classes is only going to become more common, I've gone and created a
comprehensive facility for creating and using delegates in the place
controller and manager as well as the game controller and manager. With
the pattern nicely set, it is also easy to extend to controller/managers
further up the hierarchy that might need to delegate special methods of
their own. Whee!
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the bastard Java technique of delegates and interfaces. I feel like I'm
doing OOP with one hand tied behind my back.
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bit of fiddling to accomplish some things that used to be done by hand.)
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derived classes need not do their own toString()ing.
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than looking up their body object (because we don't *really* need them to
be online to start their turn).
Also added a sanity check to startTurn() to ensure that someone didn't
booch the _turnIdx before calling it.
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