Map simulant body objects into the server on creation.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@843 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SimulatorManager.java,v 1.3 2001/12/19 23:30:47 shaper Exp $
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// $Id: SimulatorManager.java,v 1.4 2001/12/20 01:11:18 shaper Exp $
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package com.threerings.micasa.simulator.server;
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@@ -115,6 +115,9 @@ public class SimulatorManager
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BodyObject bobj = (BodyObject)object;
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bobj.username = "simulant" + (_sims.size() + 1);
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// map the simulant into the server body set
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SimulatorServer.mapBody(bobj.username, bobj);
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// hold onto it for later game creation
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_sims.add(bobj);
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@@ -1,8 +1,9 @@
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//
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// $Id: SimulatorServer.java,v 1.2 2001/12/19 23:30:47 shaper Exp $
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// $Id: SimulatorServer.java,v 1.3 2001/12/20 01:11:18 shaper Exp $
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package com.threerings.micasa.simulator.server;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.micasa.Log;
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@@ -31,6 +32,21 @@ public class SimulatorServer extends CrowdServer
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Log.info("Simulator server initialized.");
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}
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/**
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* Called by the simulator manager to map a username to a particular
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* body object. This should only be called from the dobjmgr thread.
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*
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* <p> This is copied from {@link CrowdServer#mapBody} as that
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* implementation is protected and cannot be referenced by classes in
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* the simulator package, but we know what we're doing and so we
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* knowingly expose this functionality to other classes in our
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* package.
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*/
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protected static void mapBody (String username, BodyObject bodobj)
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{
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_bodymap.put(username, bodobj);
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}
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public static void main (String[] args)
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{
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SimulatorServer server = new SimulatorServer();
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