can't load the ImageIO classes. This unfortunately means that we're back
to passing a Component instance to the ImageManager at construct time.
Whee!
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the new new style (or was that the new new new style).
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inrease my confidence in the use of the word "working".
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things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
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manager and then create image manager as well where appropriate.
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get a random character descriptor for use until we have fancified
storage of character descriptions.
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preparation for character component compositing and other
character-related antics.
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because subscription no longer means receiving events.
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that have no specified layer. Made the scene editor gracefully handle
the case where there are no valid tile sets for use with the selected
scene layer.
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with distributed objects rather than having a single handleEvent() by
which all subscribers are forced to hear about all events. Now one
subscribes separately and then adds onesself as any of a few types of
listener once they have access to the subscribed object reference.
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across parlor.client, parlor.server and parlor.data.
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changed to Presents and Party changed to Crowd. Whee!
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Made TileSet an interface. Throw exceptions for unknown tile or tile
set requests. General clean-up and documentation.
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have actually entered the place. It's not tied to a particular UI toolkit
and this requires coordination between the client implementation and the
place implementation, but that seems better than the alternative of tying
the Parlor code to Swing or similar.
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provide some of what we were going to provide with the Parlor services.
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order. Also moved stuff from whirled.client.test and whirled.server.test
into whirled.test because it's silly having two separate test directories.
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