We can't use setActionSequence(_action) to force our frames to be reloaded
because it's smart about that now. So we break out the reloading where necessary. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2198 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: CharacterSprite.java,v 1.41 2003/01/18 03:13:08 mdb Exp $
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// $Id: CharacterSprite.java,v 1.42 2003/01/20 20:28:51 mdb Exp $
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package com.threerings.cast;
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@@ -53,8 +53,8 @@ public class CharacterSprite extends ImageSprite
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// keep the new descriptor
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_descrip = descrip;
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// reset our action which will reload our frames
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setActionSequence(_action);
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// update our action frames
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updateActionFrames();
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}
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/**
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@@ -105,22 +105,28 @@ public class CharacterSprite extends ImageSprite
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if (action.equals(_action)) {
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return;
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}
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// keep track of our current action in case someone swaps out our
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// character descriptor
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_action = action;
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updateActionFrames();
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}
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/**
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* Rebuilds our action frames given our current character descriptor
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* and action sequence. This is called when either of those two things
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* changes.
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*/
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protected void updateActionFrames ()
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{
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// get a reference to the action sequence so that we can obtain
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// our animation frames and configure our frames per second
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ActionSequence actseq = _charmgr.getActionSequence(action);
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ActionSequence actseq = _charmgr.getActionSequence(_action);
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if (actseq == null) {
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String errmsg = "No such action '" + action + "'.";
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String errmsg = "No such action '" + _action + "'.";
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throw new IllegalArgumentException(errmsg);
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}
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try {
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// obtain our animation frames for this action sequence
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_aframes = _charmgr.getActionFrames(_descrip, action);
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_aframes = _charmgr.getActionFrames(_descrip, _action);
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// clear out our frames so that we recomposite on next tick
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_frames = null;
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@@ -279,8 +285,8 @@ public class CharacterSprite extends ImageSprite
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super.pathBeginning();
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// enable walking animation
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setActionSequence(getFollowingPathAction());
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setAnimationMode(TIME_BASED);
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setActionSequence(getFollowingPathAction());
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}
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// documentation inherited
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