requestFocus() -> requestFocusInWindow()

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3450 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2005-03-31 17:26:01 +00:00
parent d2325761ff
commit 31a1eb685a
7 changed files with 13 additions and 13 deletions
@@ -117,7 +117,7 @@ public class ChatPanel
addAncestorListener(new AncestorAdapter() {
public void ancestorAdded (AncestorEvent e) {
if (_focus) {
_entry.requestFocus();
_entry.requestFocusInWindow();
}
}
});
@@ -291,7 +291,7 @@ public class ChatPanel
_entry.setEnabled(true);
_send.setEnabled(true);
if (_focus) {
_entry.requestFocus();
_entry.requestFocusInWindow();
}
}
@@ -1,5 +1,5 @@
//
// $Id: LogonPanel.java,v 1.11 2004/08/27 02:12:49 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -131,14 +131,14 @@ public class LogonPanel extends JPanel
_ctx.getClient().addClientObserver(this);
// start with focus in the username field
_username.requestFocus();
_username.requestFocusInWindow();
}
public void actionPerformed (ActionEvent e)
{
String cmd = e.getActionCommand();
if (cmd.equals("skipToPassword")) {
_password.requestFocus();
_password.requestFocusInWindow();
} else if (cmd.equals("logon")) {
logon();
@@ -1,5 +1,5 @@
//
// $Id: PuzzlePanel.java,v 1.9 2004/10/29 00:48:37 eric Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -171,7 +171,7 @@ public abstract class PuzzlePanel extends JPanel
// enable or disable the key manager appropriately
_ctx.getKeyboardManager().setEnabled(puzgrabs);
if (puzgrabs) {
getBoardView().requestFocus();
getBoardView().requestFocusInWindow();
}
}
@@ -513,7 +513,7 @@ public class EditorFrame extends ManagedJFrame
// event queue to flush before we can transfer focus
EventQueue.invokeLater(new Runnable() {
public void run () {
_sceneInfoPanel.requestFocus();
_sceneInfoPanel.requestFocusInWindow();
}
});
}
@@ -137,7 +137,7 @@ public class ObjectEditorDialog extends JInternalFrame
// select the text edit field and focus it
_action.setCaretPosition(0);
_action.moveCaretPosition(atext.length());
_action.requestFocus();
_action.requestFocusInWindow();
}
protected Object[] computeZations (String[] zations, int index)
@@ -97,7 +97,7 @@ public class PortalDialog extends JInternalFrame
// request the keyboard focus so that the destination scene
// name can be typed immediately
_portalText.requestFocus();
_portalText.requestFocusInWindow();
}
/**
@@ -1,5 +1,5 @@
//
// $Id: KeyDispatcher.java,v 1.3 2004/09/30 23:35:13 ray Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -106,7 +106,7 @@ public class KeyDispatcher
// and request to give the new component the focus since that's a
// sensible thing to do as it's aiming to nab all key events
// henceforth
comp.requestFocus();
comp.requestFocusInWindow();
}
/**
@@ -161,7 +161,7 @@ public class KeyDispatcher
!isTypableTarget(target)) {
// focus our grabby component, and redirect this
// key event there
_curChatGrabber.requestFocus();
_curChatGrabber.requestFocusInWindow();
KeyboardFocusManager.getCurrentKeyboardFocusManager().
redispatchEvent(_curChatGrabber, e);
return true;