Don't require a SpriteManager for gleamed sprites that aren't used as sprites otherwise
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@470 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -29,7 +29,6 @@ import java.awt.Image;
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import java.awt.Rectangle;
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import java.awt.Transparency;
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import com.threerings.media.animation.Animation.AnimCompletedOp;
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import com.threerings.media.sprite.Sprite;
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import com.threerings.media.sprite.SpriteManager;
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import com.threerings.media.util.LinearTimeFunction;
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@@ -44,14 +43,25 @@ public class GleamAnimation extends Animation
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{
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/**
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* Creates a gleam animation with the supplied sprite. The sprite will
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* be faded to the specified color and then back again. The sprite may
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* be already added to the supplied sprite manager or not, but when
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* the animation is complete, it will have been added.
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*
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* @param fadeIn if true, the sprite itself will be faded in as we
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* fade up to the gleam color and the gleam color will fade out,
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* leaving just the sprite imagery.
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* Creates a gleam animation with the supplied sprite. The sprite will be faded to the
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* specified color and then back again.
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*
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* @param fadeIn if true, the sprite itself will be faded in as we fade up to the gleam color
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* and the gleam color will fade out, leaving just the sprite imagery.
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*/
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public GleamAnimation (Sprite sprite, Color color, int upmillis,
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int downmillis, boolean fadeIn)
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{
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this(null, sprite, color, upmillis, downmillis, fadeIn, 750, 0);
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}
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/**
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* Creates a gleam animation with the supplied sprite. The sprite will be faded to the
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* specified color and then back again. The sprite may be already added to the supplied sprite
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* manager or not, but when the animation is complete, it will have been added.
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*
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* @param fadeIn if true, the sprite itself will be faded in as we fade up to the gleam color
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* and the gleam color will fade out, leaving just the sprite imagery.
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*/
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public GleamAnimation (SpriteManager spmgr, Sprite sprite, Color color, int upmillis,
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int downmillis, boolean fadeIn)
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@@ -60,16 +70,14 @@ public class GleamAnimation extends Animation
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}
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/**
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* Creates a gleam animation with the supplied sprite. The sprite will
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* be faded to the specified color and then back again. The sprite may
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* be already added to the supplied sprite manager or not, but when
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* the animation is complete, it will have been added.
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*
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* @param fadeIn if true, the sprite itself will be faded in as we
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* fade up to the gleam color and the gleam color will fade out,
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* leaving just the sprite imagery.
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* Creates a gleam animation with the supplied sprite. The sprite will be faded to the
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* specified color and then back again. The sprite may be already added to the supplied sprite
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* manager or not, but when the animation is complete, it will have been added.
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*
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* @param fadeIn if true, the sprite itself will be faded in as we fade up to the gleam color
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* and the gleam color will fade out, leaving just the sprite imagery.
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* @param maxAlpha the maximum alpha value to scale the color to.
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* @param millisBetweenUpdates millisecons to wait between actually updating the alpha and
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* @param millisBetweenUpdates milliseconds to wait between actually updating the alpha and
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* redrawing
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*/
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public GleamAnimation (SpriteManager spmgr, Sprite sprite, Color color, int upmillis,
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@@ -187,7 +195,7 @@ public class GleamAnimation extends Animation
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// remove the sprite we're fiddling with from the manager; we'll
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// add it back when we're done
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if (_spmgr.isManaged(_sprite)) {
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if (_spmgr != null && _spmgr.isManaged(_sprite)) {
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_spmgr.removeSprite(_sprite);
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}
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}
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@@ -196,7 +204,7 @@ public class GleamAnimation extends Animation
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protected void shutdown ()
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{
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super.shutdown();
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if (!_spmgr.isManaged(_sprite)) {
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if (_spmgr != null && !_spmgr.isManaged(_sprite)) {
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_spmgr.addSprite(_sprite);
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}
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}
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