5bdf72f61522236a8b8df26be2d68577f6d84863
aren't (we can't truly know if a block is visible until we resolve it because objects of arbitrary height can overlap the view bounds even if the block's footprint does not); resolve the definitely visible ones first and go ahead and start drawing once the known visible blocks are ready. This cuts the time spent on the "blue screen" by about 75%. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2595 542714f4-19e9-0310-aa3c-eee0fc999fb1
Description
Distributed application framework, good for MMOGs
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