d60e6a69d8ee55c25070c3e0357de82aa0228934
being able to send a message immediately to the client due to it being too large or the client's outgoing networking buffer being full for some other reason (many messages sent very quickly or client that's reading messages slowly). I still need to add code to disconnect a client who fails to read messages in a sufficiently timely manner. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2038 542714f4-19e9-0310-aa3c-eee0fc999fb1
Description
Distributed application framework, good for MMOGs
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