things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1
preparation for character component compositing and other
character-related antics.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@575 542714f4-19e9-0310-aa3c-eee0fc999fb1
rectangle propagation and to only render the dirty portions of dirty
objects and sprites.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@509 542714f4-19e9-0310-aa3c-eee0fc999fb1
that have no specified layer. Made the scene editor gracefully handle
the case where there are no valid tile sets for use with the selected
scene layer.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@461 542714f4-19e9-0310-aa3c-eee0fc999fb1
gather dirty sprites and objects and render after base and fringe tile
layers. Add shadow tiles in the footprint of objects to make them
impassable.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@460 542714f4-19e9-0310-aa3c-eee0fc999fb1
Made TileSet an interface. Throw exceptions for unknown tile or tile
set requests. General clean-up and documentation.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@427 542714f4-19e9-0310-aa3c-eee0fc999fb1
Modified sprite and path code to make use of these timestamps to determine
a sprite's progress along the path. Abstracted the path stuff so that
paths other than line segment paths can be cleanly implemented.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@337 542714f4-19e9-0310-aa3c-eee0fc999fb1
interface. Initial version of AStarPathUtil and hooked it in to
SceneView.getPath(). Not yet tested.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@255 542714f4-19e9-0310-aa3c-eee0fc999fb1
and sprite stuff by added some interfaces in the sprite stuff and
implementing them with the miso stuff.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@245 542714f4-19e9-0310-aa3c-eee0fc999fb1