8d413714570eb754c29117fb16d2d42ee623cd72
between two screen coordinates. The screen coordinates are "projected" into isometric space and the vector between them is calculated (except we don't actually do the projection because we can tell just by looking at the points what the projected orientation will be). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1257 542714f4-19e9-0310-aa3c-eee0fc999fb1
Description
Distributed application framework, good for MMOGs
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