Commit Graph

200 Commits

Author SHA1 Message Date
Michael Bayne 9450dc5f2c Don't complain about transitioning back to PRE_GAME.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@428 c613c5cb-e716-0410-b11b-feb51c14d237
2007-09-11 19:45:38 +00:00
Nathan Curtis de0537d516 how long has this been broken? In party games, there is a "private" checkbox instead of a
"watchable" checkbox, but it was treating it like "watchable", even thought that makes no sense
for party games (at present).  

As it turns out, party games are broken right now anyway, which is what I'm going to fix next.  
For now, we'll allow party games to use a "Private" checkbox, in case someone wants to play
by themselves.  Private party games won't be given a "join" button.  

This solution is wacky, as is noted in one of the comments.  This will need to be re-visited in the
future, most likely when we do the massive game lobby revamp.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@420 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-27 18:53:54 +00:00
Michael Bayne cc3976a213 Use playerInRoom() to let the game manager know we've arrived but aren't ready
to start the game yet.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@419 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-24 23:54:06 +00:00
Michael Bayne 74665f1663 Added EZGameControl.restartGameIn(seconds).
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@416 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-23 23:19:51 +00:00
Michael Bayne b9ba20c19b Derived classes that are not in this package need to be able to call
dispatch().


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@414 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-23 00:32:36 +00:00
Michael Bayne 7c29339626 Extract that handy method.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@413 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-22 23:54:01 +00:00
Michael Bayne 1a272ef171 Widening and removal of compatibility code for never-in-the-wild functionality.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@412 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-22 23:29:54 +00:00
Michael Bayne 568b1f6ab2 Some log fiddling.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@400 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-11 00:37:48 +00:00
Michael Bayne 30d7bc4be3 When we add a chat display, we must remove it once we're done.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@397 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-02 19:12:08 +00:00
Ray Greenwell 8233be01e7 Added filter(text) to the EZGame API. Untested.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@394 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-31 06:51:20 +00:00
Michael Bayne e03ddd71e8 Updates to reflect new BodyObject.location change. We now have a ScenePlace and
ScenedBodyObject goes away.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@372 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-21 00:47:00 +00:00
Michael Bayne 2123c43c3b The SceneDirector should observer location changes so that it can clear out its
current scene information if we move to a non-scene location. Previously when
we did so, it simply didn't notice and thought we were still in the last scene
that we had occupied.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@369 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-18 23:49:56 +00:00
Michael Bayne d4e113d784 Missed this.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@366 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-17 21:35:52 +00:00
Michael Bayne b6562d91e6 Keep our pending data in an extensible object so that we can easily preserve it
across server switches, when it would otherwise be cleared out.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@365 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-17 21:14:40 +00:00
Michael Bayne 522a96ef96 Regeneratd services, got new mo' betta type handling.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@360 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 23:53:31 +00:00
Michael Bayne d5023554e8 Allow a SceneService.moveTo() to respond by requesting that the client move to
a new server and reissue its request, which it, in theory, now does.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@354 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 21:59:46 +00:00
Michael Bayne 6a77a7e1f1 Widening.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@353 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 19:57:46 +00:00
Ray Greenwell 9b5d3cca12 Use the new ObjectMarshaller.
Note that the default value of the encodeArrayElements has changed to reflect
the more general-purpose use.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@351 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-06 22:27:16 +00:00
Ray Greenwell 54c571f7f5 Bugfix: user cookies should be validated as serializable.
This breaks UD's current cookie mechanism, but it's easily fixed.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@350 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-06 21:43:17 +00:00
Michael Bayne b19e96796c Check autoReady_v1 in a backwards compatible way (old games won't have set it
at all).


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@338 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-28 07:02:47 +00:00
Michael Bayne 43d53e73a8 Fix booches.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@335 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-27 22:06:23 +00:00
Michael Bayne ebdf4f8fe2 Allow the border to be turned off entirely.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@334 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-27 22:05:44 +00:00
Michael Bayne 1c92282772 Freak not out if someone adds a click handler to something and removes said
thing from the stage in their click handler.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@330 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-25 23:57:19 +00:00
Michael Bayne b87eacd9d6 Allow a game to delay its start until all of its players are actually ready
rather than assuming that as soon as they construct the EZGameControl, they're
ready to play. That's not totally unreasonable, but with this new explicit
mechanism, games can also "rematch" (or just replay if it's single player) by
having all clients call playerReady() again after the game has ended.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@328 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-25 20:36:16 +00:00
Michael Bayne 15bbb435c7 Grab our starting location from the scene when we switch scenes so that
getIntendedLocation() will return a valid value even before we've moved
somewhere in our new scene.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@327 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-23 02:08:03 +00:00
Michael Bayne d895c99484 Widening.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@326 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-23 02:00:20 +00:00
Michael Bayne 3e56079a1a Use GameDefinition.controller if it is configured.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@318 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-18 19:59:57 +00:00
Ray Greenwell bdef34eb69 Exposed a method to allow users to batch property set requests into a
dobj transaction. Thanks to mdb for the idea of accepting a function to run
for the batch, rather than exposing startTransaction() and commitTransaction()
directly.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@317 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-18 19:33:02 +00:00
Nathan Curtis e4240b1b08 Let the method fetching the container set its style and width.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@314 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-14 18:02:33 +00:00
Michael Bayne c47d1a7c5a Header fixy.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@313 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-14 17:41:07 +00:00
Nathan Curtis 5f04c759c7 private -> watchable. Defaults to watchable. The table config itself is left alone, and retains
the concept of private, rather than watchable.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@311 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-06 18:25:37 +00:00
Ray Greenwell fb24ff77cc T time!
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@310 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-05 04:00:12 +00:00
Ray Greenwell e066a12dee Actually, let's make that take a prefix argument, and only return properties
that begin with that prefix.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@309 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-05 03:48:15 +00:00
Ray Greenwell 13fdafe0e5 Unneeded import.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@308 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-05 03:45:48 +00:00
Ray Greenwell f85af6ffab Added getPropertyNames(), which used to be unnecessary because you could get
the data Object (actually a proxy to it) and do a for or for-each on that,
but we removed that when we made 3 different kinds of sets.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@307 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-05 03:44:47 +00:00
Michael Bayne 8c9a558932 Have GameDefinition include all the classes it will naturally require.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@305 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-28 17:13:20 +00:00
Ray Greenwell cb24d4adfb Bugfix: Return to decoding the data when we read it in, so that it's decoded for applyToObject().
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@297 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-08 17:41:22 +00:00
Michael Bayne 87fe737eef Need to wrap this feller too.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@294 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-03 22:57:10 +00:00
Nathan Curtis a9aab4b39a added helpful comment so I don't make the same mistake again in the future
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@293 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-03 20:42:35 +00:00
Nathan Curtis eac0b2a791 there is also no need to leave commented code in place
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@291 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-03 18:21:54 +00:00
Nathan Curtis 3a1f70e5cc there is no need to wrap this in an Integer... and apparently when pulling it out of the hashmap
and casting it to a string we get [object Object] instead of what you would expect


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@290 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-03 18:20:47 +00:00
Michael Bayne be68f9f7e0 Use an Integer here so that we play nicely with Java managers.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@289 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-03 00:17:38 +00:00
Michael Bayne 7538ddcc7f Hold on to your seats kids, it's another installment of "A Boy and His
Blowtorch". Refactored GameConfig and the EZ game framework, cleaning up some
old cruft from GameConfig (which will break other projects and which I'll fix
ASAP) and moved the XML based configuration system from ToyBox into EZGame.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@286 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-01 22:26:25 +00:00
Par Winzell c98100eb8f Fix artifact from a time when I was putting this into WhirledGames only.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@284 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-27 23:35:03 +00:00
Par Winzell fd4b2183ef Let EZGames listen for user chats and pass them on as events to the user code. I'm a little uncertain if we need to do things with e.g. the bundle in the chat message object?
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@283 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-27 23:32:43 +00:00
Nathan Curtis 8f6be6a8a5 give those controls a bit more room
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@280 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-14 03:50:36 +00:00
Nathan Curtis 74ffcaaf61 organize/style things better
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@279 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-11 22:12:24 +00:00
Nathan Curtis a0850ca4e1 this can't possibly the be the "right way" to i18n actionscript stuff in vilya. Do we have a better
way lined up for this?


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@277 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-10 21:00:27 +00:00
Ray Greenwell eab2ae7d91 Set gameconfig to an empty object until populated by the backend.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@273 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-09 20:45:03 +00:00
Ray Greenwell bf230b8998 - Fixed bug with creating the default header.
- Don't set up the players labels if we're not connected.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@272 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-09 20:37:05 +00:00