Use the good'ole MouseHijacker to prevent the click that unpauses to
pass through to the board view. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2996 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleController.java,v 1.6 2004/04/28 18:57:55 ray Exp $
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// $Id: PuzzleController.java,v 1.7 2004/04/29 00:28:05 ray Exp $
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package com.threerings.puzzle.client;
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@@ -13,6 +13,8 @@ import java.awt.event.MouseEvent;
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import java.util.ArrayList;
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import com.samskivert.swing.util.MouseHijacker;
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import com.samskivert.util.CollectionUtil;
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import com.samskivert.util.ObserverList;
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@@ -152,12 +154,16 @@ public abstract class PuzzleController extends GameController
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// if we're moving focus to chat..
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if (chatting) {
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// don't let mouse clicks land on the board
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final MouseHijacker jack = new MouseHijacker(_panel.getBoardView());
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// ...enable "click to unchat" mode in the puzzle board view
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MouseAdapter unpauser = new MouseAdapter() {
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public void mousePressed (MouseEvent event) {
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setChatting(false);
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_panel.removeMouseListener(this);
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_panel.getBoardView().removeMouseListener(this);
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jack.release();
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}
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};
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_panel.addMouseListener(unpauser);
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