Explicitly check to make sure two dirty items occupying the same tile
are sprites since that's what we're actually expecting. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@557 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: DirtyItemList.java,v 1.2 2001/10/25 01:42:49 shaper Exp $
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// $Id: DirtyItemList.java,v 1.3 2001/10/25 16:35:45 shaper Exp $
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package com.threerings.miso.scene;
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@@ -164,7 +164,8 @@ public class DirtyItemList extends ArrayList
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if (da.ox == db.ox &&
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da.oy == db.oy &&
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da.obj != db.obj) {
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(da.obj instanceof AmbulatorySprite) &&
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(db.obj instanceof AmbulatorySprite)) {
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// we're comparing two sprites co-existing on the same
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// tile, so study their fine coordinates to determine
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// rendering order
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