Missed this.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@366 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-07-17 21:35:52 +00:00
parent b6562d91e6
commit d4e113d784
@@ -0,0 +1,37 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.client {
import com.threerings.whirled.data.SceneModel;
/**
* Contains information on a pending scene change.
*/
public class PendingData
{
/** The id of the scene to which we are moving. */
public var sceneId :int;
/** The cached scene model for the scene to which wer'e moving, or null. */
public var model :SceneModel;
}
}