We just flip flop back and forth on this one: now non-resolved tiles *are*
traversable so that if a sprite claims to have relocated somewhere outside your resolved scene bounds, we'll just bee line them to their new location. Since the user can never click outside their resolved view bounds, we won't ever compute an invalid path for them. Joy. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2522 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: MisoScenePanel.java,v 1.23 2003/04/30 20:48:51 mdb Exp $
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// $Id: MisoScenePanel.java,v 1.24 2003/05/02 15:13:20 mdb Exp $
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package com.threerings.miso.client;
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@@ -482,7 +482,7 @@ public class MisoScenePanel extends VirtualMediaPanel
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public boolean canTraverse (Object traverser, int tx, int ty)
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{
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SceneBlock block = getBlock(tx, ty);
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return (block == null) ? false : block.canTraverse(traverser, tx, ty);
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return (block == null) ? true : block.canTraverse(traverser, tx, ty);
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}
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// documentation inherited from interface
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