Use the good'ole MouseHijacker to prevent the click that unpauses to

pass through to the board view.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2996 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2004-04-29 00:28:05 +00:00
parent d5889452eb
commit cb7007226b
@@ -1,5 +1,5 @@
//
// $Id: PuzzleController.java,v 1.6 2004/04/28 18:57:55 ray Exp $
// $Id: PuzzleController.java,v 1.7 2004/04/29 00:28:05 ray Exp $
package com.threerings.puzzle.client;
@@ -13,6 +13,8 @@ import java.awt.event.MouseEvent;
import java.util.ArrayList;
import com.samskivert.swing.util.MouseHijacker;
import com.samskivert.util.CollectionUtil;
import com.samskivert.util.ObserverList;
@@ -152,12 +154,16 @@ public abstract class PuzzleController extends GameController
// if we're moving focus to chat..
if (chatting) {
// don't let mouse clicks land on the board
final MouseHijacker jack = new MouseHijacker(_panel.getBoardView());
// ...enable "click to unchat" mode in the puzzle board view
MouseAdapter unpauser = new MouseAdapter() {
public void mousePressed (MouseEvent event) {
setChatting(false);
_panel.removeMouseListener(this);
_panel.getBoardView().removeMouseListener(this);
jack.release();
}
};
_panel.addMouseListener(unpauser);