it is quite buggy. There are still issues with non-affine transformed
fonts, but they are lesser.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3456 542714f4-19e9-0310-aa3c-eee0fc999fb1
the scene block resolver on a new thread which could, in theory, then
request said colorizer before we got around to setting it.
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custom editors for simple data types. Added a checkbox editor for boolean
fields. Also switched the layout to the side as one is likely to
accumulate many objects and allowed an object to be specified as the
default.
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now that all the scene updating stuff has been cleaned up. Basically we
can't rely on the updating process itself to assign a portal id, updates
must be created with all the information they need before they are applied
to the scene.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3451 542714f4-19e9-0310-aa3c-eee0fc999fb1
potential fuckola of being called before the controller gets around to
initializing the casted context it almost certainly needs to create its
place view.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3440 542714f4-19e9-0310-aa3c-eee0fc999fb1
needed all told, but I like to see the number keep going up.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3438 542714f4-19e9-0310-aa3c-eee0fc999fb1
methods they were looking for.
Since it's probably impossible to have proguard generically skip renaming
for these generated method names, let's update the fields in a different way.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3434 542714f4-19e9-0310-aa3c-eee0fc999fb1
that authentication is processed on the dobjmgr thread rather than
requiring the caller to do the right thing (or not as the case happened to
be).
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be used by sprites and animations. Ray is now thinking, "Why do we have
this wacky difference between sprites and animations?" but changing it now
would be a massive amount of typing that I'm not super interested in
doing. In any case factoring out the "effects" into separate classes is
still useful because frequently one wants to combine them in crazy ways
that would not be possible with a FadeSprite or FadeAnimation.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3426 542714f4-19e9-0310-aa3c-eee0fc999fb1
different things in. Created FadeImage and FadeLabel derivations.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3425 542714f4-19e9-0310-aa3c-eee0fc999fb1
push-back buffer that prevents sounds from blarching when we reset the
stream.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3422 542714f4-19e9-0310-aa3c-eee0fc999fb1
implementations do a fucking DNS lookup on the host of the URL. The degree
to which that violates expectations about the "expense" of calling
hashCode() is so astronomical as to be unexpressible without complicated
metaphor.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3421 542714f4-19e9-0310-aa3c-eee0fc999fb1