because that will do things like queue up score events and whatnot that
cannot be ignored. It will also queue up the next drop sprite, etc. but
that's fine as we can safely end the action in such circumstances.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3165 542714f4-19e9-0310-aa3c-eee0fc999fb1
things like not render "targets" as filled until they actually arrive.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3156 542714f4-19e9-0310-aa3c-eee0fc999fb1
rendering the board from the board state and doing all manner of jockeying
to prevent that from wigging out when the board state changes before the
display is ready to change.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3108 542714f4-19e9-0310-aa3c-eee0fc999fb1
previously abstract methods to make the class behave how a theorized
IntDropBoard would have in our previous world of abstract DropBoards.
Removes the need for the ByteDropBoard and ShortDropBoard as classes can
now derive directly from DropBoard.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3087 542714f4-19e9-0310-aa3c-eee0fc999fb1
wire in normal play, so we don't care about the space savings.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3086 542714f4-19e9-0310-aa3c-eee0fc999fb1
pieces on a drop board, like slide them in or off or whatnot.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3085 542714f4-19e9-0310-aa3c-eee0fc999fb1
suspend the puzzle. Also added some logging to debug the occasional
obscure situation where the puzzle is suspended at just the right time to
prevent the drop block from properly starting up again when we resume.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3057 542714f4-19e9-0310-aa3c-eee0fc999fb1
Pretty much what I was trying to do before, only instead of forcing the
block to a position, we continue to let the loop attempt to find a rotation
that works. Let's test and see how we like this.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2927 542714f4-19e9-0310-aa3c-eee0fc999fb1