Separate our scene graph into user interface and geometry, reflect that in
the services we make available via the context. Added a sprite and path framework not wildly unlike that in media but based around the JME primitives. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3532 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -130,6 +130,8 @@ public class JmeApp
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initInterface();
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// update everything for the zeroth tick
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_iface.updateRenderState();
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_geom.updateRenderState();
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_root.updateGeometricState(0f, true);
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_root.updateRenderState();
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@@ -261,11 +263,15 @@ public class JmeApp
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{
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_root = new Node("Root");
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// set up a node for our geometry
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_geom = new Node("Geometry");
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// set up a zbuffer
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ZBufferState zbuf = _display.getRenderer().createZBufferState();
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zbuf.setEnabled(true);
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zbuf.setFunction(ZBufferState.CF_LEQUAL);
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_root.setRenderState(zbuf);
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_geom.setRenderState(zbuf);
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_root.attachChild(_geom);
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}
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/**
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@@ -280,10 +286,9 @@ public class JmeApp
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light.setEnabled(true);
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_lights = _display.getRenderer().createLightState();
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// _lights.setEnabled(true);
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_lights.setEnabled(false);
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_lights.setEnabled(true);
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_lights.attach(light);
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_root.setRenderState(_lights);
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_geom.setRenderState(_lights);
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}
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/**
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@@ -291,6 +296,9 @@ public class JmeApp
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*/
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protected void initInterface ()
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{
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// set up a node for our interface
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_iface = new Node("Interface");
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_root.attachChild(_iface);
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}
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/**
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@@ -424,12 +432,24 @@ public class JmeApp
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/** Provides access to various needed bits. */
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protected JmeContext _ctx = new JmeContext() {
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public DisplaySystem getDisplay () {
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return _display;
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}
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public Renderer getRenderer () {
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return _display.getRenderer();
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}
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public Node getRoot () {
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return _root;
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public Camera getCamera () {
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return _camera;
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}
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public Node getGeometry () {
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return _geom;
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}
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public Node getInterface () {
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return _iface;
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}
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public InputHandler getInputHandler () {
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@@ -456,7 +476,7 @@ public class JmeApp
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protected boolean _finished;
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protected int _failures;
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protected Node _root;
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protected Node _root, _geom, _iface;
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protected LightState _lights;
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protected StatsDisplay _stats;
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@@ -22,8 +22,10 @@
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package com.threerings.jme;
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import com.jme.input.InputHandler;
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import com.jme.renderer.Camera;
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import com.jme.renderer.Renderer;
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import com.jme.scene.Node;
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import com.jme.system.DisplaySystem;
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import com.jme.bui.event.InputDispatcher;
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@@ -33,17 +35,23 @@ import com.jme.bui.event.InputDispatcher;
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*/
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public interface JmeContext
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{
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/** Returns the renderer being used to draw everythign. */
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/** Returns the display to which we are rendering. */
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public DisplaySystem getDisplay ();
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/** Returns the renderer being used to draw everything. */
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public Renderer getRenderer ();
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/** Returns the root of our scene graph. */
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public Node getRoot ();
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/** Returns the camera being used to view the scene. */
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public Camera getCamera ();
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// /** Returns our main (unbuffered) input handler. */
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// public InputHandler getInputHandler ();
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/** Returns the main geometry of our scene graph. */
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public Node getGeometry ();
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// /** Returns our buffered input handler. */
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// public InputHandler getBufferedInputHandler ();
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/** Returns the main interface node of our scene graph. */
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public Node getInterface ();
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/** Returns our main input handler. */
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public InputHandler getInputHandler ();
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/** Returns our main input dispatcher. */
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public InputDispatcher getInputDispatcher ();
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@@ -0,0 +1,51 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.sprite;
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import com.jme.scene.Controller;
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/**
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* Defines a framework for moving sprites around and notifying interested
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* parties when the sprite has completed its path or if the path has been
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* cancelled.
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*/
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public abstract class Path extends Controller
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{
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/**
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* Creates and initializes this path with the sprite it will be
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* manipulating.
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*/
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protected Path (Sprite sprite)
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{
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_sprite = sprite;
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}
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/**
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* Called when this path is removed from its sprite (either due to
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* completion or cancellation).
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*/
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public void wasRemoved ()
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{
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}
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protected Sprite _sprite;
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}
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@@ -0,0 +1,44 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.sprite;
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/**
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* Implement this interface to find out when a sprite completes or cancels
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* its path.
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*/
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public interface PathObserver extends SpriteObserver
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{
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/**
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* Called when a sprite's path is cancelled either because a new path
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* was started or the path was explicitly cancelled with {@link
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* Sprite#cancelMove}.
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*/
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public void pathCancelled (Sprite sprite, Path path);
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/**
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* Called when a sprite completes its traversal of a path.
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*
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* @param sprite the sprite that completed its path.
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* @param path the path that was completed.
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*/
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public void pathCompleted (Sprite sprite, Path path);
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}
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@@ -0,0 +1,154 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.sprite;
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import com.jme.scene.Node;
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import com.samskivert.util.ObserverList;
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/**
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* Represents a visual entity that one controls as a single unit. Sprites
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* can be made to follow paths which is one of their primary reasons for
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* existence.
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*/
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public class Sprite extends Node
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{
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public Sprite ()
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{
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super("");
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setName("sprite:" + hashCode());
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}
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/**
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* Adds an observer to this sprite. Observers are notified when path
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* related events take place.
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*/
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public void addObserver (SpriteObserver obs)
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{
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if (_observers == null) {
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_observers = new ObserverList(ObserverList.FAST_UNSAFE_NOTIFY);
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}
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_observers.add(obs);
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}
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/**
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* Removes the specified observer from this sprite.
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*/
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public void removeObserver (SpriteObserver obs)
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{
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if (_observers != null) {
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_observers.remove(obs);
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}
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}
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/**
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* Returns true if this sprite is moving along a path, false if not.
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*/
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public boolean isMoving ()
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{
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return _path != null;
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}
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/**
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* Instructs this sprite to move along the specified path. Any
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* currently executing path will be cancelled.
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*/
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public void move (Path path)
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{
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// if there's a previous path, let it know that it's going away
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cancelMove();
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// save off this path
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_path = path;
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}
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/**
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* Cancels any currently executing path. Any registered observers will
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* be notified of the cancellation.
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*/
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public void cancelMove ()
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{
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if (_path != null) {
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Path oldpath = _path;
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_path = null;
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oldpath.wasRemoved();
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if (_observers != null) {
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_observers.apply(new CancelledOp(this, oldpath));
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}
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}
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}
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/**
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* Called by the active path when it has completed. <em>Note:</em>
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* don't call this method unless you are implementing a {@link Path}.
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*/
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public void pathCompleted ()
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{
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Path oldpath = _path;
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_path = null;
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oldpath.wasRemoved();
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if (_observers != null) {
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_observers.apply(new CompletedOp(this, oldpath));
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}
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}
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/** Used to dispatch {@link PathObserver#pathCancelled}. */
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protected static class CancelledOp implements ObserverList.ObserverOp
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{
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public CancelledOp (Sprite sprite, Path path) {
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_sprite = sprite;
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_path = path;
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}
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public boolean apply (Object observer) {
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if (observer instanceof PathObserver) {
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((PathObserver)observer).pathCancelled(_sprite, _path);
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}
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return true;
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}
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protected Sprite _sprite;
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protected Path _path;
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}
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/** Used to dispatch {@link PathObserver#pathCompleted}. */
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protected static class CompletedOp implements ObserverList.ObserverOp
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{
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public CompletedOp (Sprite sprite, Path path) {
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_sprite = sprite;
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_path = path;
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}
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public boolean apply (Object observer) {
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if (observer instanceof PathObserver) {
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((PathObserver)observer).pathCompleted(_sprite, _path);
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}
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return true;
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}
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protected Sprite _sprite;
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protected Path _path;
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}
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protected ObserverList _observers;
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protected Path _path;
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}
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@@ -0,0 +1,29 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
|
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.sprite;
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/**
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* The super-interface for all sprite observers.
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*/
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public interface SpriteObserver
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{
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}
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