We just flip flop back and forth on this one: now non-resolved tiles *are*

traversable so that if a sprite claims to have relocated somewhere outside
your resolved scene bounds, we'll just bee line them to their new
location. Since the user can never click outside their resolved view
bounds, we won't ever compute an invalid path for them. Joy.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2522 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2003-05-02 15:13:20 +00:00
parent e6126a4787
commit 02bd2ade00
@@ -1,5 +1,5 @@
//
// $Id: MisoScenePanel.java,v 1.23 2003/04/30 20:48:51 mdb Exp $
// $Id: MisoScenePanel.java,v 1.24 2003/05/02 15:13:20 mdb Exp $
package com.threerings.miso.client;
@@ -482,7 +482,7 @@ public class MisoScenePanel extends VirtualMediaPanel
public boolean canTraverse (Object traverser, int tx, int ty)
{
SceneBlock block = getBlock(tx, ty);
return (block == null) ? false : block.canTraverse(traverser, tx, ty);
return (block == null) ? true : block.canTraverse(traverser, tx, ty);
}
// documentation inherited from interface