ii=0, nn = places.size(); ii < nn; ii++) {
|
||||
DObject place = YoServer.omgr.getObject(places.get(ii));
|
||||
if (place != null) {
|
||||
place.postMessage(WINNERS_AND_LOSERS, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Report to the knocked-out player's room that they were knocked out.
|
||||
*/
|
||||
protected void reportPlayerKnockedOut (int pidx)
|
||||
{
|
||||
BodyObject user = getPlayer(pidx);
|
||||
OidList knocky = new OidList(1);
|
||||
knocky.add(user.getOid());
|
||||
|
||||
DObject place = YoServer.omgr.getObject(user.location);
|
||||
if (place != null) {
|
||||
place.postMessage(PLAYER_KNOCKED_OUT, new Object[] { knocky });
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void didShutdown ()
|
||||
{
|
||||
super.didShutdown();
|
||||
|
||||
// make sure our update interval is unregistered
|
||||
if (_uiid != -1) {
|
||||
// remove the client update interval
|
||||
IntervalManager.remove(_uiid);
|
||||
_uiid = -1;
|
||||
}
|
||||
|
||||
// clear out our service registration
|
||||
_invmgr.clearDispatcher(_puzobj.puzzleGameService);
|
||||
|
||||
// clear out our status indicator
|
||||
YoServer.status.removeFromPuzzles(new Integer(_puzobj.getOid()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether game conclusion antics such as rating updates
|
||||
* should be performed when an in-play game is ended. Derived classes
|
||||
* may wish to override this method to customize the conditions under
|
||||
* which the game is concluded.
|
||||
*/
|
||||
protected boolean shouldConcludeGame ()
|
||||
{
|
||||
return (_puzobj.state == PuzzleObject.GAME_OVER);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies progress updates received from the client. If puzzle
|
||||
* debugging is enabled, this also compares the client board dumps
|
||||
* provided along with each puzzle event.
|
||||
*/
|
||||
protected void applyProgressEvents (int pidx, int[] gevents, Board[] states)
|
||||
{
|
||||
int size = gevents.length;
|
||||
boolean before = compareBeforeApply();
|
||||
|
||||
for (int ii = 0, pos = 0; ii < size; ii++) {
|
||||
int gevent = gevents[ii];
|
||||
|
||||
// if we have state syncing enabled, make sure the board is
|
||||
// correct before applying the event
|
||||
if (before && (states != null)) {
|
||||
compareBoards(pidx, states[ii]);
|
||||
}
|
||||
|
||||
// apply the event to the player's board
|
||||
if (!applyProgressEvent(pidx, gevent)) {
|
||||
Log.warning("Unknown event [puzzle=" + where() +
|
||||
", pidx=" + pidx + ", event=" + gevent + "].");
|
||||
}
|
||||
|
||||
// maybe we are comparing boards afterwards
|
||||
if (!before && (states != null)) {
|
||||
compareBoards(pidx, states[ii]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Compare our server board to the specified sent-back user board.
|
||||
*/
|
||||
protected void compareBoards (int pidx, Board boardstate)
|
||||
{
|
||||
// Log.info("About to apply progress event [game=" + _puzobj.which() +
|
||||
// ", pidx=" + pidx + "].");
|
||||
if (DEBUG_PUZZLE) {
|
||||
// if we're debugging, dump the board state every time
|
||||
// we're about to apply an event
|
||||
_boards[pidx].dumpAndCompare(boardstate);
|
||||
}
|
||||
|
||||
if (!_boards[pidx].equals(boardstate)) {
|
||||
Log.warning("Client and server board states not equal! " +
|
||||
"[game=" + _puzobj.which() +
|
||||
", type=" + _puzobj.getClass().getName() +
|
||||
"].");
|
||||
if (!DEBUG_PUZZLE) {
|
||||
// otherwise, dump the board state only if the
|
||||
// client's board differs from the server's
|
||||
_boards[pidx].dumpAndCompare(boardstate);
|
||||
} else {
|
||||
// and if we're debugging, bail out so that we
|
||||
// know something's royally borked
|
||||
System.exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by {@link #updateProgress} to give the server a chance to
|
||||
* apply each game event received from the client to the respective
|
||||
* player's server-side board and, someday, confirm their validity.
|
||||
* Derived classes that make use of the progress updating
|
||||
* functionality should be sure to override this method to perform
|
||||
* their game-specific event application antics. They should first
|
||||
* perform a call to super() to see if the event is handled there.
|
||||
*
|
||||
* @return true to indicate that the event was handled.
|
||||
*/
|
||||
protected boolean applyProgressEvent (int pidx, int gevent)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void bodyLeft (int bodyOid)
|
||||
{
|
||||
super.bodyLeft(bodyOid);
|
||||
|
||||
int pidx = IntListUtil.indexOf(_playerOids, bodyOid);
|
||||
if (pidx != -1) {
|
||||
if (_puzobj.state == PuzzleObject.AWAITING_PLAYERS &&
|
||||
isPartyGame()) {
|
||||
// handle a player leaving a party game that hasn't yet begun
|
||||
if (removePlayer(getPlayerName(pidx))) {
|
||||
// if they were the creator, choose a new creator
|
||||
if (getPlayerCount() > 0 && _puzobj.creator == pidx) {
|
||||
int npidx = getNextCreator(pidx);
|
||||
_puzobj.setCreator(npidx);
|
||||
// inform occupants of the creator change
|
||||
String message = MessageBundle.tcompose(
|
||||
"m.creator_replaced", getPlayerName(npidx));
|
||||
systemMessage(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_puzobj.state != PuzzleObject.GAME_OVER) {
|
||||
// inform remaining users that the user left
|
||||
BodyObject user = (BodyObject)YoServer.omgr.getObject(bodyOid);
|
||||
if (user != null) {
|
||||
systemMessage(MessageBundle.tcompose(
|
||||
"m.user_left", user.username));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the player index of the next feasible creating player
|
||||
* following the given player index, or <code>-1</code> if there is no
|
||||
* such available player.
|
||||
*/
|
||||
protected int getNextCreator (int pidx)
|
||||
{
|
||||
int size = getPlayerSlots();
|
||||
int npidx = pidx;
|
||||
do {
|
||||
npidx = (npidx + 1) % size;
|
||||
} while (npidx != pidx && !_puzobj.isOccupiedPlayer(npidx));
|
||||
return (npidx == pidx) ? -1 : npidx;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a player leaves the game in order to determine whether
|
||||
* the game should be ended based on its current state, which will
|
||||
* include updated player status for the player in question. The
|
||||
* default implementation returns true if the game is in play and
|
||||
* there is only one player left. Derived classes may wish to
|
||||
* override this method in order to customize the required end-game
|
||||
* conditions.
|
||||
*/
|
||||
protected boolean shouldEndGame ()
|
||||
{
|
||||
return (_puzobj.isInPlay() && _puzobj.getActivePlayerCount() == 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the game manager implementation to mark all active
|
||||
* players as winners. Derived classes may wish to override this
|
||||
* method in order to customize the winning conditions.
|
||||
*/
|
||||
protected void assignWinners (boolean[] winners)
|
||||
{
|
||||
for (int ii = 0; ii < winners.length; ii++) {
|
||||
winners[ii] = _puzobj.isActivePlayer(ii);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns a new starting board for the given player.
|
||||
*/
|
||||
protected abstract Board newBoard (int pidx);
|
||||
|
||||
/**
|
||||
* Creates and returns a new board summary for the given board.
|
||||
* Puzzles that do not make use of board summaries should implement
|
||||
* this method and return <code>null</code>.
|
||||
*/
|
||||
protected abstract BoardSummary newBoardSummary (Board board);
|
||||
|
||||
// documentation inherited
|
||||
public void attributeChanged (AttributeChangedEvent event)
|
||||
{
|
||||
super.attributeChanged(event);
|
||||
|
||||
if (event.getName().equals(PuzzleObject.DIFFICULTY)) {
|
||||
difficultyChanged(_puzobj.difficulty);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the puzzle difficulty level is changed.
|
||||
*/
|
||||
public void difficultyChanged (final int level)
|
||||
{
|
||||
// let our delegates do their business
|
||||
applyToDelegates(new DelegateOp() {
|
||||
public void apply (PlaceManagerDelegate delegate) {
|
||||
((PuzzleManagerDelegate)delegate).difficultyChanged(level);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// documentation inherited from interface PuzzleGameProvider
|
||||
public void updateProgress (ClientObject caller, int roundId, int[] events)
|
||||
{
|
||||
updateProgressSync(caller, roundId, events, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the puzzle manager receives a progress update. It
|
||||
* checks to make sure that the progress update is valid and the
|
||||
* puzzle is still in play and then applies the updates via {@link
|
||||
* #applyProgressEvents}.
|
||||
*/
|
||||
public void updateProgressSync (
|
||||
ClientObject caller, int roundId, int[] events, Board[] states)
|
||||
{
|
||||
// determine the caller's player index in the game
|
||||
int pidx = IntListUtil.indexOf(_playerOids, caller.getOid());
|
||||
if (pidx == -1) {
|
||||
Log.warning("Received progress update for non-player?! " +
|
||||
"[game=" + _puzobj.which() + ", who=" + caller.who() +
|
||||
", ploids=" + StringUtil.toString(_playerOids) + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// bail if the progress update isn't for the current round
|
||||
if (roundId != _puzobj.roundId) {
|
||||
// only warn if this isn't a straggling update from the
|
||||
// previous round
|
||||
if (roundId != _puzobj.roundId-1) {
|
||||
Log.warning("Received progress update for invalid round, " +
|
||||
"not applying [game=" + _puzobj.which() +
|
||||
", invalidRoundId=" + roundId +
|
||||
", roundId=" + _puzobj.roundId + "].");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// if the game is over, we wing straggling updates
|
||||
if (!_puzobj.isInPlay()) {
|
||||
Log.debug("Ignoring straggling events " +
|
||||
"[game=" + _puzobj.which() +
|
||||
", user=" + getPlayerName(pidx) +
|
||||
", events=" + StringUtil.toString(events) + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// Log.info("Handling progress events [game=" + _puzobj.which() +
|
||||
// ", pidx=" + pidx + ", roundId=" + roundId +
|
||||
// ", count=" + events.length + "].");
|
||||
|
||||
// note that we received a progress update from this player
|
||||
_lastProgress[pidx] = System.currentTimeMillis();
|
||||
|
||||
// apply the progress events to the player's puzzle state
|
||||
applyProgressEvents(pidx, events, states);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void tick (long tickStamp)
|
||||
{
|
||||
super.tick(tickStamp);
|
||||
|
||||
// every five seconds, we call the inactivity checking code
|
||||
if (_puzobj != null && _puzobj.isInPlay() && checkForInactivity()) {
|
||||
int pcount = getPlayerSlots();
|
||||
for (int ii = 0; ii < pcount && _puzobj.isInPlay(); ii++) {
|
||||
if (!isAI(ii)) {
|
||||
checkPlayerActivity(tickStamp, ii);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether {@link #checkPlayerActivity} should be called
|
||||
* periodically while the game is in play to make sure players are
|
||||
* still active.
|
||||
*/
|
||||
protected boolean checkForInactivity ()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called periodically for each human player to give puzzles a chance
|
||||
* to make sure all such players are engaging in reasonable levels of
|
||||
* activity. The default implementation does naught.
|
||||
*/
|
||||
protected void checkPlayerActivity (long tickStamp, int pidx)
|
||||
{
|
||||
// nothing for now
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the performance level for the specified percentile score.
|
||||
*/
|
||||
public static byte getPerformanceLevel (int pctile)
|
||||
{
|
||||
for (int ii=0; ii < PERFORMANCE_CUTOFFS.length; ii++) {
|
||||
if (pctile <= PERFORMANCE_CUTOFFS[ii]) {
|
||||
return (byte) ii;
|
||||
}
|
||||
}
|
||||
return (byte) PERFORMANCE_CUTOFFS.length;
|
||||
}
|
||||
|
||||
/** A casted reference to our puzzle config object. */
|
||||
protected PuzzleConfig _puzconfig;
|
||||
|
||||
/** A casted reference to our puzzle game object. */
|
||||
protected PuzzleObject _puzobj;
|
||||
|
||||
/** The player boards. */
|
||||
protected Board[] _boards;
|
||||
|
||||
/** The client update interval identifier. */
|
||||
protected int _uiid = -1;
|
||||
|
||||
/** Used to track the last time we received a progress event from each
|
||||
* player in this puzzle. */
|
||||
protected long[] _lastProgress;
|
||||
|
||||
/** The experience points granted to a player on puzzle completion. */
|
||||
protected static final int EXPERIENCE = 10;
|
||||
|
||||
/** The percentile cutoffs for performance levels. Above the last one
|
||||
* is "incredible". These could be defined in {@link PuzzleCodes}, but
|
||||
* then users could find out these super-secret cutoff values! */
|
||||
protected static final int[] PERFORMANCE_CUTOFFS = new int[] {
|
||||
5, 20, 50, 75, 95 };
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
//
|
||||
// $Id: PuzzleManagerDelegate.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.server;
|
||||
|
||||
import com.threerings.parlor.game.GameManagerDelegate;
|
||||
|
||||
/**
|
||||
* Extends the {@link GameManagerDelegate} mechanism with puzzle manager
|
||||
* specific methods (of which there are currently none).
|
||||
*/
|
||||
public class PuzzleManagerDelegate extends GameManagerDelegate
|
||||
{
|
||||
/**
|
||||
* Constructs a puzzle manager delegate.
|
||||
*/
|
||||
public PuzzleManagerDelegate (PuzzleManager puzmgr)
|
||||
{
|
||||
super(puzmgr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the puzzle difficulty level is changed.
|
||||
*/
|
||||
public void difficultyChanged (int level)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,259 @@
|
||||
//
|
||||
// $Id: PuzzleProvider.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.server;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.presents.client.InvocationService.InvocationListener;
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.dobj.RootDObjectManager;
|
||||
import com.threerings.presents.server.InvocationException;
|
||||
import com.threerings.presents.server.InvocationProvider;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.data.OccupantInfo;
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.server.PlaceManager;
|
||||
import com.threerings.crowd.server.PlaceRegistry;
|
||||
|
||||
import com.threerings.parlor.game.GameManager;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
import com.threerings.puzzle.client.PuzzleService.EnterPuzzleListener;
|
||||
import com.threerings.puzzle.data.Board;
|
||||
import com.threerings.puzzle.data.BoardSummary;
|
||||
import com.threerings.puzzle.data.PuzzleCodes;
|
||||
import com.threerings.puzzle.data.PuzzleObject;
|
||||
import com.threerings.puzzle.data.PuzzlerObject;
|
||||
import com.threerings.puzzle.data.SolitairePuzzleConfig;
|
||||
|
||||
/**
|
||||
* Handles the server end of the puzzle services.
|
||||
*/
|
||||
public class PuzzleProvider
|
||||
implements InvocationProvider, PuzzleCodes
|
||||
{
|
||||
/**
|
||||
* Constructs a puzzle provider instance.
|
||||
*/
|
||||
public PuzzleProvider (RootDObjectManager omgr, PlaceRegistry plreg)
|
||||
{
|
||||
_omgr = omgr;
|
||||
_plreg = plreg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request from a client to start a puzzle.
|
||||
*/
|
||||
public void startPuzzle (
|
||||
ClientObject caller, SolitairePuzzleConfig config,
|
||||
InvocationListener listener)
|
||||
throws InvocationException
|
||||
{
|
||||
BodyObject user = (BodyObject)caller;
|
||||
|
||||
Log.debug("Processing start puzzle [caller=" + user.who() +
|
||||
", config=" + config + "].");
|
||||
|
||||
try {
|
||||
// just this fellow will be playing
|
||||
config.players = new String[] { user.username };
|
||||
|
||||
// create the game manager and begin its initialization
|
||||
// process
|
||||
GameManager gmgr = (GameManager)_plreg.createPlace(config, null);
|
||||
|
||||
// the game manager will take care of notifying the player
|
||||
// that the game has been created once it has been started up
|
||||
|
||||
} catch (InstantiationException ie) {
|
||||
Log.warning("Error instantiating puzzle manager " +
|
||||
"[for=" + caller.who() + ", config=" + config + "].");
|
||||
Log.logStackTrace(ie);
|
||||
throw new InvocationException(INTERNAL_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request from a client to enter a puzzle.
|
||||
*/
|
||||
public void enterPuzzle (
|
||||
ClientObject caller, int puzzleOid, EnterPuzzleListener listener)
|
||||
throws InvocationException
|
||||
{
|
||||
// do the entry and send the response
|
||||
listener.puzzleEntered(enterPuzzle((BodyObject)caller, puzzleOid));
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request from a client to leave their current puzzle.
|
||||
*/
|
||||
public void leavePuzzle (ClientObject caller)
|
||||
{
|
||||
BodyObject user = (BodyObject)caller;
|
||||
int puzzleOid = ((PuzzlerObject)user).getPuzzleLoc();
|
||||
|
||||
// make sure they're currently in a puzzle
|
||||
if (puzzleOid == -1) {
|
||||
Log.warning("Received leave puzzle request from user that " +
|
||||
"isn't in a puzzle [user=" + user.who() + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure the puzzle in question actually exists
|
||||
PlaceManager pmgr = _plreg.getPlaceManager(puzzleOid);
|
||||
if (pmgr == null) {
|
||||
Log.info("Requested to leave a non-existent puzzle " +
|
||||
"[user=" + user.who() + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// depart their old puzzle
|
||||
departPuzzle(user);
|
||||
|
||||
// set their puzzle location to -1 to indicate that they're no
|
||||
// longer in a puzzle
|
||||
((PuzzlerObject)user).setPuzzleLoc(-1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request from a client to change the difficulty level of
|
||||
* their current puzzle.
|
||||
*/
|
||||
public void changeDifficulty (ClientObject caller, int level)
|
||||
{
|
||||
BodyObject user = (BodyObject)caller;
|
||||
int puzzleOid = ((PuzzlerObject)user).getPuzzleLoc();
|
||||
|
||||
// make sure they're currently in a puzzle
|
||||
if (puzzleOid == -1) {
|
||||
Log.warning("Received change difficulty request from user that " +
|
||||
"isn't in a puzzle [user=" + user.who() + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure the puzzle in question actually exists
|
||||
PlaceManager pmgr = _plreg.getPlaceManager(puzzleOid);
|
||||
if (pmgr == null) {
|
||||
Log.info("Requested to change difficulty of a non-existent " +
|
||||
"puzzle [user=" + user.who() + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// change the puzzle difficulty level
|
||||
PuzzleObject puzobj = (PuzzleObject)pmgr.getPlaceObject();
|
||||
puzobj.setDifficulty(level);
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the specified body from whatever puzzle they currently occupy
|
||||
* to the puzzle identified by the supplied oid.
|
||||
*
|
||||
* @return the config object for the new location.
|
||||
*
|
||||
* @exception InvocationException thrown if the entry was not
|
||||
* successful for some reason (which will be communicated as an error
|
||||
* code in the exception's message data).
|
||||
*/
|
||||
public PlaceConfig enterPuzzle (BodyObject user, int puzzleOid)
|
||||
throws InvocationException
|
||||
{
|
||||
int bodoid = user.getOid();
|
||||
int puzzleLoc = ((PuzzlerObject)user).getPuzzleLoc();
|
||||
|
||||
// make sure the place in question actually exists
|
||||
PlaceManager pmgr = _plreg.getPlaceManager(puzzleOid);
|
||||
if (pmgr == null) {
|
||||
Log.info("Requested to move to non-existent place " +
|
||||
"[user=" + user.who() + ", puzzle=" + puzzleOid + "].");
|
||||
throw new InvocationException(NO_SUCH_PUZZLE);
|
||||
}
|
||||
|
||||
// acquire a lock on the body object to ensure that rapid fire
|
||||
// enterPuzzle requests don't break things
|
||||
if (!user.acquireLock("enterPuzzleLock")) {
|
||||
// if we're still locked, a previous enterPuzzle request
|
||||
// hasn't been fully processed
|
||||
throw new InvocationException(ENTER_IN_PROGRESS);
|
||||
}
|
||||
|
||||
// make sure they're not already in the puzzle they're entering
|
||||
if (puzzleLoc == puzzleOid) {
|
||||
throw new InvocationException(ALREADY_IN_PUZZLE);
|
||||
}
|
||||
|
||||
// depart any previously occupied puzzle
|
||||
departPuzzle(user);
|
||||
|
||||
// set the body's new puzzle location
|
||||
PlaceObject place = pmgr.getPlaceObject();
|
||||
((PuzzlerObject)user).setPuzzleLoc(place.getOid());
|
||||
|
||||
// prepare to update their new puzzle location
|
||||
place.startTransaction();
|
||||
try {
|
||||
// generate a new occupant info record (which will add it to
|
||||
// the target location)
|
||||
pmgr.buildOccupantInfo(user);
|
||||
|
||||
// add the body object id to the place object's occupant list
|
||||
place.addToOccupants(bodoid);
|
||||
} finally {
|
||||
place.commitTransaction();
|
||||
}
|
||||
|
||||
// and finally queue up a lock release event to release the lock
|
||||
// once all these events are processed
|
||||
user.releaseLock("enterPuzzleLock");
|
||||
|
||||
return pmgr.getConfig();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the user's occupant information from the puzzle object that
|
||||
* they are now departing.
|
||||
*/
|
||||
protected void departPuzzle (BodyObject user)
|
||||
{
|
||||
int puzzleOid = ((PuzzlerObject)user).getPuzzleLoc();
|
||||
if (puzzleOid == -1) {
|
||||
return;
|
||||
}
|
||||
int bodoid = user.getOid();
|
||||
|
||||
// remove them from the occupant list of the previous puzzle
|
||||
try {
|
||||
PlaceObject pold = (PlaceObject)_omgr.getObject(puzzleOid);
|
||||
if (pold != null) {
|
||||
Integer key = new Integer(bodoid);
|
||||
// remove their occupant info (which is keyed on oid) and
|
||||
// remove them from the occupant list
|
||||
pold.startTransaction();
|
||||
try {
|
||||
pold.removeFromOccupantInfo(key);
|
||||
pold.removeFromOccupants(bodoid);
|
||||
} finally {
|
||||
pold.commitTransaction();
|
||||
}
|
||||
|
||||
} else {
|
||||
Log.info("Body's prior puzzle no longer around? " +
|
||||
"[boid=" + bodoid +
|
||||
", puzoid=" + puzzleOid + "].");
|
||||
}
|
||||
|
||||
} catch (ClassCastException cce) {
|
||||
Log.warning("Body claims to be in puzzle which references " +
|
||||
"non-PlaceObject!? [boid=" + bodoid +
|
||||
", puzoid=" + puzzleOid + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/** The distributed object manager with which we interoperate. */
|
||||
protected RootDObjectManager _omgr;
|
||||
|
||||
/** The place registry with which we interoperate. */
|
||||
protected PlaceRegistry _plreg;
|
||||
}
|
||||
@@ -0,0 +1,227 @@
|
||||
//
|
||||
// $Id: PointSet.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.util;
|
||||
|
||||
import java.awt.Point;
|
||||
import java.util.Iterator;
|
||||
|
||||
import com.threerings.puzzle.Log;
|
||||
|
||||
/**
|
||||
* The point set class provides an efficient implementation of a set
|
||||
* containing two-dimensional point values as <code>(x, y)</code>.
|
||||
*/
|
||||
public class PointSet
|
||||
{
|
||||
/**
|
||||
* Creates a point set that can contain points within the given range
|
||||
* of values.
|
||||
*
|
||||
* @param rangeX the maximum x-axis range.
|
||||
* @param rangeY the maximum y-axis range.
|
||||
*/
|
||||
public PointSet (int rangeX, int rangeY)
|
||||
{
|
||||
_rangeX = rangeX;
|
||||
_rangeY = rangeY;
|
||||
_points = new boolean[rangeX][rangeY];
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a point to the set and returns whether the point was already
|
||||
* present in the set.
|
||||
*
|
||||
* @param x the point x-coordinate.
|
||||
* @param y the point y-coordinate.
|
||||
*
|
||||
* @return true if the point was already present, false if not.
|
||||
*/
|
||||
public boolean add (int x, int y)
|
||||
{
|
||||
boolean present = _points[x][y];
|
||||
_points[x][y] = true;
|
||||
if (!present) {
|
||||
_count++;
|
||||
}
|
||||
return present;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds all points in the given set to this set.
|
||||
*
|
||||
* @param set the set containing points to add.
|
||||
*/
|
||||
public void addAll (PointSet set)
|
||||
{
|
||||
Iterator iter = set.iterator();
|
||||
Point pt;
|
||||
while ((pt = (Point)iter.next()) != null) {
|
||||
add(pt.x, pt.y);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all points from this set.
|
||||
*/
|
||||
public void clear ()
|
||||
{
|
||||
if (_count == 0) {
|
||||
// no need to clear anything
|
||||
return;
|
||||
}
|
||||
|
||||
for (int xx = 0; xx < _rangeX; xx++) {
|
||||
for (int yy = 0; yy < _rangeY; yy++) {
|
||||
_points[xx][yy] = false;
|
||||
}
|
||||
}
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this set contains the given point.
|
||||
*
|
||||
* @param x the point x-coordinate.
|
||||
* @param y the point y-coordinate.
|
||||
*
|
||||
* @return true if the set contains the point, false if not.
|
||||
*/
|
||||
public boolean contains (int x, int y)
|
||||
{
|
||||
return (_points[x][y]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this set is empty.
|
||||
*
|
||||
* @return true if the set is empty, false if not.
|
||||
*/
|
||||
public boolean isEmpty ()
|
||||
{
|
||||
return (_count == 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an iterator that iterates over the points in this set,
|
||||
* returning them as {@link Point} objects. Note that the iterator
|
||||
* uses a single point object internally, and so callers should create
|
||||
* their own copy of the point if they plan to do something fancy with
|
||||
* it.
|
||||
*
|
||||
* @return the iterator over the set's points.
|
||||
*/
|
||||
public Iterator iterator ()
|
||||
{
|
||||
return new PointIterator();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the given point from the set and returns whether the point
|
||||
* was present in the set.
|
||||
*
|
||||
* @param x the point x-coordinate.
|
||||
* @param y the point y-coordinate.
|
||||
*
|
||||
* @return true if the point was present, false if not.
|
||||
*/
|
||||
public boolean remove (int x, int y)
|
||||
{
|
||||
boolean present = _points[x][y];
|
||||
_points[x][y] = false;
|
||||
if (present) {
|
||||
_count--;
|
||||
}
|
||||
return present;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of points in the set.
|
||||
*
|
||||
* @return the number of points.
|
||||
*/
|
||||
public int size ()
|
||||
{
|
||||
return _count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the point set.
|
||||
*/
|
||||
public String toString ()
|
||||
{
|
||||
StringBuffer buf = new StringBuffer();
|
||||
buf.append("[");
|
||||
Iterator iter = iterator();
|
||||
Point val;
|
||||
while ((val = (Point)iter.next()) != null) {
|
||||
buf.append("(").append(val.x);
|
||||
buf.append(",").append(val.y);
|
||||
buf.append(")");
|
||||
|
||||
if (iter.hasNext()) {
|
||||
buf.append(", ");
|
||||
}
|
||||
}
|
||||
return buf.append("]").toString();
|
||||
}
|
||||
|
||||
protected class PointIterator implements Iterator
|
||||
{
|
||||
public boolean hasNext ()
|
||||
{
|
||||
return (_curCount < _count);
|
||||
}
|
||||
|
||||
public Object next ()
|
||||
{
|
||||
if (_curCount == _count) {
|
||||
return null;
|
||||
}
|
||||
|
||||
while (!_points[_curX][_curY]) {
|
||||
advance();
|
||||
}
|
||||
|
||||
_curCount++;
|
||||
_point.setLocation(_curX, _curY);
|
||||
|
||||
if (_curCount < _count) {
|
||||
advance();
|
||||
}
|
||||
|
||||
return _point;
|
||||
}
|
||||
|
||||
public void remove ()
|
||||
{
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
protected void advance ()
|
||||
{
|
||||
if ((++_curX) >= _rangeX) {
|
||||
_curX = 0;
|
||||
_curY++;
|
||||
}
|
||||
|
||||
if (_curY >= _rangeY) {
|
||||
Log.warning("Advanced past point range.");
|
||||
_curY = 0;
|
||||
}
|
||||
}
|
||||
|
||||
protected int _curCount = 0;
|
||||
protected int _curX = 0, _curY = 0;
|
||||
protected Point _point = new Point();
|
||||
}
|
||||
|
||||
/** The dimensions of the point array. */
|
||||
protected int _rangeX, _rangeY;
|
||||
|
||||
/** The points in the set. */
|
||||
protected boolean _points[][];
|
||||
|
||||
/** The number of points in the set. */
|
||||
protected int _count;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
//
|
||||
// $Id: PuzzleContext.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.util;
|
||||
|
||||
import com.threerings.util.KeyDispatcher;
|
||||
import com.threerings.util.KeyboardManager;
|
||||
|
||||
import com.threerings.media.FrameManager;
|
||||
import com.threerings.media.sound.SoundManager;
|
||||
|
||||
import com.threerings.crowd.chat.client.ChatDirector;
|
||||
|
||||
/**
|
||||
* Provides access to entities needed by the puzzle services.
|
||||
*/
|
||||
public interface PuzzleContext
|
||||
{
|
||||
/**
|
||||
* Returns the username of the local user.
|
||||
*/
|
||||
public String getUsername ();
|
||||
|
||||
/**
|
||||
* Provides access to the frame manager.
|
||||
*/
|
||||
public FrameManager getFrameManager ();
|
||||
|
||||
/**
|
||||
* Provides access to the keyboard manager.
|
||||
*/
|
||||
public KeyboardManager getKeyboardManager ();
|
||||
|
||||
/**
|
||||
* Provides access to the key dispatcher.
|
||||
*/
|
||||
public KeyDispatcher getKeyDispatcher ();
|
||||
|
||||
/**
|
||||
* Provides access to the sound manager.
|
||||
*/
|
||||
public SoundManager getSoundManager ();
|
||||
|
||||
/**
|
||||
* Provides access to the chat director.
|
||||
*/
|
||||
public ChatDirector getChatDirector ();
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
//
|
||||
// $Id: PuzzleGameUtil.java,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.util;
|
||||
|
||||
import java.awt.event.KeyEvent;
|
||||
import com.threerings.util.KeyTranslatorImpl;
|
||||
import com.threerings.puzzle.client.PuzzleController;
|
||||
|
||||
/**
|
||||
* Puzzle game related utilities.
|
||||
*/
|
||||
public class PuzzleGameUtil
|
||||
{
|
||||
/**
|
||||
* Returns a key translator configured with basic puzzle game
|
||||
* mappings.
|
||||
*/
|
||||
public static KeyTranslatorImpl getKeyTranslator ()
|
||||
{
|
||||
KeyTranslatorImpl xlate = new KeyTranslatorImpl();
|
||||
|
||||
// add the standard pause keys
|
||||
xlate.addPressCommand(
|
||||
KeyEvent.VK_P, PuzzleController.TOGGLE_CHATTING);
|
||||
|
||||
return xlate;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user