Converted more dobj classes to use the gendobj script. (Had to do a wee
bit of fiddling to accomplish some things that used to be done by hand.) git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@973 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,10 +1,15 @@
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//
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// $Id: LobbyObject.dobj,v 1.3 2001/10/11 04:13:33 mdb Exp $
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// $Id: LobbyObject.dobj,v 1.4 2002/02/08 23:55:24 mdb Exp $
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package com.threerings.micasa.lobby;
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import com.threerings.crowd.data.PlaceObject;
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/**
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* Presently the lobby object contains nothing specific, but the class
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* acts as a placeholder in case lobby-wide fields are needed in the
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* future.
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*/
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public class LobbyObject extends PlaceObject
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{
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}
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@@ -0,0 +1,15 @@
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//
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// $Id: LobbyObject.java,v 1.1 2002/02/08 23:55:24 mdb Exp $
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package com.threerings.micasa.lobby;
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import com.threerings.crowd.data.PlaceObject;
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/**
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* Presently the lobby object contains nothing specific, but the class
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* acts as a placeholder in case lobby-wide fields are needed in the
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* future.
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*/
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public class LobbyObject extends PlaceObject
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{
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: TableListView.java,v 1.2 2001/10/23 23:52:01 mdb Exp $
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// $Id: TableListView.java,v 1.3 2002/02/08 23:55:24 mdb Exp $
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package com.threerings.micasa.lobby.table;
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@@ -59,7 +59,7 @@ public class TableListView
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_ctx = ctx;
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// create our table director
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_tdtr = new TableDirector(ctx, TableLobbyObject.TABLES, this);
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_tdtr = new TableDirector(ctx, TableLobbyObject.TABLE_SET, this);
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// add ourselves as a seatedness observer
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_tdtr.addSeatednessObserver(this);
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@@ -132,7 +132,7 @@ public class TableListView
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// iterate over the tables already active in this lobby and put
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// them in their respective lists
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TableLobbyObject tlobj = (TableLobbyObject)place;
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Iterator iter = tlobj.tables.elements();
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Iterator iter = tlobj.tableSet.elements();
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while (iter.hasNext()) {
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tableAdded((Table)iter.next());
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: TableLobbyObject.dobj,v 1.1 2001/10/23 20:24:10 mdb Exp $
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// $Id: TableLobbyObject.dobj,v 1.2 2002/02/08 23:55:24 mdb Exp $
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package com.threerings.micasa.lobby.table;
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@@ -11,51 +11,30 @@ public class TableLobbyObject
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extends LobbyObject
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implements com.threerings.parlor.data.TableLobbyObject
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{
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/** The field name of the <code>tables</code> field. */
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public static final String TABLES = "tables";
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/** A set containing all of the tables being managed by this lobby. */
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public DSet tables = new DSet(Table.class);
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public DSet tableSet = new DSet(Table.class);
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// documentation inherited
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public DSet getTables ()
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{
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return tables;
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return tableSet;
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}
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/**
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* Requests that the <code>tables</code> field be set to the specified
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* value.
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*/
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public void setTables (DSet value)
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{
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requestAttributeChange(TABLES, value);
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}
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/**
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* Requests that the specified element be added to the
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* <code>tables</code> set.
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*/
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// documentation inherited from interface
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public void addToTables (Table table)
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{
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requestElementAdd(TABLES, table);
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addToTableSet(table);
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}
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/**
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* Requests that the specified element be updated in the
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* <code>tables</code> set.
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*/
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// documentation inherited from interface
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public void updateTables (Table table)
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{
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requestElementUpdate(TABLES, table);
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updateTableSet(table);
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}
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/**
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* Requests that the element matching the supplied key be removed from
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* the <code>tables</code> set.
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*/
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// documentation inherited from interface
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public void removeFromTables (Object key)
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{
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requestElementRemove(TABLES, key);
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removeFromTableSet(key);
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}
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}
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@@ -0,0 +1,81 @@
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//
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// $Id: TableLobbyObject.java,v 1.1 2002/02/08 23:55:24 mdb Exp $
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package com.threerings.micasa.lobby.table;
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import com.threerings.presents.dobj.DSet;
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import com.threerings.parlor.data.Table;
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import com.threerings.micasa.lobby.LobbyObject;
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public class TableLobbyObject
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extends LobbyObject
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implements com.threerings.parlor.data.TableLobbyObject
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{
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/** The field name of the <code>tableSet</code> field. */
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public static final String TABLE_SET = "tableSet";
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/** A set containing all of the tables being managed by this lobby. */
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public DSet tableSet = new DSet(Table.class);
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// documentation inherited
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public DSet getTables ()
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{
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return tableSet;
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}
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// documentation inherited from interface
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public void addToTables (Table table)
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{
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addToTableSet(table);
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}
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// documentation inherited from interface
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public void updateTables (Table table)
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{
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updateTableSet(table);
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}
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// documentation inherited from interface
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public void removeFromTables (Object key)
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{
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removeFromTableSet(key);
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}
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/**
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* Requests that the specified element be added to the
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* <code>tableSet</code> set.
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*/
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public void addToTableSet (DSet.Element elem)
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{
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requestElementAdd(TABLE_SET, elem);
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}
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/**
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* Requests that the element matching the supplied key be removed from
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* the <code>tableSet</code> set.
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*/
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public void removeFromTableSet (Object key)
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{
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requestElementRemove(TABLE_SET, key);
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}
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/**
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* Requests that the specified element be updated in the
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* <code>tableSet</code> set.
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*/
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public void updateTableSet (DSet.Element elem)
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{
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requestElementUpdate(TABLE_SET, elem);
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}
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/**
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* Requests that the <code>tableSet</code> field be set to the
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* specified value. Generally one only adds, updates and removes
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* elements of a distributed set, but certain situations call for a
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* complete replacement of the set value.
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*/
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public void setTableSet (DSet value)
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{
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requestAttributeChange(TABLE_SET, value);
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}
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: GameObject.dobj,v 1.6 2002/02/04 01:47:20 mdb Exp $
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// $Id: GameObject.dobj,v 1.7 2002/02/08 23:55:25 mdb Exp $
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package com.threerings.parlor.game;
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@@ -18,15 +18,6 @@ import com.threerings.crowd.data.PlaceObject;
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*/
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public class GameObject extends PlaceObject
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{
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/** The field name of the <code>state</code> field. */
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public static final String STATE = "state";
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/** The field name of the <code>isRated</code> field. */
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public static final String IS_RATED = "isRated";
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/** The field name of the <code>players</code> field. */
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public static final String PLAYERS = "players";
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/** A game state constant indicating that the game has not yet started
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* and is still awaiting the arrival of all of the players. */
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public static final int AWAITING_PLAYERS = 0;
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@@ -49,25 +40,4 @@ public class GameObject extends PlaceObject
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/** The username of the players involved in this game. */
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public String[] players;
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/** Requests that the <code>state</code> field be set to the specified
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* value. */
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public void setState (int state)
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{
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requestAttributeChange(STATE, new Integer(state));
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}
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/** Requests that the <code>isRated</code> field be set to the
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* specified value. */
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public void setIsRated (boolean isRated)
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{
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requestAttributeChange(IS_RATED, new Boolean(isRated));
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}
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/** Requests that the <code>players</code> field be set to the
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* specified value. */
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public void setPlayers (String[] value)
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{
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requestAttributeChange(PLAYERS, value);
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}
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}
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@@ -0,0 +1,115 @@
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//
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// $Id: GameObject.java,v 1.1 2002/02/08 23:55:25 mdb Exp $
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package com.threerings.parlor.game;
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import com.samskivert.util.StringUtil;
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import com.threerings.crowd.data.PlaceObject;
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/**
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* A game object hosts the shared data associated with a game played by
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* one or more players. The game object extends the place object so that
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* the game can act as a place where players actually go when playing the
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* game. Only very basic information is maintained in the base game
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* object. It serves as the base for a hierarchy of game object
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* derivatives that handle basic gameplay for a suite of different game
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* types (ie. turn based games, party games, board games, card games,
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* etc.).
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*/
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public class GameObject extends PlaceObject
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{
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/** The field name of the <code>state</code> field. */
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public static final String STATE = "state";
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/** The field name of the <code>isRated</code> field. */
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public static final String IS_RATED = "isRated";
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/** The field name of the <code>players</code> field. */
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public static final String PLAYERS = "players";
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/** A game state constant indicating that the game has not yet started
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* and is still awaiting the arrival of all of the players. */
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public static final int AWAITING_PLAYERS = 0;
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/** A game state constant indicating that the game is in play. */
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public static final int IN_PLAY = 1;
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/** A game state constant indicating that the game ended normally. */
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public static final int GAME_OVER = 2;
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/** A game state constant indicating that the game was cancelled. */
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public static final int CANCELLED = 3;
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/** The game state, one of {@link #AWAITING_PLAYERS}, {@link #IN_PLAY},
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* {@link #GAME_OVER}, or {@link #CANCELLED}. */
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public int state;
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/** Indicates whether or not this game is rated. */
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public boolean isRated;
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/** The username of the players involved in this game. */
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public String[] players;
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/**
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* Requests that the <code>state</code> field be set to the specified
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* value.
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*/
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public void setState (int state)
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{
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requestAttributeChange(STATE, new Integer(state));
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}
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/**
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* Requests that the <code>state</code> field be set to the
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* specified value and immediately updates the state of the object
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* to reflect the change. This should <em>only</em> be called on the
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* server and only then if you know what you're doing.
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*/
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public void setStateImmediate (int state)
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{
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this.state = state;
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requestAttributeChange(STATE, new Integer(state));
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}
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/**
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* Requests that the <code>isRated</code> field be set to the specified
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* value.
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*/
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public void setIsRated (boolean isRated)
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{
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requestAttributeChange(IS_RATED, new Boolean(isRated));
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}
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/**
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* Requests that the <code>isRated</code> field be set to the
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* specified value and immediately updates the state of the object
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* to reflect the change. This should <em>only</em> be called on the
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* server and only then if you know what you're doing.
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*/
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public void setIsRatedImmediate (boolean isRated)
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{
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this.isRated = isRated;
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requestAttributeChange(IS_RATED, new Boolean(isRated));
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}
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/**
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* Requests that the <code>players</code> field be set to the specified
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* value.
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*/
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public void setPlayers (String[] players)
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{
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requestAttributeChange(PLAYERS, players);
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}
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/**
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* Requests that the <code>players</code> field be set to the
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* specified value and immediately updates the state of the object
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* to reflect the change. This should <em>only</em> be called on the
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* server and only then if you know what you're doing.
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*/
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public void setPlayersImmediate (String[] players)
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{
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this.players = players;
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requestAttributeChange(PLAYERS, players);
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}
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: TurnGameObject.dobj,v 1.3 2002/02/04 01:47:20 mdb Exp $
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// $Id: TurnGameObject.dobj,v 1.4 2002/02/08 23:55:25 mdb Exp $
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package com.threerings.parlor.turn;
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@@ -10,18 +10,8 @@ import com.threerings.parlor.game.GameObject;
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*/
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public class TurnGameObject extends GameObject
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{
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/** The field name of the <code>turnHolder</code> field. */
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public static final String TURN_HOLDER = "turnHolder";
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/** The username of the player who is currently taking their turn in
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* this turn-based game or null if no user currently holds the
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* turn. */
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public String turnHolder;
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/** Requests that the <code>turnHolder</code> field be set to the
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* specified value. */
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public void setTurnHolder (String turnHolder)
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{
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requestAttributeChange(TURN_HOLDER, turnHolder);
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}
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}
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@@ -0,0 +1,41 @@
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//
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// $Id: TurnGameObject.java,v 1.1 2002/02/08 23:55:25 mdb Exp $
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package com.threerings.parlor.turn;
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import com.threerings.parlor.game.GameObject;
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/**
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* Extends the basic game object with support for turn-based games.
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*/
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public class TurnGameObject extends GameObject
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{
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/** The field name of the <code>turnHolder</code> field. */
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public static final String TURN_HOLDER = "turnHolder";
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/** The username of the player who is currently taking their turn in
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* this turn-based game or null if no user currently holds the
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* turn. */
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public String turnHolder;
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/**
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* Requests that the <code>turnHolder</code> field be set to the specified
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* value.
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*/
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public void setTurnHolder (String turnHolder)
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{
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requestAttributeChange(TURN_HOLDER, turnHolder);
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}
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/**
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* Requests that the <code>turnHolder</code> field be set to the
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* specified value and immediately updates the state of the object
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* to reflect the change. This should <em>only</em> be called on the
|
||||
* server and only then if you know what you're doing.
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*/
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public void setTurnHolderImmediate (String turnHolder)
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{
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this.turnHolder = turnHolder;
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requestAttributeChange(TURN_HOLDER, turnHolder);
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}
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}
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Reference in New Issue
Block a user