412c7701c3
Modified image tracing not to depend on band format but to have the image convert whatever its internal format is into ARGB for our inspection. It's arguably a smidge slower (though we eliminated the multiple method calls per pixel to determine whether it is non-transparent), but will work with any source and destination image format.
Michael Bayne
2003-01-24 22:54:08 +00:00
347a070e6a
Not to freak out if we get to a tileset image that we can't trim because its hosed. Instead write an error image/tileset to the bundle and keep on truckin'.
Michael Bayne
2003-01-24 21:51:26 +00:00
0a6dfcd703
Added createErrorImage(); modified createTracedImage() and createImageMask() not to freak out if the source image is not RGBA, Java automatically unpacks pixels appropriately for 8-bit colormapped images, so there's no need to be so picky. In createTracedImage() we were converting the image to a screen optimized image anyway and thus the source image format had absolutely no bearing on what we did with the image later.
Michael Bayne
2003-01-24 21:48:14 +00:00
14331982f8
Return our image path if we have no name.
Michael Bayne
2003-01-24 21:42:15 +00:00
7ff7ddc740
Not to freak out if we've lost our connection before we get around to sending the bootstrap.
Michael Bayne
2003-01-24 21:36:04 +00:00
75f06dfd78
Removed inadvertently checked in debug logging.
Michael Bayne
2003-01-24 19:34:25 +00:00
18d0266055
Throw a sensible error message if we choke trimming a tileset.
Michael Bayne
2003-01-24 19:32:56 +00:00
cc680cbd17
Give the native keyboard library a chance to initialize itself and determine whether or not all is well. Use that opportunity in the Linux keyboard library to determine whether or not we can open a connection to the X server, and if not, disable the library rather than throwing a RuntimeException the first time we are called and generally sticking a fork in the whole program.
Michael Bayne
2003-01-23 19:00:44 +00:00
ccb5eb4b92
Added provisions for registering a speak observer that will be notified of all speak and system speak messages.
Walter Korman
2003-01-22 23:14:44 +00:00
14081c752b
Added string translations for the various chat modes.
Walter Korman
2003-01-22 23:14:11 +00:00
9bbe02c4cb
Remove objects from the local object table when we remove their last subscriber so that we don't hand them out as happily proxied objects to subsequent subscribers that might come along before we receive our unsub ack. We do still maintain non-acked objects in a dead table so that we know when to warn about undispatchable events and when to ignore them.
Michael Bayne
2003-01-22 02:02:04 +00:00
c21d757bfe
Added support for float.
Michael Bayne
2003-01-22 01:42:51 +00:00
88f0555af7
Added support for float[].
Michael Bayne
2003-01-22 01:40:32 +00:00
4ff68a037e
Log the number of bands when tracing fails.
Michael Bayne
2003-01-21 22:11:04 +00:00
27197cae5b
Log when receivers are added and cleared because we're seeing receiver registration funny business.
Michael Bayne
2003-01-21 22:10:41 +00:00
c1638b9bf3
Brevify log message.
Michael Bayne
2003-01-21 22:10:18 +00:00
8bafb6fd32
Specifically ACK unsubscribe requests so that we don't see a bunch of warning messages saying that we couldn't deliver events on the client that come in after all client-side subscribers have been removed.
Michael Bayne
2003-01-21 22:02:37 +00:00
ce85e2a157
Adjust should be static.
Michael Bayne
2003-01-21 05:27:48 +00:00
14780e6332
No need to go through handleSystemMessage(). It didn't do much.
Michael Bayne
2003-01-21 01:08:36 +00:00
74ebb4a21e
Added toString().
Michael Bayne
2003-01-21 01:08:10 +00:00
b246384262
Enable toggling of network event logging.
Michael Bayne
2003-01-21 00:17:16 +00:00
b94763bdbf
A repository for preferences for the presents package.
Michael Bayne
2003-01-21 00:16:36 +00:00
205f2dad79
We can't use setActionSequence(_action) to force our frames to be reloaded because it's smart about that now. So we break out the reloading where necessary.
Michael Bayne
2003-01-20 20:28:51 +00:00
8515b2dd04
Use a RuntimeAdjust for the test sound directory pref.
Ray Greenwell
2003-01-20 20:07:05 +00:00
6a8bee2821
Activate tracking on the image LRU cache; lower the cache size to 1 meg.
Michael Bayne
2003-01-20 19:38:37 +00:00
8a43bd0e23
Restructured action cache to cache composited action frames for a particular orientation; additionally, all frames for a particular orientation are generated immediately which is not much overhead once the source tileset images are available and is an arguably better approach for everything except walking where you might change orientations without actually using all of the frames in a particular orientations animation sequence; lowered action cache size to 1 meg now that it actually reflects reality.
Michael Bayne
2003-01-20 19:37:58 +00:00
48d04dc3ba
Enhanced error reporting.
Michael Bayne
2003-01-18 22:59:17 +00:00
49e3e42b13
Enhanced error reporting.
Michael Bayne
2003-01-18 22:52:38 +00:00
01bd0d33e8
Added ZoneUtil.toString(qualifiedZoneId).
Michael Bayne
2003-01-18 22:45:16 +00:00
bce70d5b43
Added isManaged().
Michael Bayne
2003-01-18 22:25:30 +00:00
39cb6ad866
Report our class name in toString().
Michael Bayne
2003-01-18 22:25:21 +00:00
1d67781bc5
Not to dispatch if we have no observers.
Michael Bayne
2003-01-18 20:45:23 +00:00
fe2364e01a
One step back, two steps forward. Fixed the media manager so that once again, things added on the current tick are ticked and painted on that tick, but cleaned things up so that we don't choke if things are added or removed from funny places.
Michael Bayne
2003-01-18 20:14:03 +00:00
99d66fe5c6
Report the type and id separately when reporting a zone move.
Michael Bayne
2003-01-18 20:12:49 +00:00
5414507e3a
Don't allow the resource bundles to attempt to access their resource jar files until they are known to be safely updated and ready to go.
Michael Bayne
2003-01-18 19:56:45 +00:00
bddca90c0d
Try to cope if we were unable to load our tileset image and ended up with a placeholder image.
Michael Bayne
2003-01-18 03:53:31 +00:00
18c11e90a7
Sprites now dispatch their events immediately rather than queueing them up to be dispatched after tick() has been called on all sprites.
Michael Bayne
2003-01-18 03:15:14 +00:00
4d764ad42a
We now copy abstract media objects to a separate array when ticking them so that we can ensure that only tick()ed media will be painted and so that we aren't affected by additions and removals that happen during tick().
Michael Bayne
2003-01-18 03:14:29 +00:00
51017ec302
Have to tick() a sprite before painting it since we're using it outside its normal media panel happy place.
Michael Bayne
2003-01-18 03:13:32 +00:00
1d4d5be6ed
We now automatically handle lazy action sequence compositing.
Michael Bayne
2003-01-18 03:13:08 +00:00
35f0954744
Restore the Pathable to its original position when we're removed.
Ray Greenwell
2003-01-17 23:19:20 +00:00
0dcb5d67d1
Added Path.wasRemoved(), call it in the Sprite code.
Michael Bayne
2003-01-17 22:57:08 +00:00
dfe837a9d8
Jumped the gun. I suppose we want to allow hot swapping of paths and once the old path is replaced, it will go away quietly and cleanly.
Michael Bayne
2003-01-17 03:50:10 +00:00
08cfd0a9f7
Defensive programming rides again.
Michael Bayne
2003-01-17 03:44:20 +00:00
f2c3211534
Added support for obtaining estimated memory usage of a tile; modified tile cache to be based on memory usage rather than tile count.
Michael Bayne
2003-01-17 02:30:50 +00:00
6f7ad6a09f
Added support for obtaining the estimated memory usage of a Mirage.
Michael Bayne
2003-01-17 02:30:21 +00:00
34144c86de
Configured our LRU image cache to flush images when we reach a certain number of bytes used rather than a certain image count.
Michael Bayne
2003-01-17 02:29:32 +00:00
380762962b
Cast manager now caches based on memory usage of the cached action frame images, except that this is all fucked because the action frames get generated on the fly which means that we'd need to update the LRU cache with info on our new size which would hugely complicated things, so instead we're going to rework the whole business in the future to cache individually composited images rather than the whole goddamned action frame kit and kaboodle.
Michael Bayne
2003-01-17 02:28:32 +00:00
2640baf727
Made getEstimatedMemoryUsage() do more of the right thing.
Michael Bayne
2003-01-17 02:27:02 +00:00
a5c348a775
Added support for specifying the delay in milliseconds before a pressed key begins to auto-repeat.
Walter Korman
2003-01-17 01:33:34 +00:00
91c173b6e5
added commented out method that caused me trouble, but we may want it or a varient someday.
Ray Greenwell
2003-01-17 00:41:49 +00:00
07b9dc3177
Changed sound manager not to use LockableLRUHashMap because intermixing locked items and non-locked items in the same cache will screw up an otherwise healthy cache by forcing it to flush otherwise frequently used items because there's no room left by locked items.
Michael Bayne
2003-01-17 00:21:10 +00:00
0ad5e615b7
Provide means by which resource resolution and download observers can be notified on the AWT thread rather than the download thread.
Michael Bayne
2003-01-16 22:50:29 +00:00
0e26fdcf18
BufferedImage has versions of getWidth() and getHeight() that don't need an ImageObserver.
Ray Greenwell
2003-01-16 21:38:11 +00:00
fbb5fb841a
Don't post the key press command when the repeat interval fires if the key has been released.
Walter Korman
2003-01-16 21:18:02 +00:00
2fc3e90773
Fixed typo.
Walter Korman
2003-01-15 21:44:52 +00:00
1032c513e6
We love to do it with logic!
Michael Bayne
2003-01-15 21:43:33 +00:00
26378d816f
Fixed bug wherein we no longer considered off-screen coordinates to be traversable.
Walter Korman
2003-01-15 21:27:41 +00:00
2314fa2059
Obsolete.
Walter Korman
2003-01-15 21:13:01 +00:00
90480544e1
Revised various iso scene view debug rendering options to be accessible via the runtime adjustments.
Walter Korman
2003-01-15 21:12:45 +00:00
cb9daa9f41
More serialization fun! Happy happy joy joy!
Michael Bayne
2003-01-15 09:28:43 +00:00
8c831a0f9f
Oh how I love to fiddle with the serialVersionUID.
Michael Bayne
2003-01-15 09:11:37 +00:00
bafffbd6fd
A repository for client side preferences for the miso package.
Michael Bayne
2003-01-15 07:41:31 +00:00
e4ed924095
Added runtime adjustment to toggle debug rendering that highlights covered and non-traversable tiles.
Walter Korman
2003-01-15 04:25:45 +00:00
c98f45e3a0
Let's get those nots in the right places.
Michael Bayne
2003-01-15 02:50:36 +00:00
0558830cff
Had the beans above the frank.
Michael Bayne
2003-01-15 02:48:45 +00:00
bd943707f3
Add debug toggles for running blank and disabling image preparation.
Michael Bayne
2003-01-15 02:45:37 +00:00
6ab0215ea3
Created a prefs repository for the cast stuff; use a runtime adjustment to obtain our cache size.
Michael Bayne
2003-01-15 02:36:59 +00:00
01a3630493
Use the adjustment directly rather than going through the prefs.
Michael Bayne
2003-01-15 02:36:18 +00:00
43bc29afd8
Static variables go above static constants.
Michael Bayne
2003-01-15 02:31:50 +00:00
c9dc85cd0d
Added a variety of test listeners for the frame so that we can observe events the frame receives, and a flag to toggle whether to add the listeners. Make sure to dispose of the frame graphics context if it becomes invalid. Removed code to prevent adding a frame participant more than once since the observer list now handles that for us.
Walter Korman
2003-01-15 02:21:07 +00:00
17298d5710
Revised to use image manager to create blank image.
Walter Korman
2003-01-15 02:17:52 +00:00
65af7a36e4
A preferences repository for narya.media preferences.
Michael Bayne
2003-01-15 00:47:29 +00:00
60a60d49ec
Use runtime adjustments for our image and tile cache size.
Michael Bayne
2003-01-15 00:47:09 +00:00
4ba1fe57c3
Modified so that it will work if re-inited with a new Pathable.
Ray Greenwell
2003-01-14 22:37:38 +00:00
a2867539bc
Log interesting system information on server startup; logging at start of init() also provides immediate feedback re: the server starting up and a timestamp in the log against which subsequent action timeliness may be weighed. I suspect mdb will decide this is better off residing in the Yohoho-specific server and outputting to something like the server state audit log, but I like it here and so I've forged ahead. If this does get the axe, I still claim that logging "Server starting up..." as the first business in init() is useful and desirable.
Walter Korman
2003-01-14 22:36:58 +00:00
9587014664
A Path used to bobble a sprite... ..she's starting to shimmy! ..she's starting to shake!
Ray Greenwell
2003-01-14 04:40:45 +00:00
6c7b0b3836
Create our image through the image manager.
Michael Bayne
2003-01-14 04:18:25 +00:00
f26cfb322d
Temporary hack to make all images translucent since that works around strange slow rendering problems we see when we allow mixed BITMASK and TRANSLUCENT images to be rendered.
Michael Bayne
2003-01-14 04:05:56 +00:00
e38c4aaf80
Allow tilesets to be loaded in the background.
Michael Bayne
2003-01-14 02:52:04 +00:00
e1f4b19e37
Commented out debug logging.
Michael Bayne
2003-01-14 02:51:40 +00:00
5720be31a5
Have to pass in our friendly neighborhood image manager.
Michael Bayne
2003-01-14 02:50:54 +00:00
1512fdfa1f
Begone ImageUtil.createImage(), all images are created through the image manager.
Michael Bayne
2003-01-14 02:50:34 +00:00
3c58a1ac26
Use the appropriate transparency when creating our prepared image.
Michael Bayne
2003-01-14 00:59:55 +00:00
88cc8303fa
Update cached resource files when appropriate.
Michael Bayne
2003-01-14 00:58:59 +00:00
0a5104a70c
Allow specifying the rate at which individual key presses are to be repeated.
Walter Korman
2003-01-14 00:53:38 +00:00
4e796ad5b1
Go back to having BundleUtil return null rather than throwing FNF.
Michael Bayne
2003-01-14 00:36:14 +00:00
5a51f58bdd
Go ahead and support primitive mirage loading so that the editor test tile loader will work.
Michael Bayne
2003-01-14 00:23:19 +00:00
a90b9a5bd1
Let's have those decoys back and remove the debug logging.
Michael Bayne
2003-01-13 23:56:28 +00:00
ed847b964d
Provide the appropriate transparency when requested.
Michael Bayne
2003-01-13 23:56:01 +00:00
98c2dd45db
Deal with fucking stupid ass close() behavior from ImageInputStreamImpl.
Michael Bayne
2003-01-13 23:55:05 +00:00
d88a358f39
We need to composite our action frames because it's possible that during our tick we'll do something that invalidates our existing frames and we need to composite the new ones in paint().
Michael Bayne
2003-01-13 23:54:19 +00:00
0ae21770d0
Don't draw outside the lines.
Michael Bayne
2003-01-13 23:53:34 +00:00
a34a0eb1a5
Use bitmask transparency for composited character sprites.
Michael Bayne
2003-01-13 23:53:04 +00:00
a2e4c8816f
Notes.
Michael Bayne
2003-01-13 22:58:27 +00:00
7f706aa063
Updates to reflect new media architecture.
Michael Bayne
2003-01-13 22:57:46 +00:00
988cd16528
Add view width and height info.
Michael Bayne
2003-01-13 22:55:47 +00:00
340bba9956
Add general components.
Michael Bayne
2003-01-13 22:55:28 +00:00