Started refactoring code to allow derived classes to expand the bounds of
the sprite to contain more than just the image. I didn't go all the way though because I started looking at the stuff to handle render origin and render offset and couldn't bring myself to add another offset into the mix so it'll have to wait until I can give it some more serious thought and perhaps simplify what we've got. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1264 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ImageSprite.java,v 1.2 2002/03/27 21:51:15 mdb Exp $
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// $Id: ImageSprite.java,v 1.3 2002/04/17 15:52:49 mdb Exp $
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package com.threerings.media.sprite;
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@@ -167,23 +167,37 @@ public class ImageSprite extends Sprite
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_frame = _frames.getFrame(_frameIdx);
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// determine our drawing offsets and rendered rectangle size
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if (_frame == null) {
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_bounds.width = 0;
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_bounds.height = 0;
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} else {
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_bounds.width = _frame.getWidth(null);
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_bounds.height = _frame.getHeight(null);
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}
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accomodateFrame(_frame);
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// add our new bounds
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dirty.add(_bounds);
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updateRenderOffset();
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updateRenderOrigin();
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// now invalidate the dirtied region
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invalidate(dirty);
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}
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/**
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* Must adjust the bounds to accomodate the new image. Called when a
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* new image has been set for this image sprite. If a derived class is
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* going to expand the bounds beyond the bounds of the image frame, it
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* will need to override this method and adjust bounds accordingly for
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* the new frame (which can be null).
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*/
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protected void accomodateFrame (Image frame)
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{
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if (frame == null) {
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_bounds.width = 0;
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_bounds.height = 0;
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} else {
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_bounds.width = frame.getWidth(null);
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_bounds.height = frame.getHeight(null);
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}
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}
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// documentation inherited
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public void paint (Graphics2D gfx)
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{
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