because they won't always be standing and walking.
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tasks and XML parsing rule sets all the good stuff. Rewired up all the
cast code to be amenable to bundling and did some other revamping.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@640 542714f4-19e9-0310-aa3c-eee0fc999fb1
preparation for character component compositing and other
character-related antics.
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animation images. Created and made use of basic single- and
multi-image implementations of the MultiFrameImage interface.
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that have no specified layer. Made the scene editor gracefully handle
the case where there are no valid tile sets for use with the selected
scene layer.
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sure the sprite comes to rest at a stand-still frame index.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@447 542714f4-19e9-0310-aa3c-eee0fc999fb1
Modified sprite and path code to make use of these timestamps to determine
a sprite's progress along the path. Abstracted the path stuff so that
paths other than line segment paths can be cleanly implemented.
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but to have it set by the sprite manager when it is requested to manage
them.
Modified sprite manager to invalidate the view when sprites are added and
removed.
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interface. Initial version of AStarPathUtil and hooked it in to
SceneView.getPath(). Not yet tested.
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and sprite stuff by added some interfaces in the sprite stuff and
implementing them with the miso stuff.
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