animation images. Created and made use of basic single- and
multi-image implementations of the MultiFrameImage interface.
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entrance." The default entrance is specially highlighted in the scene
and can be read from and written to XML scene description files.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@558 542714f4-19e9-0310-aa3c-eee0fc999fb1
are sprites since that's what we're actually expecting.
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into a single rectangle, since doing so may cause new areas to be
dirtied that impact portions of other sprites or objects that won't
get properly redrawn. Sigh.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@550 542714f4-19e9-0310-aa3c-eee0fc999fb1
and manager will simply disappear at that point which means that the game
will be aborted if it hasn't yet been completed.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@547 542714f4-19e9-0310-aa3c-eee0fc999fb1
from the scene registry during its shutdown process.
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place object death and lets the place registry know to unmap it during its
shutdown process.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@544 542714f4-19e9-0310-aa3c-eee0fc999fb1
empty. Some derived classes will probably want to commit suicide at that
point.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@539 542714f4-19e9-0310-aa3c-eee0fc999fb1
because subscription no longer means receiving events.
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it into its own table manager class so that each place manager that wishes
to perform table management can instantiate a table manager which can then
more easily track tables for that particular place.
Now handle occupants disappearing from pending tables properly. Still need
to sort out game object life-cycle tracking.
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boundary cases and deal with users and games going away.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@530 542714f4-19e9-0310-aa3c-eee0fc999fb1
that they can assign a new path to the sprite should they choose to do
so.
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that we can join multiple dirty rectangles for an item into a single
larger item but still rely on the dirty item to know how to paint
itself.
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rectangle propagation and to only render the dirty portions of dirty
objects and sprites.
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than looking up their body object (because we don't *really* need them to
be online to start their turn).
Also added a sanity check to startTurn() to ensure that someone didn't
booch the _turnIdx before calling it.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@506 542714f4-19e9-0310-aa3c-eee0fc999fb1