Michael Bayne
40c32e0f04
Updated headers, added missing headers to some source files.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@784 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-03-19 23:44:46 +00:00
Charlie Groves
c0b0b9c94a
Start with no alpha so getting a paint before we're ticked doesn't blow up
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@495 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-05-14 21:18:54 +00:00
Charlie Groves
6029530e73
Wait till willStart to create the gleaming functions so subclasses can fill in their desired alpha ranges and so on and the huge constructors aren't needed
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@476 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-04-24 01:05:10 +00:00
Charlie Groves
9b20077820
Allow the min alpha to be specified in addition to the max
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@471 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-04-21 19:03:47 +00:00
Charlie Groves
0a5fff92d3
Don't require a SpriteManager for gleamed sprites that aren't used as sprites otherwise
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@470 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-04-19 23:05:47 +00:00
Charlie Groves
7efd53a76c
Use _minAlpha to figure out when to stop moving alpha down, don't readd the sprite in tick since shutdown is taking care of it also
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@271 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-07-09 22:49:48 +00:00
Charlie Groves
640b6fe1f6
Reset the up and down timers in reset and allow the maximum level of gleam and update frequency to be specified
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@269 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-06-29 22:41:52 +00:00
Michael Bayne
b6f5317ad2
More header patrol.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@158 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-24 00:38:17 +00:00
Dave Hoover
120e9c0db9
Actually substitute keywords (these files are chock full of stale $Id$ tags)
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@119 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-24 00:22:12 +00:00
Michael Bayne
cd97adf00b
Track bounds changes for our underlying sprite in such a way that we dirty
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things properly if they do. Simply stealing our target sprite's _bounds will
not result in the necessary calls to addDirtyRegion() if they change due to
calls to setLocation() on our (now unmanaged) target sprite.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@89 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-05 06:52:54 +00:00
Michael Bayne
c2117ee86d
Behold, Nenya, Ring of Water and repository for our media and animation related
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goodies, both Java 2D and LWJGL/JME 3D.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00