Reworking exits and locations en route to editor support for placement
within a scene. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@208 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: LineSegmentPath.java,v 1.4 2001/08/03 22:23:47 shaper Exp $
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// $Id: LineSegmentPath.java,v 1.5 2001/08/09 21:17:06 shaper Exp $
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package com.threerings.miso.sprite;
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@@ -29,6 +29,12 @@ public class Path
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public static final int DIR_SOUTHEAST = 6;
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public static final int DIR_SOUTH = 7;
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/** String translations for the direction constants. */
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public static String[] XLATE_DIRS = {
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"Southwest", "West", "Northwest", "North", "Northeast",
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"East", "Southeast", "South"
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};
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/**
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* Construct a <code>Path</code> object.
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*/
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@@ -1,10 +1,11 @@
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//
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// $Id: DisplayMisoSceneImpl.java,v 1.18 2001/08/09 05:44:07 shaper Exp $
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// $Id: DisplayMisoSceneImpl.java,v 1.19 2001/08/09 21:17:06 shaper Exp $
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package com.threerings.miso.scene;
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import java.awt.Point;
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import java.io.*;
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import java.util.ArrayList;
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import com.samskivert.util.StringUtil;
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import com.threerings.miso.tile.Tile;
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@@ -63,8 +64,8 @@ public class Scene
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_sid = SID_INVALID;
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_name = DEF_SCENE_NAME;
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_hotspots = new Point[0];
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_exits = new ExitPoint[0];
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_locations = new ArrayList();
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_exits = new ArrayList();
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tiles = new Tile[TILE_WIDTH][TILE_HEIGHT][NUM_LAYERS];
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_deftile = _tilemgr.getTile(deftsid, deftid);
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@@ -80,23 +81,22 @@ public class Scene
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}
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/**
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* Construct a new Scene object with the given values, specifying
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* the tile manager from which the scene obtains tiles.
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* Construct a new Scene object with the given values.
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*
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* @param tilemgr the tile manager.
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* @param name the scene name.
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* @param hotspots the hotspot points.
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* @param exits the exit points.
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* @param locations the locations.
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* @param exits the exits.
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* @param tiles the tiles comprising the scene.
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*/
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public Scene (TileManager tilemgr, String name,
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Point hotspots[], ExitPoint exits[],
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ArrayList locations, ArrayList exits,
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Tile tiles[][][])
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{
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_tilemgr = tilemgr;
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_sid = SID_INVALID;
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_name = name;
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_hotspots = hotspots;
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_locations = locations;
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_exits = exits;
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this.tiles = tiles;
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}
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@@ -118,17 +118,17 @@ public class Scene
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}
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/**
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* Return the scene hot spots array.
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* Return the scene locations list.
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*/
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public Point[] getHotSpots ()
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public ArrayList getLocations ()
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{
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return _hotspots;
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return _locations;
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}
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/**
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* Return the scene exits array.
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* Return the scene exits list.
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*/
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public ExitPoint[] getExitPoints ()
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public ArrayList getExits ()
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{
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return _exits;
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}
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@@ -168,7 +168,7 @@ public class Scene
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StringBuffer buf = new StringBuffer();
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buf.append("[name=").append(_name);
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buf.append(", sid=").append(_sid);
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buf.append(", hotspots=").append(StringUtil.toString(_hotspots));
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buf.append(", locations=").append(StringUtil.toString(_locations));
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buf.append(", exits=").append(StringUtil.toString(_exits));
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return buf.append("]").toString();
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}
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@@ -182,11 +182,11 @@ public class Scene
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/** The unique scene id. */
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protected short _sid;
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/** The hot-spot zone points. */
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protected Point _hotspots[];
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/** The locations within the scene. */
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protected ArrayList _locations;
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/** The exit points to different scenes. */
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protected ExitPoint _exits[];
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protected ArrayList _exits;
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/** The default tile for the base layer in the scene. */
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protected Tile _deftile;
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@@ -0,0 +1,42 @@
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//
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// $Id: Exit.java,v 1.1 2001/08/09 21:17:06 shaper Exp $
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package com.threerings.miso.scene;
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/**
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* The <code>Exit</code> class represents a <code>Location</code> in a
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* scene that leads to a different scene.
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*
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* @see Location
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*/
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public class Exit
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{
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/** The location this exit is associated with. */
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public Location loc;
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/** The scene name this exit transitions to. */
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public String name;
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/**
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* Construct an <code>Exit</code> object.
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*
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* @param loc the location associated with the exit.
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* @param name the scene name this exit leads to.
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*/
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public Exit (Location loc, String name)
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{
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this.loc = loc;
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this.name = name;
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}
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/**
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* Return a String representation of this object.
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*/
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public String toString ()
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{
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StringBuffer buf = new StringBuffer();
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buf.append("[loc=").append(loc);
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buf.append(", name=").append(name);
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return buf.append("]").toString();
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}
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}
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@@ -1,33 +0,0 @@
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//
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// $Id: ExitPoint.java,v 1.5 2001/07/24 22:52:02 shaper Exp $
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package com.threerings.miso.scene;
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/**
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* The ExitPoint class represents a point in a scene that leads to a
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* different scene.
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*/
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public class ExitPoint
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{
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/** Coordinates for this exit point. */
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public byte x, y;
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/** The scene name this exit transitions to. */
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public String name;
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/** The scene id this exit transitions to. */
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public short sid;
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/**
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* Return a String representation of this ExitPoint object.
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*/
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public String toString ()
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{
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StringBuffer buf = new StringBuffer();
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buf.append("[x=").append(x);
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buf.append(", y=").append(y);
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buf.append(", name=").append(name);
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buf.append(", sid=").append(sid);
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return buf.append("]").toString();
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}
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: IsoSceneView.java,v 1.34 2001/08/09 17:04:56 shaper Exp $
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// $Id: IsoSceneView.java,v 1.35 2001/08/09 21:17:06 shaper Exp $
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package com.threerings.miso.scene;
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@@ -322,6 +322,11 @@ public class IsoSceneView implements EditableSceneView
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IsoUtil.screenToFull(_model, x, y, _hfull);
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}
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public void getFullCoordinates (int sx, int sy, Point fpos)
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{
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IsoUtil.screenToFull(_model, sx, sy, fpos);
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}
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/**
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* Invalidate a list of rectangles in the view for later repainting.
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*
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@@ -0,0 +1,53 @@
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//
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// $Id: Location.java,v 1.1 2001/08/09 21:17:06 shaper Exp $
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package com.threerings.miso.scene;
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/**
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* The <code>Location</code> class represents a unique well-defined
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* location within the scene at the lowest level of granularity
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* available within the scene coordinate system. Locations reside at
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* a full coordinate (comprised of tile coordinates and fine
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* coordinates within the tile), and only one location may reside at
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* each full coordinate in the scene.
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*/
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public class Location
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{
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/** The spot index in the scene containing this location. */
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public int spotid;
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/** The location position in full coordinates. */
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public int x, y;
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/** The location orientation. */
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public int orient;
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/**
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* Construct a <code>Location</code> object.
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*
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* @param spotid the spot id.
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* @param x the x-position full coordinate.
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* @param y the y-position full coordinate.
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* @param orient the location orientation.
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*/
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public Location (int spotid, int x, int y, int orient)
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{
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this.spotid = spotid;
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this.x = x;
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this.y = y;
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this.orient = orient;
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}
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/**
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* Return a String representation of this object.
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*/
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public String toString ()
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{
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StringBuffer buf = new StringBuffer();
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buf.append("[spotid=").append(spotid);
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buf.append(", x=").append(x);
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buf.append(", y=").append(y);
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buf.append(", orient=").append(orient);
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return buf.append("]").toString();
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}
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: XMLSceneParser.java,v 1.5 2001/08/02 01:19:47 shaper Exp $
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// $Id: XMLSceneParser.java,v 1.6 2001/08/09 21:17:06 shaper Exp $
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package com.threerings.miso.scene.xml;
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@@ -66,13 +66,13 @@ public class XMLSceneParser extends DefaultHandler
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", known_version=" + Scene.VERSION + "].");
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}
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} else if (qName.equals("hotspots")) {
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} else if (qName.equals("locations")) {
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int vals[] = StringUtil.parseIntArray(_chars.toString());
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_scHotspots = toPointArray(vals);
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_scLocations = toLocationsList(vals);
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} else if (qName.equals("exits")) {
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String vals[] = StringUtil.parseStringArray(_chars.toString());
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_scExits = toExitPointArray(vals);
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_scExits = toExitList(_scLocations, vals);
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} else if (qName.equals("row")) {
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if (_scLnum == Scene.LAYER_BASE) {
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@@ -84,7 +84,7 @@ public class XMLSceneParser extends DefaultHandler
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} else if (qName.equals("scene")) {
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// construct the scene object on tag close
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_scene = new Scene(
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_tilemgr, _scName, _scHotspots, _scExits, _scTiles);
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_tilemgr, _scName, _scLocations, _scExits, _scTiles);
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Log.info("Constructed parsed scene [scene=" + _scene + "].");
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}
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@@ -164,33 +164,37 @@ public class XMLSceneParser extends DefaultHandler
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}
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/**
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* Given an array of integer values, return a Point array
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* constructed from each successive tuple of values as (x, y) in
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* the array.
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* Given an array of integer values, return a list of the
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* <code>Location</code> objects represented therein, constructed
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* from each successive quartet of values as (spotid, x, y,
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* orientation) in the integer array.
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*
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* @param vals the integer values.
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*
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* @return the point array, or null if an error occurred.
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* @return the location list, or null if an error occurred.
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*/
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protected Point[] toPointArray (int[] vals)
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protected ArrayList toLocationsList (int[] vals)
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{
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// make sure we have an even number of points
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if ((vals.length % 2) == 1) return null;
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// make sure we have a seemingly-appropriate number of points
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if ((vals.length % 4) != 0) return null;
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// pull the point coordinates out of the int array
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Point[] points = new Point[vals.length / 2];
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for (int ii = 0; ii < vals.length; ii += 2) {
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int idx = ii / 2;
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points[idx] = new Point(vals[ii], vals[ii + 1]);
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// read in all of the locations and add to the list
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ArrayList list = new ArrayList();
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for (int ii = 0; ii < vals.length; ii += 4) {
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Location loc = new Location(
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vals[ii], vals[ii+1], vals[ii+2], vals[ii+3]);
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list.add(loc);
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}
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return points;
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return list;
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}
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/**
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* Given an array of String values, return an ExitPoint array
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* constructed from each successive triplet of values as (x, y,
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* scene name) in the array.
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* Given an array of string values, return a list of
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* <code>Exit</code> objects constructed from each successive
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* triplet of values as (locidx, scene name) in the array. The
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* list of <code>Location</code> objects must have already been
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* fully read previously.
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*
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* <p> This is something of a hack since we perhaps ought to parse
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* the original String into its constituent components ourselves,
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@@ -198,29 +202,25 @@ public class XMLSceneParser extends DefaultHandler
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* <code>StringUtil.toString()</code> method to take care of
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* tokenizing things for us, so, there you have it.
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*
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* @param ArrayList the location list.
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* @param vals the String values.
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*
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* @return the ExitPoint array, or null if an error occurred.
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* @return the exit list, or null if an error occurred.
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*/
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protected ExitPoint[] toExitPointArray (String[] vals)
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protected ArrayList toExitList (ArrayList locs, String[] vals)
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{
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// make sure we have an appropriate number of values
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if ((vals.length % 3) != 0) return null;
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if ((vals.length % 2) != 0) return null;
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// pull the point values out of the string array
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ExitPoint[] exits = new ExitPoint[vals.length / 3];
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for (int ii = 0; ii < vals.length; ii += 3) {
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int idx = ii / 3;
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exits[idx] = new ExitPoint();
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exits[idx].x = (byte)getInt(vals[ii]);
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exits[idx].y = (byte)getInt(vals[ii + 1]);
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exits[idx].name = vals[ii + 2];
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// read in all of the exits and add to the list
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ArrayList list = new ArrayList();
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for (int ii = 0; ii < vals.length; ii += 2) {
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Exit exit = new Exit(
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(Location)locs.get(getInt(vals[ii])), vals[ii+1]);
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list.add(exit);
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}
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// scene id is only valid at runtime
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exits[idx].sid = Scene.SID_INVALID;
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}
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return exits;
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return list;
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}
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/**
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@@ -237,6 +237,16 @@ public class XMLSceneParser extends DefaultHandler
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}
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}
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protected void init ()
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{
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_chars = new StringBuffer();
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_scene = null;
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int width = Scene.TILE_WIDTH, height = Scene.TILE_HEIGHT;
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_scTiles = new Tile[width][height][Scene.NUM_LAYERS];
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_scLocations = null;
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_scExits = null;
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}
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/**
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* Parse the specified XML file and return a Scene object with the
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* data contained therein.
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@@ -255,10 +265,7 @@ public class XMLSceneParser extends DefaultHandler
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BufferedInputStream bis = new BufferedInputStream(fis);
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// prepare temporary data storage for parsing
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_chars = new StringBuffer();
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_scene = null;
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int width = Scene.TILE_WIDTH, height = Scene.TILE_HEIGHT;
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_scTiles = new Tile[width][height][Scene.NUM_LAYERS];
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init();
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// read the XML input stream and construct the scene object
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XMLUtil.parse(this, bis);
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@@ -289,8 +296,8 @@ public class XMLSceneParser extends DefaultHandler
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// temporary storage of scene object values and data
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protected StringBuffer _chars;
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protected String _scName;
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protected Point[] _scHotspots;
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protected ExitPoint[] _scExits;
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protected ArrayList _scLocations;
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protected ArrayList _scExits;
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protected Tile[][][] _scTiles;
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protected int _scLnum, _scRownum, _scColstart;
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}
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||||
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@@ -1,5 +1,5 @@
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//
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||||
// $Id: XMLSceneWriter.java,v 1.3 2001/07/24 20:12:18 shaper Exp $
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// $Id: XMLSceneWriter.java,v 1.4 2001/08/09 21:17:06 shaper Exp $
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package com.threerings.miso.scene.xml;
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@@ -13,12 +13,12 @@ import org.xml.sax.helpers.AttributesImpl;
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import com.megginson.sax.DataWriter;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.ExitPoint;
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import com.threerings.miso.scene.Scene;
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import com.threerings.miso.scene.*;
|
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import com.threerings.miso.tile.Tile;
|
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|
||||
/**
|
||||
* The XMLSceneWriter writes a Scene object to an XML file.
|
||||
* The <code>XMLSceneWriter</code> writes a <code>Scene</code> object
|
||||
* to an XML file.
|
||||
*
|
||||
* <p> The scene id is omitted as the scene id is assigned when the
|
||||
* scene template is actually loaded into a server. Similarly, exit
|
||||
@@ -51,7 +51,7 @@ public class XMLSceneWriter extends DataWriter
|
||||
|
||||
dataElement("name", scene.getName());
|
||||
dataElement("version", "" + Scene.VERSION);
|
||||
dataElement("hotspots", getHotSpotData(scene));
|
||||
dataElement("locations", getLocationData(scene));
|
||||
dataElement("exits", getExitData(scene));
|
||||
|
||||
startElement("tiles");
|
||||
@@ -97,47 +97,51 @@ public class XMLSceneWriter extends DataWriter
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a string representation of the exit points in the
|
||||
* scene. Each exit point is specified by a comma-delimited
|
||||
* triplet of (x, y, scene name) values.
|
||||
* Return a string representation of the exits in the scene. Each
|
||||
* exit is specified by a comma-delimited tuple of (location
|
||||
* index, scene name) values.
|
||||
*
|
||||
* @param scene the scene object.
|
||||
*
|
||||
* @return the exit points in String format.
|
||||
* @return the exits in String format.
|
||||
*/
|
||||
protected String getExitData (Scene scene)
|
||||
{
|
||||
ExitPoint[] exits = scene.getExitPoints();
|
||||
ArrayList locs = scene.getLocations();
|
||||
ArrayList exits = scene.getExits();
|
||||
|
||||
Object exitinfo[] = new Object[exits.length * 3];
|
||||
StringBuffer buf = new StringBuffer();
|
||||
for (int ii = 0; ii < exits.length; ii++) {
|
||||
int idx = ii * 3;
|
||||
buf.append(exits[ii].x).append(",");
|
||||
buf.append(exits[ii].y).append(",");
|
||||
buf.append(exits[ii].name);
|
||||
if (ii < exits.length - 1) buf.append(",");
|
||||
int size = exits.size();
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
Exit exit = (Exit)exits.get(ii);
|
||||
buf.append(locs.indexOf(exit.loc)).append(",");
|
||||
buf.append(exit.name);
|
||||
if (ii < size - 1) buf.append(",");
|
||||
}
|
||||
|
||||
return buf.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a string representation of the hotspot points in the
|
||||
* scene. Each hotspot point is specified by a comma-delimited
|
||||
* tuple of (x, y) values.
|
||||
* Return a string representation of the locations in the scene.
|
||||
* Each location is specified by a comma-delimited quartet of
|
||||
* (spot id, x, y, orientation) values.
|
||||
*
|
||||
* @return the hotspot points in String format.
|
||||
* @return the locations in String format.
|
||||
*/
|
||||
protected String getHotSpotData (Scene scene)
|
||||
protected String getLocationData (Scene scene)
|
||||
{
|
||||
StringBuffer buf = new StringBuffer();
|
||||
ArrayList locs = scene.getLocations();
|
||||
|
||||
Point[] hotspots = scene.getHotSpots();
|
||||
for (int ii = 0; ii < hotspots.length; ii++) {
|
||||
buf.append(hotspots[ii].x).append(",");
|
||||
buf.append(hotspots[ii].y);
|
||||
if (ii < hotspots.length - 1) buf.append(",");
|
||||
StringBuffer buf = new StringBuffer();
|
||||
int size = locs.size();
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
Location loc = (Location)locs.get(ii);
|
||||
buf.append(loc.spotid).append(",");
|
||||
buf.append(loc.x).append(",");
|
||||
buf.append(loc.y).append(",");
|
||||
buf.append(loc.orient);
|
||||
if (ii < size - 1) buf.append(",");
|
||||
}
|
||||
|
||||
return buf.toString();
|
||||
|
||||
@@ -3,30 +3,30 @@
|
||||
<scene>
|
||||
<name>Untitled Scene</name>
|
||||
<version>1</version>
|
||||
<hotspots></hotspots>
|
||||
<locations></locations>
|
||||
<exits></exits>
|
||||
<tiles>
|
||||
<layer lnum="0">
|
||||
<row rownum="0">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="1">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="2">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="3">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="4">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="5">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="6">1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,10,1004,8,1004,3,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="7">1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,10,1004,8,1004,3,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="8">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,8,1004,3,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="9">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,12,1004,12,1004,12,1004,12,1004,12,1004,12,1004,12,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="10">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,3,1004,6,1004,6,1004,6,1004,12,1004,11,1004,13,1004,12,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="11">1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,6,1004,3,1004,12,1004,11,1004,13,1004,12,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="12">1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,10,1004,8,1004,6,1004,3,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="13">1004,10,1004,10,1004,10,1004,10,1004,9,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,3,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="14">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,3,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="15">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="2">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="3">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="4">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="5">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="6">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="7">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="8">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,6,1004,10,1004,10,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="9">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="10">1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,3,1004,2,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="11">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,3,1004,2,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="12">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,11,1004,2,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="13">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,11,1004,1,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="14">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,10,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="15">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,9,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="16">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="17">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="18">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="19">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="18">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="19">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="20">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="21">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
</layer>
|
||||
|
||||
Reference in New Issue
Block a user