creating the same Colorization instance over and over each time we're
asked for one.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2641 542714f4-19e9-0310-aa3c-eee0fc999fb1
Java's png encoder doesn't get confused and merge black pixels into
the transparency.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2636 542714f4-19e9-0310-aa3c-eee0fc999fb1
- FeedbackMessage has been subsumed into SystemMessage, which now has three
modes: INFO, FEEDBACK, or ATTENTION.
- Cleaned up methods for sending those system messages.
- on the server: sendInfo(), sendFeedback(), sendAttention()
- on the client: displayInfo(), displayFeedback(), displayAttention().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2635 542714f4-19e9-0310-aa3c-eee0fc999fb1
- Repackaged crowd/chat
- All messages are delivered to the client via ChatMessage messages,
including tells.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2631 542714f4-19e9-0310-aa3c-eee0fc999fb1
field or fields of a streamed object. This allows us to add new fields to
the end of a streamable without causing all existing serialized versions
to become unreadable.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2629 542714f4-19e9-0310-aa3c-eee0fc999fb1
- Tiles are initialized after being constructed which makes life simpler
for custom tiles which no longer have to have their own constructor that
passes Tile's stuff down to it.
- Tiles are no longer LRU cached (because we blow through that cache
instantly on all but the smallest of scenes), and are now tracked by
weak references so that we guarantee that only one instance of a tile is
ever in memory.
- Added code to track and report memory usage of weak cached tiles as well
as "stray" tiles which are created through other means than asking a
TileSet for a tile (fringe tiles being the most prolific example).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2628 542714f4-19e9-0310-aa3c-eee0fc999fb1
code in that blows away .naryarsrc without having it constantly conflict
with the tools that we run.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2626 542714f4-19e9-0310-aa3c-eee0fc999fb1
Random, instead it relies on a duplicatable hashing method.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2621 542714f4-19e9-0310-aa3c-eee0fc999fb1
are downloaded and leave them be until the bundle is updated.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2612 542714f4-19e9-0310-aa3c-eee0fc999fb1
code to log when we're not painting for lack of blocks and when we restore
painting so that we can further debug the proverbial blue screen situation.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2598 542714f4-19e9-0310-aa3c-eee0fc999fb1
can be serious popping when entire buildings don't come into view until
after we've started displaying.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2597 542714f4-19e9-0310-aa3c-eee0fc999fb1
aren't (we can't truly know if a block is visible until we resolve it
because objects of arbitrary height can overlap the view bounds even if
the block's footprint does not); resolve the definitely visible ones first
and go ahead and start drawing once the known visible blocks are ready.
This cuts the time spent on the "blue screen" by about 75%.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2595 542714f4-19e9-0310-aa3c-eee0fc999fb1