f663e36fe6
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@612 c613c5cb-e716-0410-b11b-feb51c14d237
49 lines
1.8 KiB
Java
49 lines
1.8 KiB
Java
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.client;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.puzzle.data.Board;
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import com.threerings.puzzle.data.PuzzleCodes;
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/**
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* Provides services used by puzzle game clients to request that actions be taken by the puzzle
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* manager.
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*/
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public interface PuzzleGameService extends InvocationService, PuzzleCodes
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{
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/**
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* Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
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* to the player's state.
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*/
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public void updateProgress (Client client, int sessionId, int[] events);
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/**
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* Debug variant of {@link #updateProgress} that is only used when
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* {@link PuzzlePanel#isSyncingBoards} is true and which includes the board states associated
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* with each event.
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*/
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public void updateProgressSync (Client client, int sessionId, int[] events, Board[] states);
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}
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