interface. Initial version of AStarPathUtil and hooked it in to
SceneView.getPath(). Not yet tested.
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and sprite stuff by added some interfaces in the sprite stuff and
implementing them with the miso stuff.
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Location objects and needn't muck about with full coordinates.
Beginning work on exit placement.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@214 542714f4-19e9-0310-aa3c-eee0fc999fb1
actual animation so that animating components can call
AnimationManager.start() when they know they're fully laid out and
ready to be regularly re-painted. Return desired dimensions based on
requested scene bounds in SceneViewPanel.
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conversion routines for fine and full coordinates, and moved
iso-related utility functions to IsoUtil.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@167 542714f4-19e9-0310-aa3c-eee0fc999fb1
tile. Updated scene/tile dimensions and default scene to use 64x48
tiles.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@151 542714f4-19e9-0310-aa3c-eee0fc999fb1
should be. Made tile coordinate painting be centered within tile and
spaced based on actual font dimensions.
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any involved sprites in IsoSceneView after each set of tiles is drawn.
Exit the viewer and editor applications on window close.
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distance parameters to tile sets. Removed constant tile width/height
references except, for now, for isometric tile rendering which still
requires tiles that are 32x16.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@130 542714f4-19e9-0310-aa3c-eee0fc999fb1
main tile-drawing loop now that we can. Added comments.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@128 542714f4-19e9-0310-aa3c-eee0fc999fb1
to separate scene display from editing functionality. Load and
initialize managers in a fashion that more appropriately hides the
implementation details. Tidied comments up a bit.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@103 542714f4-19e9-0310-aa3c-eee0fc999fb1
rendering the tiles from an isometric perspective. Added comments and
minor clean-up.
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scene view in the editor. Fixed IsoSceneView.screenToTile() to work
correctly again.
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Made separate scene panel for layer selection and coords toggle,
renamed previous ScenePanel to SceneViewPanel for posterity.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@81 542714f4-19e9-0310-aa3c-eee0fc999fb1
need to fix screen-to-tile coords mapping, position scene display
correctly, and perhaps allow asymmetric scene dimensions.
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doing anything special as of yet relating to the color depth of the
target component or its other pecularities.
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Modified TileManager to store the height of a tile in the Tile
object's member data when the tile is initially created since we
would like to be able to reference it speedily.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@63 542714f4-19e9-0310-aa3c-eee0fc999fb1
config information from miso.properties for now. Don't pass around
ImageObservers since we're hoping to be able to address that
differently.
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