Tick for each AI, pass the tick to the delegates.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1283 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: GameManager.java,v 1.27 2002/04/19 18:33:10 ray Exp $
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// $Id: GameManager.java,v 1.28 2002/04/19 21:16:42 ray Exp $
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package com.threerings.parlor.game;
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@@ -83,6 +83,9 @@ public class GameManager extends PlaceManager
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_AIs[ii] = -1;
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}
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// set up a delegate op for AI ticking
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_tickAIOp = new TickAIDelegateOp();
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// and register ourselves to receive AI ticks
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AIGameTicker.registerAIGame(this);
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}
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@@ -254,7 +257,21 @@ public class GameManager extends PlaceManager
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*/
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protected void tickAIs ()
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{
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// subclasses should implement their AI gameplay here
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for (int ii=0; ii < _AIs.length; ii++) {
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byte level = _AIs[ii];
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if (level != -1) {
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tickAI(ii, level);
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}
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}
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}
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/**
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* Called by tickAIs to tick each AI in the game.
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*/
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protected void tickAI (int pidx, byte level)
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{
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_tickAIOp.setAI(pidx, level);
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applyToDelegates(_tickAIOp);
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}
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/**
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@@ -393,6 +410,22 @@ public class GameManager extends PlaceManager
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}
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}
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protected class TickAIDelegateOp implements DelegateOp
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{
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public void apply (PlaceManagerDelegate delegate) {
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((GameManagerDelegate) delegate).tickAI(_pidx, _level);
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}
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public void setAI (int pidx, byte level)
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{
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_pidx = pidx;
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_level = level;
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}
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protected int _pidx;
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protected byte _level;
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}
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/** A reference to our game configuration. */
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protected GameConfig _gconfig;
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@@ -408,4 +441,7 @@ public class GameManager extends PlaceManager
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/** If AIs are present, contains their skill levels, or -1 at human
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* player indexes.. */
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protected byte[] _AIs;
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/** Our delegate operator to tick AIs. */
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protected TickAIDelegateOp _tickAIOp;
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: GameManagerDelegate.java,v 1.2 2002/04/14 00:26:05 mdb Exp $
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// $Id: GameManagerDelegate.java,v 1.3 2002/04/19 21:16:42 ray Exp $
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package com.threerings.parlor.game;
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@@ -34,6 +34,16 @@ public class GameManagerDelegate extends PlaceManagerDelegate
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{
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}
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/**
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* Called by the manager when we should do some AI.
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*
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* @param pidx the player index to fake some gameplay for.
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* @param skill the base skill level of the AI (0 - 100 inclusive).
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*/
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public void tickAI (int pidx, byte skill)
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{
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}
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/**
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* Called by the game manager after the game ended.
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*/
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