rather than referencing them through SimulatorServer. This is step on in
eliminating SimulatorServer.
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derived classes need not do their own toString()ing.
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homogenous, and in the latter case, they simply conserve network bandwidth
by not transmitting the classname of serialized elements when transmitting
themselves or element added/updated events.
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configuration file to map icon set identifiers to tileset images and
metrics.
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listener interface so that an object that attempts to add itself as a
listener to a distributed object is required to implement at least one of
the listener interfaces.
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setUsernameImmediate in sessionWillStart() so that entities later down the
line of session startup processing can reference values set earlier in the
process without having to wait for them to be applied by the dobjmgr.
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choke so that we don't choke if DObject.toString() chokes.
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objectAvailable() error dispatching to not incorrectly report a failure to
create an object.
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streamable and that don't have funky requirements can simply extend
SimpleStreamableObject and magically have their public fields streamed for
them as well as have a useful default implementation of toString(). My
tired fingers are thanking me already.
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with a single object that has no action string gets parsed as a scene with
zero action strings instead of a scene with a single empty action string.
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the same starting time. Constrain the alpha to a valid range before
getting the composite object.
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track of the front-most object that the mouse is over.
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object tile) over which the mouse is hovering. The iso scene view will
also support highlighting the object tile over which the mouse is hovering
as well as base tile highlighting to make the editor's life easier.
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items in our dirty item list. No need for sorting and copying in such
cases.
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"hit" by a particular pixel as determined by Sprite.hitTest().
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bounding box and then checks to see that the pixel in question is occupied
by a non-transparent pixel in the sprite's image.
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the scene. This will eventually be interpreted by the scene rendering code
to allow objects to be clickable.
Also rewrote scene serialization code using new Java buffer services which
are much more efficient at reading and writing arrays of integers.
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we need to use it on the client. This will necessitate some CVS jockeying
because the server/util directory no longer exists in the repository.
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explicitly typecast it on their own, as they are almost invariably wont to
do.
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self when update is called which is seriously undesirable.
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the code that interacts with AWT repaint mechanisms to play nicely and
communicate AWT's repaint desires to the animation manager to be queued up
with our normal repainting.
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