Sprites now dispatch their events immediately rather than queueing them up

to be dispatched after tick() has been called on all sprites.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2183 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2003-01-18 03:15:14 +00:00
parent 4d764ad42a
commit 18c11e90a7
@@ -1,5 +1,5 @@
//
// $Id: Sprite.java,v 1.60 2003/01/17 22:57:08 mdb Exp $
// $Id: Sprite.java,v 1.61 2003/01/18 03:15:14 mdb Exp $
package com.threerings.media.sprite;
@@ -347,9 +347,8 @@ public abstract class Sprite extends AbstractMedia
*/
protected void notifyObservers (SpriteEvent event)
{
if (_observers != null) {
_mgr.queueNotification(_observers, event);
}
// dispatch it immediately
((SpriteManager)_mgr).dispatchEvent(_observers, event);
}
// documentation inherited