Michael Bayne d60e6a69d8 Implemented code to handle the rather complicated circumstance of not
being able to send a message immediately to the client due to it being too
large or the client's outgoing networking buffer being full for some other
reason (many messages sent very quickly or client that's reading messages
slowly).

I still need to add code to disconnect a client who fails to read messages
in a sufficiently timely manner.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2038 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-12-07 22:33:04 +00:00
2002-11-18 19:59:19 +00:00
S
Description
Distributed application framework, good for MMOGs
24 MiB
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