configuration file to map icon set identifiers to tileset images and
metrics.
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the same starting time. Constrain the alpha to a valid range before
getting the composite object.
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"hit" by a particular pixel as determined by Sprite.hitTest().
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bounding box and then checks to see that the pixel in question is occupied
by a non-transparent pixel in the sprite's image.
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explicitly typecast it on their own, as they are almost invariably wont to
do.
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self when update is called which is seriously undesirable.
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the code that interacts with AWT repaint mechanisms to play nicely and
communicate AWT's repaint desires to the animation manager to be queued up
with our normal repainting.
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TRANSLUCENT since that's what we prefer. Made ImageManager use ImageUtil
to create blank images.
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with the destination screen device. Updated existing code that previously
created buffered images directly to reference ImageUtil.
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application code to make sure all animations are in sync, and to avoid
repeated calls to System.currentTimeMillis().
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rendering optimizations available in JDK 1.4. Use a BufferStrategy, and
changed AnimatedPanel to extend Canvas rather than JPanel.
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can't attempt to move a sprite along a path that isn't fully prepared.
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double-buffering. Don't paint the panel if it's not yet been laid out.
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we're showing (the animated panel doesn't choke any more if it's asked to
render when not showing). Also leave the animation manager running until
it is explicitly shut down.
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image that should be centered at the origin when the tile is rendered.
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somehow borks the zip decompressor and all hell breaks loose. What a PITA.
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classloading is attempting at construct time. So we do so by disabling
disk caching which will hopefully allow ImageIO stuff to work in the
applet.
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associated with failure to make use of the ImageIOLoader.
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can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!
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