repainting, not necessarily the original component we're repainting.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1305 542714f4-19e9-0310-aa3c-eee0fc999fb1
list of objects, they can overlap (I think that objects added to a scene
later will be rendered before objects added earlier which ends up feeling
natural in the editor); no longer are objects ignored when their footprint
lies outside the scene bounds.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1302 542714f4-19e9-0310-aa3c-eee0fc999fb1
created a couple of test scenes using said test tiles so that we can run
the viewer.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1301 542714f4-19e9-0310-aa3c-eee0fc999fb1
session so that fake sessions can effect their own locking.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1294 542714f4-19e9-0310-aa3c-eee0fc999fb1
animations currently operating therein. (It doesn't pause scrolling which
I suppose I'll have to fix at some point if we ever need it.)
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1292 542714f4-19e9-0310-aa3c-eee0fc999fb1
Made AI ticking only happen while the game is IN_PLAY.
Added forgotten comment.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1285 542714f4-19e9-0310-aa3c-eee0fc999fb1
and we want to prevent them from being added twice.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1284 542714f4-19e9-0310-aa3c-eee0fc999fb1
- Set game state to CANCELLED if it wasn't yet GAME_OVER when shutting down
the game.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1281 542714f4-19e9-0310-aa3c-eee0fc999fb1
ones that know that such an action is safe and we don't want stray client
objects lying around cluttering things up.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1278 542714f4-19e9-0310-aa3c-eee0fc999fb1
AWAITING_PLAYERS, CANCELLED, etc. are properly addressed by those that
check in on these sorts of things.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1276 542714f4-19e9-0310-aa3c-eee0fc999fb1
it holds and we can now create custom occupant info classes depending on
the body that is entering the place.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1270 542714f4-19e9-0310-aa3c-eee0fc999fb1
throws ServiceFailedException. The response for a service request named
<foo> would be <foo>Failed. The response has a single argument which is
the reason string provided by the ServiceFailedException. We were doing
this by hand all over the place, and now it will be handled automatically.
Yay!
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1268 542714f4-19e9-0310-aa3c-eee0fc999fb1
docs/api so that they're not blown away next time someone does an ant
clean.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1266 542714f4-19e9-0310-aa3c-eee0fc999fb1
without having to override init() and pointlessly import and pass through
the CharacterDescriptor and CharacterManager.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1265 542714f4-19e9-0310-aa3c-eee0fc999fb1
the sprite to contain more than just the image. I didn't go all the way
though because I started looking at the stuff to handle render origin and
render offset and couldn't bring myself to add another offset into the mix
so it'll have to wait until I can give it some more serious thought and
perhaps simplify what we've got.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1264 542714f4-19e9-0310-aa3c-eee0fc999fb1
server by entities that are vaguely impersonating a client. Specifically
they need to fill in the event's source oid because their events are not
going through the client networking layer which takes care of filling that
in for real clients.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1261 542714f4-19e9-0310-aa3c-eee0fc999fb1
between two screen coordinates. The screen coordinates are "projected"
into isometric space and the vector between them is calculated (except we
don't actually do the projection because we can tell just by looking at
the points what the projected orientation will be).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1257 542714f4-19e9-0310-aa3c-eee0fc999fb1
paths one node at a time and add their desired orientation to the nodes.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1256 542714f4-19e9-0310-aa3c-eee0fc999fb1