More work on editor support for location creation and editing.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@209 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: DisplayMisoSceneImpl.java,v 1.19 2001/08/09 21:17:06 shaper Exp $
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// $Id: DisplayMisoSceneImpl.java,v 1.20 2001/08/10 00:47:34 shaper Exp $
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package com.threerings.miso.scene;
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@@ -8,6 +8,7 @@ import java.io.*;
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import java.util.ArrayList;
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import com.samskivert.util.StringUtil;
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import com.threerings.miso.Log;
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import com.threerings.miso.tile.Tile;
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import com.threerings.miso.tile.TileManager;
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@@ -22,7 +23,7 @@ public class Scene
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/** The base layer id. */
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public static final int LAYER_BASE = 0;
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/** The object layer id. */
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/** The fringe layer id. */
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public static final int LAYER_FRINGE = 1;
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/** The object layer id. */
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@@ -65,9 +66,10 @@ public class Scene
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_sid = SID_INVALID;
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_name = DEF_SCENE_NAME;
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_locations = new ArrayList();
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_spots = new SpotGroup();
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_exits = new ArrayList();
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tiles = new Tile[TILE_WIDTH][TILE_HEIGHT][NUM_LAYERS];
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tiles = new Tile[TILE_WIDTH][TILE_HEIGHT][NUM_LAYERS];
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_deftile = _tilemgr.getTile(deftsid, deftid);
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for (int xx = 0; xx < TILE_WIDTH; xx++) {
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for (int yy = 0; yy < TILE_HEIGHT; yy++) {
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@@ -90,17 +92,47 @@ public class Scene
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* @param tiles the tiles comprising the scene.
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*/
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public Scene (TileManager tilemgr, String name,
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ArrayList locations, ArrayList exits,
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ArrayList locations, ArrayList spots, ArrayList exits,
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Tile tiles[][][])
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{
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_tilemgr = tilemgr;
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_sid = SID_INVALID;
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_name = name;
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_locations = locations;
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_spots = new SpotGroup(spots);
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_exits = exits;
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this.tiles = tiles;
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}
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public void updateLocation (int x, int y, int orient, int spotidx)
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{
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Log.info("updateLocation [x=" + x + ", y=" + y +
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", orient=" + orient + ", spotidx=" + spotidx + "].");
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// look the location up in our existing location list
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int size = _locations.size();
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Location loc = null;
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for (int ii = 0; ii < size; ii++) {
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Location tloc = (Location)_locations.get(ii);
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if (tloc.x == x && tloc.y == y) {
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// if we found it, update the location information
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tloc.x = x;
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tloc.y = y;
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tloc.orient = orient;
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// and update the spot contents
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_spots.respot(tloc, spotidx);
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return;
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}
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}
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// else we didn't find a location object, so create one
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_locations.add(loc = new Location(x, y, orient));
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_spots.respot(loc, spotidx);
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}
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/**
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* Return the scene name.
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*/
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@@ -125,6 +157,14 @@ public class Scene
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return _locations;
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}
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/**
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* Return the spot group.
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*/
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public SpotGroup getSpotGroup ()
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{
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return _spots;
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}
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/**
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* Return the scene exits list.
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*/
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@@ -133,6 +173,11 @@ public class Scene
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return _exits;
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}
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public int getNumSpots ()
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{
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return _spots.size();
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}
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/**
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* Return the number of actual (non-null) tiles present in the
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* specified tile layer for this scene.
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@@ -170,6 +215,7 @@ public class Scene
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buf.append(", sid=").append(_sid);
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buf.append(", locations=").append(StringUtil.toString(_locations));
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buf.append(", exits=").append(StringUtil.toString(_exits));
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buf.append(", spots=").append(StringUtil.toString(_spots));
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return buf.append("]").toString();
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}
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@@ -185,9 +231,12 @@ public class Scene
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/** The locations within the scene. */
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protected ArrayList _locations;
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/** The exit points to different scenes. */
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/** The exits to different scenes. */
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protected ArrayList _exits;
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/** The spots within the scene. */
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protected SpotGroup _spots;
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/** The default tile for the base layer in the scene. */
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protected Tile _deftile;
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@@ -1,5 +1,5 @@
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//
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// $Id: IsoSceneView.java,v 1.35 2001/08/09 21:17:06 shaper Exp $
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// $Id: IsoSceneView.java,v 1.36 2001/08/10 00:47:34 shaper Exp $
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package com.threerings.miso.scene;
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@@ -501,6 +501,16 @@ public class IsoSceneView implements EditableSceneView
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return path;
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}
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public void updateLocation (int x, int y, int orient, int spotidx)
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{
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_scene.updateLocation(x, y, orient, spotidx);
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}
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public int getNumSpots ()
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{
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return (_scene == null) ? 0 : _scene.getNumSpots();
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}
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/** The color to draw the highlighted tile. */
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protected static final Color HLT_COLOR = Color.green;
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@@ -1,5 +1,5 @@
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//
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// $Id: Location.java,v 1.1 2001/08/09 21:17:06 shaper Exp $
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// $Id: Location.java,v 1.2 2001/08/10 00:47:34 shaper Exp $
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package com.threerings.miso.scene;
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@@ -13,9 +13,6 @@ package com.threerings.miso.scene;
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*/
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public class Location
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{
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/** The spot index in the scene containing this location. */
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public int spotid;
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/** The location position in full coordinates. */
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public int x, y;
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@@ -25,14 +22,12 @@ public class Location
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/**
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* Construct a <code>Location</code> object.
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*
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* @param spotid the spot id.
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* @param x the x-position full coordinate.
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* @param y the y-position full coordinate.
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* @param orient the location orientation.
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*/
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public Location (int spotid, int x, int y, int orient)
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public Location (int x, int y, int orient)
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{
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this.spotid = spotid;
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this.x = x;
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this.y = y;
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this.orient = orient;
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@@ -44,8 +39,7 @@ public class Location
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public String toString ()
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{
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StringBuffer buf = new StringBuffer();
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buf.append("[spotid=").append(spotid);
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buf.append(", x=").append(x);
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buf.append("[x=").append(x);
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buf.append(", y=").append(y);
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buf.append(", orient=").append(orient);
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return buf.append("]").toString();
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@@ -0,0 +1,77 @@
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//
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// $Id: Spot.java,v 1.1 2001/08/10 00:47:34 shaper Exp $
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package com.threerings.miso.scene;
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import java.util.ArrayList;
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/**
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* A <code>Spot</code> is a gathering of <code>Location</code> objects
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* that represent a logical grouping for the purposes of display and
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* interaction in a scene.
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*
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* <p> This class is currently just a wrapper around an
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* <code>ArrayList</code>, but the theory is that we may soon want
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* more useful functionality encapsulated herein, and the
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* <code>Spot</code> nomenclature is useful in any case.
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*/
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public class Spot
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{
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/**
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* Construct a <code>Spot</code> object.
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*/
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public Spot ()
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{
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_locations = new ArrayList();
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}
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/**
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* Add a location to the spot.
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*
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* @param loc the location.
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*/
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public void add (Location loc)
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{
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_locations.add(loc);
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}
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/**
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* Return whether the spot contains the given location.
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*
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* @param loc the location.
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*/
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public boolean contains (Location loc)
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{
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return _locations.contains(loc);
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}
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/**
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* Removes the location from the spot if present, and returns true
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* if the location was present, false if not.
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*
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* @param loc the location.
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*/
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public boolean remove (Location loc)
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{
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return _locations.remove(loc);
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}
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/**
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* Return the number of locations in the spot.
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*/
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public int size ()
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{
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return _locations.size();
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}
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/**
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* Return the list of locations that the spot is made up of.
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*/
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public ArrayList getLocations ()
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{
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return _locations;
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}
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/** The list of locations in this spot. */
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protected ArrayList _locations;
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}
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@@ -0,0 +1,141 @@
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//
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// $Id: SpotGroup.java,v 1.1 2001/08/10 00:47:34 shaper Exp $
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package com.threerings.miso.scene;
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import java.util.ArrayList;
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import com.threerings.miso.Log;
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/**
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* The <code>SpotGroup</code> class manages all of the
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* <code>Spot</code> objects associated with a scene. The scene should
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* only interact with spots via the <code>SpotGroup</code> class.
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*/
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public class SpotGroup
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{
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/**
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* Construct a <code>SpotGroup</code> object.
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*/
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public SpotGroup ()
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{
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_spots = new ArrayList();
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}
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/**
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* Construct a <code>SpotGroup</code> object, initializing it to
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* contain the given list of <code>Spot</code> objects.
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*
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* @param list the list of spots.
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*/
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public SpotGroup (ArrayList spots)
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{
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_spots = spots;
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}
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/**
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* Return the list of <code>Spot</code> objects contained in the group.
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*/
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public ArrayList getSpots ()
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{
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return _spots;
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}
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/**
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* Remove the given location from its spot, if any.
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*
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* @param loc the location.
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*/
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public void remove (Location loc)
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{
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int size = _spots.size();
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for (int ii = 0; ii < size; ii++) {
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Spot spot = (Spot)_spots.get(ii);
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if (spot.contains(loc)) {
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spot.remove(loc);
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// remove the spot itself if it contains no more locations
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if (spot.size() == 0) {
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_spots.remove(spot);
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}
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// we know the location can only reside in at most one spot
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break;
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}
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}
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}
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/**
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* Re-spot the given location to be placed within the given spot
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* index.
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*
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* <p> If the spot index is -1, the location is simply removed
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* from any spot it may reside in. Otherwise, the location is
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* removed from any location it may already be in, and placed in
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* the spot corresponding to the requested spot index.
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*
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* <p> The spot index may be equal to the current number of spots
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* in the group, in which case a new spot object will be created
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* that initially contains only the given location.
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*
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* @param loc the location.
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* @param spotidx the spot index, or -1 to remove the location
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* from any containing spot.
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*/
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public void respot (Location loc, int spotidx)
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{
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// just remove the location if spotidx is -1
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if (spotidx == -1) {
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remove(loc);
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return;
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}
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// make sure we're okay with the requested spot index
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int size = _spots.size();
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if (spotidx > size) {
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Log.warning("Attempt to respot location to a non-contiguous " +
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"spot index [loc=" + loc + ", spotidx=" +
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spotidx + "].");
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return;
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}
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// get the spot object the location's to be placed in
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Spot spot = null;
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if (spotidx == size) {
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// the location's being added to a new spot, so create it
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_spots.add(spot = new Spot());
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} else {
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// retrieve the spot we're planning to place the location in
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spot = (Spot)_spots.get(spotidx);
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// this should never happen, but sanity-check anyway
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if (spot == null) {
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Log.warning("Failed to retrieve spot [spotidx=" +
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spotidx + "].");
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return;
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}
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// bail if the spot already contains the location
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if (spot.contains(loc)) return;
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}
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// remove the location from any other spot it may already be in
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remove(loc);
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// add the location to the spot
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spot.add(loc);
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}
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/**
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* Return the number of spots in the group.
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*/
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public int size ()
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{
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return _spots.size();
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}
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/** The list of spots in the spot group. */
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protected ArrayList _spots;
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: XMLSceneParser.java,v 1.6 2001/08/09 21:17:06 shaper Exp $
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// $Id: XMLSceneParser.java,v 1.7 2001/08/10 00:47:34 shaper Exp $
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package com.threerings.miso.scene.xml;
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@@ -70,6 +70,10 @@ public class XMLSceneParser extends DefaultHandler
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int vals[] = StringUtil.parseIntArray(_chars.toString());
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_scLocations = toLocationsList(vals);
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} else if (qName.equals("spot")) {
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int vals[] = StringUtil.parseIntArray(_chars.toString());
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_scSpots.add(toSpot(_scLocations, vals));
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} else if (qName.equals("exits")) {
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String vals[] = StringUtil.parseStringArray(_chars.toString());
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_scExits = toExitList(_scLocations, vals);
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@@ -84,7 +88,7 @@ public class XMLSceneParser extends DefaultHandler
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} else if (qName.equals("scene")) {
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// construct the scene object on tag close
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_scene = new Scene(
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_tilemgr, _scName, _scLocations, _scExits, _scTiles);
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_tilemgr, _scName, _scLocations, _scSpots, _scExits, _scTiles);
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Log.info("Constructed parsed scene [scene=" + _scene + "].");
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}
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@@ -163,11 +167,30 @@ public class XMLSceneParser extends DefaultHandler
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}
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}
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/**
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* Given an array of integer values, return a <code>Spot</code>
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* object containing the location objects identified by location
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* index number in the integer array.
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*
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* @param locs the locations list.
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* @param vals the integer values.
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*
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* @return the spot object.
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*/
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protected Spot toSpot (ArrayList locs, int[] vals)
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{
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Spot spot = new Spot();
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for (int ii = 0; ii < vals.length; ii++) {
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spot.add((Location)locs.get(vals[ii]));
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}
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return spot;
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}
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/**
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* Given an array of integer values, return a list of the
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* <code>Location</code> objects represented therein, constructed
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* from each successive quartet of values as (spotid, x, y,
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* orientation) in the integer array.
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* from each successive triplet of values as (x, y, orientation)
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* in the integer array.
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*
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* @param vals the integer values.
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*
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@@ -176,13 +199,13 @@ public class XMLSceneParser extends DefaultHandler
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protected ArrayList toLocationsList (int[] vals)
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{
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// make sure we have a seemingly-appropriate number of points
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if ((vals.length % 4) != 0) return null;
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if ((vals.length % 3) != 0) return null;
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// read in all of the locations and add to the list
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ArrayList list = new ArrayList();
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for (int ii = 0; ii < vals.length; ii += 4) {
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for (int ii = 0; ii < vals.length; ii += 3) {
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Location loc = new Location(
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vals[ii], vals[ii+1], vals[ii+2], vals[ii+3]);
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vals[ii], vals[ii+1], vals[ii+2]);
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list.add(loc);
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}
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@@ -245,6 +268,7 @@ public class XMLSceneParser extends DefaultHandler
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_scTiles = new Tile[width][height][Scene.NUM_LAYERS];
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_scLocations = null;
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_scExits = null;
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_scSpots = new ArrayList();
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}
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||||
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||||
/**
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||||
@@ -296,8 +320,7 @@ public class XMLSceneParser extends DefaultHandler
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||||
// temporary storage of scene object values and data
|
||||
protected StringBuffer _chars;
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||||
protected String _scName;
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||||
protected ArrayList _scLocations;
|
||||
protected ArrayList _scExits;
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||||
protected ArrayList _scLocations, _scExits, _scSpots;
|
||||
protected Tile[][][] _scTiles;
|
||||
protected int _scLnum, _scRownum, _scColstart;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: XMLSceneWriter.java,v 1.4 2001/08/09 21:17:06 shaper Exp $
|
||||
// $Id: XMLSceneWriter.java,v 1.5 2001/08/10 00:47:34 shaper Exp $
|
||||
|
||||
package com.threerings.miso.scene.xml;
|
||||
|
||||
@@ -52,6 +52,11 @@ public class XMLSceneWriter extends DataWriter
|
||||
dataElement("name", scene.getName());
|
||||
dataElement("version", "" + Scene.VERSION);
|
||||
dataElement("locations", getLocationData(scene));
|
||||
|
||||
startElement("spots");
|
||||
writeSpots(scene);
|
||||
endElement("spots");
|
||||
|
||||
dataElement("exits", getExitData(scene));
|
||||
|
||||
startElement("tiles");
|
||||
@@ -70,6 +75,36 @@ public class XMLSceneWriter extends DataWriter
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Output XML detailing the spot objects. Spots are described by
|
||||
* a list of location object indexes that are contained within the
|
||||
* spot.
|
||||
*
|
||||
* @param scene the scene object.
|
||||
*/
|
||||
protected void writeSpots (Scene scene) throws SAXException
|
||||
{
|
||||
ArrayList spots = scene.getSpotGroup().getSpots();
|
||||
ArrayList locs = scene.getLocations();
|
||||
|
||||
int size = spots.size();
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
|
||||
StringBuffer buf = new StringBuffer();
|
||||
|
||||
Spot spot = (Spot)spots.get(ii);
|
||||
ArrayList spotlocs = spot.getLocations();
|
||||
|
||||
int spotsize = spotlocs.size();
|
||||
for (int jj = 0; jj < spotsize; jj++) {
|
||||
buf.append(locs.indexOf(spotlocs.get(jj))).append(",");
|
||||
if (jj < spotsize - 1) buf.append(",");
|
||||
}
|
||||
|
||||
dataElement("spot", buf.toString());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Output XML detailing the tiles at the specified layer in the
|
||||
* given scene. The first layer is outputted in its entirety,
|
||||
@@ -137,7 +172,6 @@ public class XMLSceneWriter extends DataWriter
|
||||
int size = locs.size();
|
||||
for (int ii = 0; ii < size; ii++) {
|
||||
Location loc = (Location)locs.get(ii);
|
||||
buf.append(loc.spotid).append(",");
|
||||
buf.append(loc.x).append(",");
|
||||
buf.append(loc.y).append(",");
|
||||
buf.append(loc.orient);
|
||||
|
||||
@@ -4,29 +4,30 @@
|
||||
<name>Untitled Scene</name>
|
||||
<version>1</version>
|
||||
<locations></locations>
|
||||
<spots></spots>
|
||||
<exits></exits>
|
||||
<tiles>
|
||||
<layer lnum="0">
|
||||
<row rownum="0">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="1">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="2">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="3">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="4">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="5">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="6">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="7">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="8">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,6,1004,10,1004,10,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="9">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="10">1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,3,1004,2,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="11">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,3,1004,2,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="12">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,11,1004,2,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="13">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,11,1004,1,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="14">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,10,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="15">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,9,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="16">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="17">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="18">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="19">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="2">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="3">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="4">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="5">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="6">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="7">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="8">1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,0,1004,10,1004,10,1004,0,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="9">1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="10">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="11">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="12">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="13">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="14">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="15">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="16">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="17">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="18">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="19">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,0,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="20">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
<row rownum="21">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||
</layer>
|
||||
|
||||
Reference in New Issue
Block a user