Use a much larger frustum and don't set up the camera handler to exit our

application. We'll do that ourselves thanksverymuch.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3564 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-05-17 22:46:41 +00:00
parent d059c6288f
commit fcc517c3bf
+3 -3
View File
@@ -219,9 +219,9 @@ public class JmeApp
_display.getRenderer().setBackgroundColor(ColorRGBA.black);
// set up the camera
_camera.setFrustumPerspective(45.0f, width / height, 1, 1000);
_camera.setFrustumPerspective(45.0f, width / height, 1, 10000);
Vector3f loc = new Vector3f(0.0f, 0.0f, 25.0f);
Vector3f left = new Vector3f( -1.0f, 0.0f, 0.0f);
Vector3f left = new Vector3f(-1.0f, 0.0f, 0.0f);
Vector3f up = new Vector3f(0.0f, 1.0f, 0.0f);
Vector3f dir = new Vector3f(0.0f, 0f, -1.0f);
_camera.setFrame(loc, left, up, dir);
@@ -242,7 +242,7 @@ public class JmeApp
*/
protected void initInput ()
{
_input = new GodViewHandler(this, _camera, _properties.getRenderer());
_input = new GodViewHandler(null, _camera, _properties.getRenderer());
HardwareMouse mouse = new HardwareMouse("Mouse");
mouse.setMouseInput(InputSystem.getMouseInput());