Separate our scene graph into user interface and geometry, reflect that in

the services we make available via the context. Added a sprite and path
framework not wildly unlike that in media but based around the JME
primitives.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3532 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-05-01 23:42:46 +00:00
parent 6c5dc815eb
commit 78d32af2f9
6 changed files with 320 additions and 14 deletions
+27 -7
View File
@@ -130,6 +130,8 @@ public class JmeApp
initInterface();
// update everything for the zeroth tick
_iface.updateRenderState();
_geom.updateRenderState();
_root.updateGeometricState(0f, true);
_root.updateRenderState();
@@ -261,11 +263,15 @@ public class JmeApp
{
_root = new Node("Root");
// set up a node for our geometry
_geom = new Node("Geometry");
// set up a zbuffer
ZBufferState zbuf = _display.getRenderer().createZBufferState();
zbuf.setEnabled(true);
zbuf.setFunction(ZBufferState.CF_LEQUAL);
_root.setRenderState(zbuf);
_geom.setRenderState(zbuf);
_root.attachChild(_geom);
}
/**
@@ -280,10 +286,9 @@ public class JmeApp
light.setEnabled(true);
_lights = _display.getRenderer().createLightState();
// _lights.setEnabled(true);
_lights.setEnabled(false);
_lights.setEnabled(true);
_lights.attach(light);
_root.setRenderState(_lights);
_geom.setRenderState(_lights);
}
/**
@@ -291,6 +296,9 @@ public class JmeApp
*/
protected void initInterface ()
{
// set up a node for our interface
_iface = new Node("Interface");
_root.attachChild(_iface);
}
/**
@@ -424,12 +432,24 @@ public class JmeApp
/** Provides access to various needed bits. */
protected JmeContext _ctx = new JmeContext() {
public DisplaySystem getDisplay () {
return _display;
}
public Renderer getRenderer () {
return _display.getRenderer();
}
public Node getRoot () {
return _root;
public Camera getCamera () {
return _camera;
}
public Node getGeometry () {
return _geom;
}
public Node getInterface () {
return _iface;
}
public InputHandler getInputHandler () {
@@ -456,7 +476,7 @@ public class JmeApp
protected boolean _finished;
protected int _failures;
protected Node _root;
protected Node _root, _geom, _iface;
protected LightState _lights;
protected StatsDisplay _stats;
+15 -7
View File
@@ -22,8 +22,10 @@
package com.threerings.jme;
import com.jme.input.InputHandler;
import com.jme.renderer.Camera;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.system.DisplaySystem;
import com.jme.bui.event.InputDispatcher;
@@ -33,17 +35,23 @@ import com.jme.bui.event.InputDispatcher;
*/
public interface JmeContext
{
/** Returns the renderer being used to draw everythign. */
/** Returns the display to which we are rendering. */
public DisplaySystem getDisplay ();
/** Returns the renderer being used to draw everything. */
public Renderer getRenderer ();
/** Returns the root of our scene graph. */
public Node getRoot ();
/** Returns the camera being used to view the scene. */
public Camera getCamera ();
// /** Returns our main (unbuffered) input handler. */
// public InputHandler getInputHandler ();
/** Returns the main geometry of our scene graph. */
public Node getGeometry ();
// /** Returns our buffered input handler. */
// public InputHandler getBufferedInputHandler ();
/** Returns the main interface node of our scene graph. */
public Node getInterface ();
/** Returns our main input handler. */
public InputHandler getInputHandler ();
/** Returns our main input dispatcher. */
public InputDispatcher getInputDispatcher ();
@@ -0,0 +1,51 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.sprite;
import com.jme.scene.Controller;
/**
* Defines a framework for moving sprites around and notifying interested
* parties when the sprite has completed its path or if the path has been
* cancelled.
*/
public abstract class Path extends Controller
{
/**
* Creates and initializes this path with the sprite it will be
* manipulating.
*/
protected Path (Sprite sprite)
{
_sprite = sprite;
}
/**
* Called when this path is removed from its sprite (either due to
* completion or cancellation).
*/
public void wasRemoved ()
{
}
protected Sprite _sprite;
}
@@ -0,0 +1,44 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.sprite;
/**
* Implement this interface to find out when a sprite completes or cancels
* its path.
*/
public interface PathObserver extends SpriteObserver
{
/**
* Called when a sprite's path is cancelled either because a new path
* was started or the path was explicitly cancelled with {@link
* Sprite#cancelMove}.
*/
public void pathCancelled (Sprite sprite, Path path);
/**
* Called when a sprite completes its traversal of a path.
*
* @param sprite the sprite that completed its path.
* @param path the path that was completed.
*/
public void pathCompleted (Sprite sprite, Path path);
}
@@ -0,0 +1,154 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.sprite;
import com.jme.scene.Node;
import com.samskivert.util.ObserverList;
/**
* Represents a visual entity that one controls as a single unit. Sprites
* can be made to follow paths which is one of their primary reasons for
* existence.
*/
public class Sprite extends Node
{
public Sprite ()
{
super("");
setName("sprite:" + hashCode());
}
/**
* Adds an observer to this sprite. Observers are notified when path
* related events take place.
*/
public void addObserver (SpriteObserver obs)
{
if (_observers == null) {
_observers = new ObserverList(ObserverList.FAST_UNSAFE_NOTIFY);
}
_observers.add(obs);
}
/**
* Removes the specified observer from this sprite.
*/
public void removeObserver (SpriteObserver obs)
{
if (_observers != null) {
_observers.remove(obs);
}
}
/**
* Returns true if this sprite is moving along a path, false if not.
*/
public boolean isMoving ()
{
return _path != null;
}
/**
* Instructs this sprite to move along the specified path. Any
* currently executing path will be cancelled.
*/
public void move (Path path)
{
// if there's a previous path, let it know that it's going away
cancelMove();
// save off this path
_path = path;
}
/**
* Cancels any currently executing path. Any registered observers will
* be notified of the cancellation.
*/
public void cancelMove ()
{
if (_path != null) {
Path oldpath = _path;
_path = null;
oldpath.wasRemoved();
if (_observers != null) {
_observers.apply(new CancelledOp(this, oldpath));
}
}
}
/**
* Called by the active path when it has completed. <em>Note:</em>
* don't call this method unless you are implementing a {@link Path}.
*/
public void pathCompleted ()
{
Path oldpath = _path;
_path = null;
oldpath.wasRemoved();
if (_observers != null) {
_observers.apply(new CompletedOp(this, oldpath));
}
}
/** Used to dispatch {@link PathObserver#pathCancelled}. */
protected static class CancelledOp implements ObserverList.ObserverOp
{
public CancelledOp (Sprite sprite, Path path) {
_sprite = sprite;
_path = path;
}
public boolean apply (Object observer) {
if (observer instanceof PathObserver) {
((PathObserver)observer).pathCancelled(_sprite, _path);
}
return true;
}
protected Sprite _sprite;
protected Path _path;
}
/** Used to dispatch {@link PathObserver#pathCompleted}. */
protected static class CompletedOp implements ObserverList.ObserverOp
{
public CompletedOp (Sprite sprite, Path path) {
_sprite = sprite;
_path = path;
}
public boolean apply (Object observer) {
if (observer instanceof PathObserver) {
((PathObserver)observer).pathCompleted(_sprite, _path);
}
return true;
}
protected Sprite _sprite;
protected Path _path;
}
protected ObserverList _observers;
protected Path _path;
}
@@ -0,0 +1,29 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.sprite;
/**
* The super-interface for all sprite observers.
*/
public interface SpriteObserver
{
}