Commit Graph

127 Commits

Author SHA1 Message Date
Michael Bayne a4cdf5382e Removed vestigal constant.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3039 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-06-22 14:26:10 +00:00
Michael Bayne 2f0b9939d7 Some cleaning up of the difficulty handling so that we can use it as the
basis for our star system.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3038 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-06-22 14:08:58 +00:00
Ray Greenwell 11fba91964 Fixed pause-related bug. Lord forgive me for mucking about in here so much,
but now I've cleaned up the code that dicks with mouse listeners while
paused and moved it into an inner class so that it's easier to understand.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3002 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-05-05 02:38:22 +00:00
Ray Greenwell 1a0ae950f4 Changed module name to just "puzzle" (we're not longer in yohoho).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3001 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-05-04 23:36:01 +00:00
Ray Greenwell d3176c2d9c Sigh, fixed so that the first click is not eaten if the user unpauses
with the keyboard.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2998 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-04-30 00:02:21 +00:00
Ray Greenwell cb7007226b Use the good'ole MouseHijacker to prevent the click that unpauses to
pass through to the board view.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2996 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-04-29 00:28:05 +00:00
Ray Greenwell d5889452eb Fixed click-to-unpause for non-blockade duty puzzling...
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2995 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-04-28 18:57:55 +00:00
Ray Greenwell aa7537d526 When paused, don't install the mouse-clicky unpauser on the boardview, but
rather on the whole panel. This allows us to unpause by clicking even if the
boardview is removed during pausing, as it is now in blockade duty puzzles.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2993 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-04-14 00:36:49 +00:00
Michael Bayne 32dee3cbaf 405 modified source files and 17,367 lines of diffs later we now enforce
more discipline when handling names in our code base. Any user entered
name should find its way into a Name object as soon as it comes out of a
text field or whatnot, and stay that way until it makes its way into a
text field or into a database record (for which String objects are vastly
simpler because of JORA magic).

Dear God, let me never again make a change this large for the rest of my
mortal life.

Unfortunately, this means we have to keep an eye out for funny business
pretty much everywhere. However, since we will absolutely want to test
market stalls and so forth on Azure, we'll have an opportunity to iron out
any funny business that might fall under the radar during our internal
testing.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2980 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-03-06 11:29:19 +00:00
Michael Bayne d618d3c771 Eclipse suggested cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2971 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-02-25 14:50:28 +00:00
Ray Greenwell 70cb0c1cfd It's not a draw if one player leaves the puzzle before the other one
scores any points: we are only a draw if the number of winners equals
the number of players who have not bailed.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2944 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-01-30 23:03:22 +00:00
Ray Greenwell 44247f19c6 Sigh, instead let's try giving each drop sprite only two "pop-ups".
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2928 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-31 01:26:23 +00:00
Ray Greenwell cbec145f7b Fix the floating sword-block exploit.
Pretty much what I was trying to do before, only instead of forcing the
block to a position, we continue to let the loop attempt to find a rotation
that works. Let's test and see how we like this.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2927 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-31 00:03:14 +00:00
Michael Bayne 1138be216f Combined some things that didn't need to be separated and added better
checking and error reporting.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2919 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-16 03:45:31 +00:00
Michael Bayne f0b7c187c4 Not to freak out if someone hasn't stuffed the right s3cr3t business in
the UIManager.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2901 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-10 03:32:07 +00:00
Michael Bayne ece997e937 Made getPuzzleFont() public.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2895 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-05 05:15:03 +00:00
Michael Bayne 505674bfbe Remove crack pipe, finish job.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2894 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-05 02:39:12 +00:00
Michael Bayne fedf57cbcd No implementing listener interfaces in the controller. Bad bad bad.
Unfortunately PlaceController already implements AttributeChangeListener
and various things take advantage of that. At some point I'll go in and
clean that all up, but for now I'll limit my fiddling to PuzzleController
on down.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2893 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-12-05 02:00:48 +00:00
Michael Bayne bd24341589 Rejiggered the order in which board state comparison logging is done.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2886 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 23:16:43 +00:00
Michael Bayne 72f4b6e1d9 This should extend ParlorContext. We be gaming.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2885 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 23:16:13 +00:00
Michael Bayne 6fd403b88d Wait until tick() is done before we clear the action.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2884 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 23:06:05 +00:00
Michael Bayne b3e07b1bc1 This needs to go back in.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2883 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 18:04:37 +00:00
Michael Bayne fa1c7af17a More updates.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2882 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 17:46:06 +00:00
Michael Bayne c5a422f7a2 Track our manager in the base delegate.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2881 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 03:17:16 +00:00
Michael Bayne 2f0db5ea0f Yet more bits.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2880 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 02:11:34 +00:00
Michael Bayne 5424a66006 Missed some bits.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2879 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 02:07:45 +00:00
Michael Bayne 54eaddb27d Holy crap Batman! It's the beginnings of refactoring the basic puzzle
stuff into Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2876 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-26 01:42:34 +00:00