application code to make sure all animations are in sync, and to avoid
repeated calls to System.currentTimeMillis().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@854 542714f4-19e9-0310-aa3c-eee0fc999fb1
night-instant key release. Added optional debug logging of key events at
the KeyboardFocusManager level for good measure.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@853 542714f4-19e9-0310-aa3c-eee0fc999fb1
possibly only a temporary workaround intended to allow the scene editor to
work. BufferStrategy-style rendering only works with Window or Canvas
objects, but the scene editor is a full-fledged Swing application and if
the scene view panel isn't a Swing component then menus and other things
won't render properly on top of it.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@848 542714f4-19e9-0310-aa3c-eee0fc999fb1
rendering optimizations available in JDK 1.4. Use a BufferStrategy, and
changed AnimatedPanel to extend Canvas rather than JPanel.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@847 542714f4-19e9-0310-aa3c-eee0fc999fb1
can't attempt to move a sprite along a path that isn't fully prepared.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@846 542714f4-19e9-0310-aa3c-eee0fc999fb1
double-buffering. Don't paint the panel if it's not yet been laid out.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@845 542714f4-19e9-0310-aa3c-eee0fc999fb1
Have the simulant notify the game object when it's ready rather than doing
it in the SimulatorManager so that game-specific Simulant variants can set
themselves up in timely fashion.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@840 542714f4-19e9-0310-aa3c-eee0fc999fb1
begin. Give the simulant body objects their correct username. Cleaned up
logging.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@838 542714f4-19e9-0310-aa3c-eee0fc999fb1
client and game server in a single process, creating as many Simulant
players to round out the game as desired. Still more work to do, but
currently creates simulants, starts up the game, and awaits players.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@837 542714f4-19e9-0310-aa3c-eee0fc999fb1
we're showing (the animated panel doesn't choke any more if it's asked to
render when not showing). Also leave the animation manager running until
it is explicitly shut down.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@833 542714f4-19e9-0310-aa3c-eee0fc999fb1
image that should be centered at the origin when the tile is rendered.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@826 542714f4-19e9-0310-aa3c-eee0fc999fb1
we can interchange direction constants without requiring conversion and so
that we only have to define this stuff once.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@817 542714f4-19e9-0310-aa3c-eee0fc999fb1
types. Chat messages arriving on the auxilliary chat objects will be
tagged with the type that was associated with said objects when they were
registered with the chat director and chat displays can then render those
chat messages accordingly.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@807 542714f4-19e9-0310-aa3c-eee0fc999fb1