hand-serialization code for fields which are now handled automatically.
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them assuming they'll contain either a primitive type or an instance of
Streamable.
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the object serialization code which means that we can automatically
serialize said data members. Hooray!
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untrustable derived class freaks out in gameDidEnd().
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user's session if their client object is not yet resolved. When it does,
their session will be "started" for the first time and everything will
work itself out.
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once since the observer list now takes care of that.
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fetched from the message bundle embedded in the fully qualified key even
if they are being translated within the context of another message bundle.
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more than once. Use testAndAddEqual() where appropriate now that
testAndAdd() doesn't use object equality.
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- Use Constant objects for the command constants because the toString()
output on those is more sensible.
- Fall back to the classpath if we don't find our resource in a bundle
- Don't make the sound manager thread a daemon thread as it provides a
shutdown() which is a more civilized way to make it go away anyhow and
allows the sound manager to be used in one-shot tools and test
programs. At the moment, the sound manager (on Linux at least) seems to
start up some threads that refuse to go away anyway but that's a problem
for another time.
- Report if a command is queued up that we don't know about.
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which turned out to be due to improper restoring of the anti-aliasing
setting in graphics contexts.
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FPS display, made it possible for frame participants to add to the
performance status string. Also modified perf status to be double
buffered. It's not repainting exactly properly at the moment; soon to be
remedied.
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unregistered. Flush invocation listener mappings after an expiry period if
they were not already removed by virtue of receiving a response.
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being able to send a message immediately to the client due to it being too
large or the client's outgoing networking buffer being full for some other
reason (many messages sent very quickly or client that's reading messages
slowly).
I still need to add code to disconnect a client who fails to read messages
in a sufficiently timely manner.
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themselves, and accordingly dramatically reduced the cache size and fixed
comment.
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