Some fixes to get the old miso viewer running.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3435 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -76,7 +76,7 @@ foreach $dir (@dirs) {
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$classpath = "$classpath:$jlib";
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# specify our server root (this is for server code)
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my $rootarg = "-Dresource_url=file:$realroot/rsrc -Dtest_dir=$realroot";
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my $rootarg = "-Dresource_dir=$realroot/rsrc -Dtest_dir=$realroot";
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my $pid_file = undef;
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my $i = 0;
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@@ -1,5 +1,5 @@
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//
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// $Id: ViewerSceneViewPanel.java,v 1.60 2004/08/27 02:21:01 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -79,6 +79,12 @@ public class ViewerSceneViewPanel extends MisoScenePanel
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{
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super.setSceneModel(model);
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Log.info("Using " + model + ".");
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}
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// documentation inherited
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public void doLayout ()
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{
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super.doLayout();
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// now that we have a scene, we can create valid paths for our
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// decoy sprites
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@@ -188,6 +194,9 @@ public class ViewerSceneViewPanel extends MisoScenePanel
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protected void createRandomPath (CharacterSprite s)
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{
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Dimension d = _vbounds.getSize();
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if (d.width <= 0 || d.height <= 0) {
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return;
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}
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int x, y;
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do {
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x = RandomUtil.getInt(d.width);
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