From 02bd2ade005514a9d420e823cf96bee8a4e0d1ab Mon Sep 17 00:00:00 2001 From: Michael Bayne Date: Fri, 2 May 2003 15:13:20 +0000 Subject: [PATCH] We just flip flop back and forth on this one: now non-resolved tiles *are* traversable so that if a sprite claims to have relocated somewhere outside your resolved scene bounds, we'll just bee line them to their new location. Since the user can never click outside their resolved view bounds, we won't ever compute an invalid path for them. Joy. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2522 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- src/java/com/threerings/miso/client/MisoScenePanel.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/java/com/threerings/miso/client/MisoScenePanel.java b/src/java/com/threerings/miso/client/MisoScenePanel.java index fd7db729f..3934124cb 100644 --- a/src/java/com/threerings/miso/client/MisoScenePanel.java +++ b/src/java/com/threerings/miso/client/MisoScenePanel.java @@ -1,5 +1,5 @@ // -// $Id: MisoScenePanel.java,v 1.23 2003/04/30 20:48:51 mdb Exp $ +// $Id: MisoScenePanel.java,v 1.24 2003/05/02 15:13:20 mdb Exp $ package com.threerings.miso.client; @@ -482,7 +482,7 @@ public class MisoScenePanel extends VirtualMediaPanel public boolean canTraverse (Object traverser, int tx, int ty) { SceneBlock block = getBlock(tx, ty); - return (block == null) ? false : block.canTraverse(traverser, tx, ty); + return (block == null) ? true : block.canTraverse(traverser, tx, ty); } // documentation inherited from interface