Subclasses can now easily add their own descriptions on to the beginning
or end of their superclass's descriptions without having to do the
hokey pokey.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3570 542714f4-19e9-0310-aa3c-eee0fc999fb1
the timers not invalidate _every fucking tick_, even if they're not even
showing!!!
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3569 542714f4-19e9-0310-aa3c-eee0fc999fb1
application. We'll do that ourselves thanksverymuch.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3564 542714f4-19e9-0310-aa3c-eee0fc999fb1
useful delays can be built into the beginning or end of the animation.
Detect bogus parameters in the constructor and throw an exception to
save developer head-scratching time when the animation doesn't actually
do any fading.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3560 542714f4-19e9-0310-aa3c-eee0fc999fb1
one can modify anything, a select few events are allowed on the body
object by the body object's owner only).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3553 542714f4-19e9-0310-aa3c-eee0fc999fb1
that initBoard didn't generate some exceptions now that the player
status initialization occurs after board summary initialization. This
occurs in sword fighting and old drinking, for the record.)
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the services we make available via the context. Added a sprite and path
framework not wildly unlike that in media but based around the JME
primitives.
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each card play. More could be done, I just added this quickly.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3530 542714f4-19e9-0310-aa3c-eee0fc999fb1
optimization in the process.
Previously, we dumped stack on the server if a entry add was illegal but
did nothing for update/remove.
On the client, we complained for updates and (indirectly) adds, but not
removes.
Now we complain everywhere.
And- as an added bonus, on the server we now do only one binary search for
updates and removals. Whee!
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3528 542714f4-19e9-0310-aa3c-eee0fc999fb1
Removed "puzzle fonts" from the narya library (lived in PuzzleBoardView).
Left convenience methods in PuzzleBoardView for creation ScoreAnimations,
as we like convenience.
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table configuration parameters that are unneeded once the actual game starts,
and requiring each GameConfigurator to duplicate the functionality
of standard table setup, I separated TableConfig from GameConfig.
If a game wants to be usable in a table matchmaking service, it
implements TableableGameConfig, and returns the TableConfigurator to use.
There is a default TableConfigurator implementation that just does
everything needed. TableConfigurator returns a happily customized
TableConfig, which is sent to the server with the GameConfig in order to
create the Table.
More refactoring needs to happen to get the Party stuff in line, but
right now that's all a mess since we're still supporting the old-style
party interface for the old drinking puzzle in yohoho.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3525 542714f4-19e9-0310-aa3c-eee0fc999fb1