Michael Bayne 5bdf72f615 Differentiate between blocks that are visible and those that probably
aren't (we can't truly know if a block is visible until we resolve it
because objects of arbitrary height can overlap the view bounds even if
the block's footprint does not); resolve the definitely visible ones first
and go ahead and start drawing once the known visible blocks are ready.
This cuts the time spent on the "blue screen" by about 75%.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2595 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-05-20 23:57:48 +00:00
S
Description
Distributed application framework, good for MMOGs
24 MiB
Languages
Java 69.1%
ActionScript 26.6%
C++ 3.1%
Go Template 0.8%
HTML 0.2%
Other 0.1%