Altered character animations to separate standing image from walking
animation images. Created and made use of basic single- and multi-image implementations of the MultiFrameImage interface. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@559 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: CharacterManager.java,v 1.3 2001/10/24 00:55:08 shaper Exp $
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// $Id: CharacterManager.java,v 1.4 2001/10/25 18:06:17 shaper Exp $
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package com.threerings.miso.scene;
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@@ -13,6 +13,7 @@ import com.threerings.media.sprite.MultiFrameImage;
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import com.threerings.media.tile.TileManager;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.AmbulatorySprite.CharacterImages;
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import com.threerings.miso.scene.xml.XMLCharacterParser;
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import com.threerings.miso.tile.TileUtil;
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import com.threerings.miso.util.MisoUtil;
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@@ -57,10 +58,10 @@ public class CharacterManager
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return null;
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}
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MultiFrameImage[] anims = TileUtil.getAmbulatorySpriteFrames(
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CharacterImages imgs = TileUtil.getCharacterImages(
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_tilemgr, tsid, info.frameCount);
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AmbulatorySprite sprite = new AmbulatorySprite(_model, 0, 0, anims);
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AmbulatorySprite sprite = new AmbulatorySprite(_model, 0, 0, imgs);
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sprite.setFrameRate(info.fps);
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sprite.setOrigin(info.origin.x, info.origin.y);
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@@ -1,5 +1,5 @@
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//
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// $Id: CharacterSprite.java,v 1.14 2001/10/24 00:55:08 shaper Exp $
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// $Id: CharacterSprite.java,v 1.15 2001/10/25 18:06:17 shaper Exp $
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package com.threerings.miso.scene;
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@@ -25,17 +25,17 @@ public class AmbulatorySprite extends Sprite implements Traverser
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*
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* @param x the sprite x-position in pixels.
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* @param y the sprite y-position in pixels.
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* @param anims the set of multi-frame images to use when animating
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* the sprite in each of the compass directions.
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* @param images the images used to display the sprite when
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* standing or walking about.
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*/
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public AmbulatorySprite (
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IsoSceneViewModel model, int x, int y, MultiFrameImage[] anims)
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IsoSceneViewModel model, int x, int y, CharacterImages images)
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{
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super(x, y);
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// keep track of these
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_model = model;
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_anims = anims;
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_images = images;
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// give ourselves an initial orientation
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setOrientation(DIR_NORTH);
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@@ -47,7 +47,11 @@ public class AmbulatorySprite extends Sprite implements Traverser
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super.setOrientation(orient);
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// update the sprite frames to reflect the direction
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setFrames(_anims[_orient]);
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if (_path == null) {
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setFrames(_images.standing[_orient]);
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} else {
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setFrames(_images.walking[_orient]);
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}
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}
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/**
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@@ -106,8 +110,7 @@ public class AmbulatorySprite extends Sprite implements Traverser
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protected void halt ()
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{
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// come to a halt looking settled and at peace
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_frame = _frames.getFrame(_frameIdx = 0);
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invalidate();
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setFrames(_images.standing[_orient]);
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// disable walking animation
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setAnimationMode(NO_ANIMATION);
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@@ -213,8 +216,21 @@ public class AmbulatorySprite extends Sprite implements Traverser
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buf.append(", finey=").append(_finey);
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}
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/**
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* A class to hold the images that are used to display the sprite
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* while walking about.
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*/
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public static class CharacterImages
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{
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/** The images of the sprite standing at rest in each orientation. */
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public MultiFrameImage standing[];
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/** The images of the sprite walking in each orientation. */
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public MultiFrameImage walking[];
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}
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/** The animation frames for the sprite facing each direction. */
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protected MultiFrameImage[] _anims;
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protected CharacterImages _images;
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/** The iso scene view model. */
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protected IsoSceneViewModel _model;
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@@ -0,0 +1,37 @@
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//
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// $Id: MultiFrameImageImpl.java,v 1.1 2001/10/25 18:06:17 shaper Exp $
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package com.threerings.media.sprite;
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import java.awt.Image;
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/**
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* A basic implementation of the {@link MultiFrameImage} interface
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* intended to facilitate the creation of sprites whose display frames
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* consist of multiple image objects.
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*/
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public class MultiFrameImageImpl implements MultiFrameImage
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{
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/**
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* Constructs a multiple frame image object.
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*/
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public MultiFrameImageImpl (Image imgs[])
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{
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_imgs = imgs;
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}
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// documentation inherited
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public int getFrameCount ()
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{
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return _imgs.length;
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}
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// documentation inherited
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public Image getFrame (int index)
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{
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return _imgs[index];
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}
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/** The frame images. */
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protected Image _imgs[];
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}
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@@ -0,0 +1,38 @@
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//
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// $Id: SingleFrameImageImpl.java,v 1.1 2001/10/25 18:06:17 shaper Exp $
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package com.threerings.media.sprite;
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import java.awt.Image;
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/**
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* The single frame image class is a basic implementation of the
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* {@link MultiFrameImage} interface intended to facilitate the
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* creation of sprites whose display frames consist of only a single
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* image.
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*/
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public class SingleFrameImageImpl implements MultiFrameImage
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{
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/**
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* Constructs a single frame image object.
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*/
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public SingleFrameImageImpl (Image img)
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{
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_img = img;
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}
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// documentation inherited
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public int getFrameCount ()
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{
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return 1;
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}
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// documentation inherited
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public Image getFrame (int index)
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{
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return _img;
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}
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/** The frame image. */
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protected Image _img;
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}
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@@ -1,16 +1,15 @@
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//
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// $Id: TileUtil.java,v 1.7 2001/10/15 23:53:43 shaper Exp $
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// $Id: TileUtil.java,v 1.8 2001/10/25 18:06:17 shaper Exp $
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package com.threerings.miso.tile;
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import java.awt.Image;
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import com.threerings.media.sprite.MultiFrameImage;
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import com.threerings.media.sprite.Sprite;
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import com.threerings.media.sprite.*;
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import com.threerings.media.tile.*;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.AmbulatorySprite;
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import com.threerings.miso.scene.AmbulatorySprite.CharacterImages;
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/**
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* Tile-related utility functions.
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@@ -18,65 +17,53 @@ import com.threerings.miso.scene.AmbulatorySprite;
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public class TileUtil
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{
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/**
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* Returns an array of multi-frame images corresponding to the
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* frames of animation used to render the ambulatory sprite in
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* each of the directions it may face. The tileset id referenced
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* must contain <code>Sprite.NUM_DIRECTIONS</code> rows of tiles,
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* with each row containing <code>frameCount</code> tiles.
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* Returns a {@link CharacterImages} object containing the frames
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* of animation used to render the sprite while standing or
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* walking in each of the directions it may face. The tileset id
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* referenced must contain <code>Sprite.NUM_DIRECTIONS</code> rows
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* of tiles, with each row containing first the single standing
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* tile, followed by <code>frameCount</code> tiles describing the
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* walking animation.
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*
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* @param tilemgr the tile manager to retrieve tiles from.
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* @param tsid the tileset id containing the sprite tiles.
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* @param frameCount the number of walking frames of animation.
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*
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* @return the array of multi-frame sprite images.
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* @return the ambulatory images object.
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*/
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public static MultiFrameImage[]
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getAmbulatorySpriteFrames (TileManager tilemgr, int tsid,
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int frameCount)
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public static CharacterImages getCharacterImages (
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TileManager tilemgr, int tsid, int frameCount)
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{
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MultiFrameImage[] anims = new MultiFrameImage[Sprite.NUM_DIRECTIONS];
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CharacterImages images = new CharacterImages();
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images.standing = new MultiFrameImage[Sprite.NUM_DIRECTIONS];
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images.walking = new MultiFrameImage[Sprite.NUM_DIRECTIONS];
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try {
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for (int ii = 0; ii < Sprite.NUM_DIRECTIONS; ii++) {
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Tile[] tiles = new Tile[frameCount];
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for (int jj = 0; jj < frameCount; jj++) {
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int idx = (ii * frameCount) + jj;
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tiles[jj] = tilemgr.getTile(tsid, idx);
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Image walkimgs[] = new Image[frameCount];
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int rowcount = frameCount + 1;
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for (int jj = 0; jj < rowcount; jj++) {
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int idx = (ii * rowcount) + jj;
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Image img = tilemgr.getTile(tsid, idx).img;
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if (jj == 0) {
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images.standing[ii] = new SingleFrameImageImpl(img);
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} else {
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walkimgs[jj - 1] = img;
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}
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}
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anims[ii] = new MultiTileImage(tiles);
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images.walking[ii] = new MultiFrameImageImpl(walkimgs);
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}
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} catch (TileException te) {
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Log.warning("Exception retrieving ambulatory sprite tiles " +
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Log.warning("Exception retrieving character images " +
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"[te=" + te + "].");
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return null;
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}
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return anims;
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}
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/**
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* A class that treats an array of tiles as source images for a
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* multi-frame animation to be used by the sprite engine.
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*/
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protected static class MultiTileImage implements MultiFrameImage
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{
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public MultiTileImage (Tile[] tiles)
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{
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_tiles = tiles;
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}
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public int getFrameCount ()
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{
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return _tiles.length;
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}
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public Image getFrame (int index)
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{
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return _tiles[index].img;
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}
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protected Tile[] _tiles;
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return images;
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}
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}
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