Documentation fixes.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@990 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: TurnGameManagerDelegate.java,v 1.1 2002/02/12 06:57:30 mdb Exp $
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// $Id: TurnGameManagerDelegate.java,v 1.2 2002/02/12 07:01:54 mdb Exp $
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package com.threerings.parlor.turn;
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@@ -19,7 +19,11 @@ import com.threerings.parlor.util.MathUtil;
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* endTurn()
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* </pre>
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*
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* They must also implement the {@link TurnGameManager} interface.
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* They must also implement the {@link TurnGameManager} interface. If the
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* game requires specialized behavior from its delegate, it can extend the
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* delegate and override the many methods that have been provided for just
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* such a purpose (e.g. {@link #setFirstTurnHolder}, {@link
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* #setNextTurnHolder}).
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*/
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public class TurnGameManagerDelegate
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{
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@@ -108,10 +112,10 @@ public class TurnGameManagerDelegate
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* turn, the game manager should arrange for {@link
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* #setNextTurnHolder} to set the {@link #_turnIdx} field to -1 which
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* will cause us not to start the next turn. It can then call {@link
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* #endGame} if the game is over or do whatever else it needs to do
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* outside the context of the turn flow. To start things back up
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* again it would set {@link #_turnIdx} to the next turn holder and
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* call {@link #startTurn} itself.
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* GameManager#endGame} if the game is over or do whatever else it
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* needs to do outside the context of the turn flow. To start things
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* back up again it would set {@link #_turnIdx} to the next turn
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* holder and call {@link #startTurn} itself.
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*/
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public void endTurn ()
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{
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@@ -1,8 +1,10 @@
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//
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// $Id: TurnGameObject.java,v 1.2 2002/02/12 06:57:30 mdb Exp $
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// $Id: TurnGameObject.java,v 1.3 2002/02/12 07:01:54 mdb Exp $
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package com.threerings.parlor.turn;
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import com.threerings.parlor.game.GameObject;
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/**
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* Games that wish to support turn-based play must implement this
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* interface with their {@link GameObject}.
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