From cb7007226b8a29d487af1271b6dcc259a7a623b4 Mon Sep 17 00:00:00 2001 From: Ray Greenwell Date: Thu, 29 Apr 2004 00:28:05 +0000 Subject: [PATCH] Use the good'ole MouseHijacker to prevent the click that unpauses to pass through to the board view. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2996 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- .../com/threerings/puzzle/client/PuzzleController.java | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/java/com/threerings/puzzle/client/PuzzleController.java b/src/java/com/threerings/puzzle/client/PuzzleController.java index 1068508f2..370d3f66a 100644 --- a/src/java/com/threerings/puzzle/client/PuzzleController.java +++ b/src/java/com/threerings/puzzle/client/PuzzleController.java @@ -1,5 +1,5 @@ // -// $Id: PuzzleController.java,v 1.6 2004/04/28 18:57:55 ray Exp $ +// $Id: PuzzleController.java,v 1.7 2004/04/29 00:28:05 ray Exp $ package com.threerings.puzzle.client; @@ -13,6 +13,8 @@ import java.awt.event.MouseEvent; import java.util.ArrayList; +import com.samskivert.swing.util.MouseHijacker; + import com.samskivert.util.CollectionUtil; import com.samskivert.util.ObserverList; @@ -152,12 +154,16 @@ public abstract class PuzzleController extends GameController // if we're moving focus to chat.. if (chatting) { + // don't let mouse clicks land on the board + final MouseHijacker jack = new MouseHijacker(_panel.getBoardView()); + // ...enable "click to unchat" mode in the puzzle board view MouseAdapter unpauser = new MouseAdapter() { public void mousePressed (MouseEvent event) { setChatting(false); _panel.removeMouseListener(this); _panel.getBoardView().removeMouseListener(this); + jack.release(); } }; _panel.addMouseListener(unpauser);