Explicitly check to make sure two dirty items occupying the same tile

are sprites since that's what we're actually expecting.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@557 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2001-10-25 16:35:45 +00:00
parent c0e31c9d3b
commit 63a822862d
@@ -1,5 +1,5 @@
//
// $Id: DirtyItemList.java,v 1.2 2001/10/25 01:42:49 shaper Exp $
// $Id: DirtyItemList.java,v 1.3 2001/10/25 16:35:45 shaper Exp $
package com.threerings.miso.scene;
@@ -164,7 +164,8 @@ public class DirtyItemList extends ArrayList
if (da.ox == db.ox &&
da.oy == db.oy &&
da.obj != db.obj) {
(da.obj instanceof AmbulatorySprite) &&
(db.obj instanceof AmbulatorySprite)) {
// we're comparing two sprites co-existing on the same
// tile, so study their fine coordinates to determine
// rendering order