Use bitmask transparency for composited character sprites.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2125 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2003-01-13 23:53:04 +00:00
parent a2e4c8816f
commit a34a0eb1a5
@@ -1,5 +1,5 @@
//
// $Id: CompositedActionFrames.java,v 1.12 2003/01/13 22:53:04 mdb Exp $
// $Id: CompositedActionFrames.java,v 1.13 2003/01/13 23:53:04 mdb Exp $
package com.threerings.cast;
@@ -7,6 +7,7 @@ import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Transparency;
import java.util.Arrays;
import java.util.Comparator;
@@ -228,6 +229,12 @@ public class CompositedActionFrames
_action, _sorient));
}
// documentation inherited
protected int getTransparency ()
{
return Transparency.BITMASK;
}
// documentation inherited
protected void refreshVolatileImage ()
{