Added getPropertyNames(), which used to be unnecessary because you could get
the data Object (actually a proxy to it) and do a for or for-each on that, but we removed that when we made 3 different kinds of sets. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@307 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -265,6 +265,18 @@ public class EZGameControl extends BaseControl
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callEZCode("testAndSetProperty_v1", propName, newValue, testValue, index);
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}
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/**
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* Get the names of all currently-set properties.
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*/
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public function getProperyNames () :Array
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{
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var props :Array = [];
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for (var s :String in _gameData) {
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props.push(s);
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}
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return props;
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}
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/**
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* Register an object to receive whatever events it should receive, based on which event
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* listeners it implements.
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